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|   very casual observers will see that person, instead of you. |   very casual observers will see that person, instead of you. | ||
| |- | |- | ||
| | '''Therapeutics''' || Let the peaceful tones of a mandolin cure what ails you. || Novice || 33% || Mandolin || Targets ally, periodically cures an affliction | | '''Therapeutics''' || Let the peaceful tones of a mandolin cure what ails you. || Novice || 33% || Mandolin || Targets ally, periodically cures an [[Afflictions|affliction]] | ||
| |- | |- | ||
| | colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | | ||
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|   Make it impossible for others to follow you. |   Make it impossible for others to follow you. | ||
| |- | |- | ||
| | '''Feign''' || Create realistic illusions. || Apprentice || 33% || - || Creates an illusion seen by others in your room | | '''Feign''' || Create realistic illusions. || Apprentice || 33% || - || Creates an [[Illusions|illusion]] seen by others in your room | ||
| |- | |- | ||
| | colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | | ||
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|   The Song of Corescation will temporarily increase the intelligence of the one that it is bound to. |   The Song of Corescation will temporarily increase the intelligence of the one that it is bound to. | ||
| |- | |- | ||
| | | |'''Befuddle''' || Confuse your enemy, make yourself harder to hit! || Skilled || 66% || - || Defence, ? | ||
| Befuddle  | |- | ||
| Juggling  | | colspan="6" style="display:none;" | | ||
| Empower  |  ''Syntax: BEFUDDLE ON/OFF'' | ||
| Requiem  |  While weaving a befuddling and confusing dance, you can make yourself more difficult to hit. | ||
| Serendipity  | |- | ||
| Circles  | |'''Juggling''' || Astound your friends! Dazzle your foes! || Gifted || 0% || - || Allows juggled items to be thrown with reduced balance cost | ||
| Earthquake  | |- | ||
| Enliven  | | colspan="6" style="display:none;" | | ||
| Bedazzlement  |  ''Syntax:'' | ||
| Songbird  |  ''  JUGGLE <item>'' | ||
| Awakening  |  ''  JUGGLED'' | ||
| Waymark  |  ''  JUGGLE STOP'' | ||
| Geis  |  You may juggle up to two items at once, or three if you have reached Transcendent Thespia. Once you  | ||
| Fortify  |  are juggling, you may throw the items you're juggling at a greatly decreased cost in balance.  | ||
| Assumption  |  JUGGLED will show you what, if anything, you are juggling. | ||
| Battlemarch  | |- | ||
| Feignwalk  | |'''Empower''' || A song to increase physical strength. || Gifted || 33% || Drum || Targets ally, increases [[Strength]] while song is active | ||
| Lamia  | |- | ||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING EMPOWER <target>/ME'' | |||
|  ''Requires: Playing a drum'' | |||
|  The Song of Empowerment will temporarily increase the target's strength. | |||
| |- | |||
| |'''Requiem''' || Pay homage to the dead through your music. || Gifted || 66% || Panpipes || Targets ally, gives health and song duration bonus whenever they kill an NPC | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING REQUIEM <target>/ME'' | |||
|  ''Requires: Playing a set of panpipes'' | |||
|  The Requiem of Souls will allow you to draw health from the corpses of players you have slain. The  | |||
|  amount of health that will be restored to you automatically upon the death of your target will be  | |||
|  dependent on how many songs are affecting your target at the time of his/her death. | |||
|  Additionally, the Requiem will increase the length of all songs bound to yourself whenever you slay  | |||
|  a creature. | |||
| |- | |||
| |'''Serendipity''' || Play multiple instruments at once. || Expert || 0% || - || Passive ability, allows playing two instruments at once | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  Your skill at playing instruments is such that you can now play two instruments at once. | |||
| |- | |||
| |'''Circles''' || Specialize in the Bardic Arts. || Expert || 0% || - || Once every two Imperian years, select a passive benefit from specialisation. | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Usage CHOOSE CIRCLE <circle>'' | |||
|  There are six different circles you may select from. You may choose a new circle after 24 months. | |||
|  AUTHOR | |||
|  Authors can use sketch abilities 20% faster. | |||
|  ARTIST | |||
|  Artists will enjoy crafting 20% faster than other bards. | |||
|  DANCER | |||
|  Dancers will recieve an additional 50% bonus to befuddle. | |||
|  MUSICIAN | |||
|  Musician's songs will last 10% longer. | |||
|  SINGER | |||
|  Singers will resonate better with the primordial notes, transferring the effect at a higher speed. | |||
|  ACTOR | |||
|  Actors can TRUEFEIGN anyone they are currently mimicing. This has a significant mana, willpower and  | |||
