Difference between revisions of "User:Iniar"

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The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent.
The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent.


This can be achieved in two ways -  
This can be achieved in several ways -  
* Dealing damage until their [[Health]] reaches zero.
* Dealing damage until their [[Health]] reaches zero.
* Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'')
* Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'')
* Utilizing toxins like cyanide and xeroderma


[[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time.
[[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time.
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