|  endurace drain. For example, if you are mimicing Baar and do TRUEFEIGN KICK JANUS, it would look as  | |||
|  if Baar has kicked Janus, when in fact you have. | |||
| |- | |||
| |'''Earthquake''' || Cause the very ground to obey the power of music. || Expert || 33% || Drum and panpipes || Targets room, knocks players to the ground and crumbles stonewalls | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING EARTHQUAKE'' | |||
|  ''Requires: Playing an oaken drum and a set of panpipes'' | |||
|  This song will cause the very earth itself of the room you are in to shake and tremble, causing  | |||
|  anyone in it to fall and stonewalls to crumble to the ground. | |||
| |- | |||
| |'''Enliven''' || A song to increase one's speed of movement. || Expert || 66% || Flute || Targets ally, increases [[Dexterity]] while song is active | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING ENLIVEN <target>/ME'' | |||
|  ''Requires: Playing a flute'' | |||
|  The Song of Enlivenment will temporarily increase the target's dexterity. | |||
| |- | |||
| |'''Bedazzlement''' || Bedazzle your foes with your hypnotic dance. || Virtuoso || 0% || Flute and mandolin || Targets enemy, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING BEDAZZLEMENT <target>'' | |||
|  ''Requires: Playing a flute and a mandolin'' | |||
|  This dazzling song will cause your target to be afflicted with a variety of afflictions which will  | |||
|  hamper movement. | |||
| |- | |||
| |'''Songbird''' || Summon a loyal companion to accompany you. || Virtuoso || 33% || - || Summons a pet that periodically restores health or mana to an ally | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SUMMON SONGBIRD'' | |||
|  ''        SONGBIRD SING <person>/ME'' | |||
|  You may summon a loyal songbird to you, which, when singing to a specific person, will provide a  | |||
|  variety of beneficial effects. | |||
| |- | |||
| |'''Awakening''' || Stave off sleep. || Virtuoso || 66% || Drum and flute || Targets ally or room, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING AWAKENING <target>/ME'' | |||
|  ''        SING AWAKENING'' | |||
|  ''Requires: Playing a drum and a flute'' | |||
|  This rousing song will prevent you from going to sleep for very long, and also has the potential to  | |||
|  cause the very earth itself to give up ancient secrets. | |||
| |- | |||
| |'''Waymark''' || Step across great distances with a simple song. || Fabled || 0% || Harp || Mark up to 5 rooms to which you can then teleport | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: LAY WAYMARK'' | |||
|  ''        MARKS'' | |||
|  ''        MARKS HERE'' | |||
|  ''        PURGE WAYMARK'' | |||
|  ''        SING WAYMARK <mark #>'' | |||
|  ''Requires: Playing a harp'' | |||
|  You have the ability to lay your mark upon five different rooms, which you can then use the music of  | |||
|  your harp to travel to at any given moment. MARKS will show you which marks you currently have, and  | |||
|  PURGE WAYMARK will allow you to purge an existing waymark in the room. | |||
| |- | |||
| |'''Geis''' || Reuse your offensive songs. || Fabled || 33% || Flute and harp || Targets room, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING GEIS'' | |||
|  ''Requires: playing a flute and a harp'' | |||
|  The Geis is a powerful song bound to a room. Normally, if an individual dies, any offensive songs  | |||
|  bound to him or her are lost. If a Geis exists in the room, however, it is capable of capturing  | |||
|  these songs before they can be lost. | |||
|  Once the songs have been captured, the Bard can instantly bind them to another target by using any  | |||
|  Voice attack against that target. | |||
|  The Geis can capture multiple songs of the same type, and it can even capture songs sung by others.  | |||
|  The following songs can be captured by the Geis: Revelation, Dissonance, Lullaby, Bedazzlement. | |||
| |- | |||
| |'''Fortify''' || A song to increase one's constitution. || Fabled || 66% || Drum and mandolin || Targets ally, increases [[Constitution]] while the song is active | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING FORTIFY <target>/ME'' | |||
|  ''Requires: Playing a drum and a mandolin'' | |||
|  The Song of Fortification will temporarily increase the target's constitution. | |||
| |- | |||
| |'''Assumption''' || Assume the form of anyone you study. || Mythical || 0% || - || Passive ability, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  Your skill in Thespia is such that when observed more carefully, most people will see you as the  | |||
|  person you are mimicking. | |||
| |- | |||
| |'''Battlemarch''' || The adrenaline of battle prevents fear. || Mythical || 25% || Panpipes || Targets ally, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING BATTLEMARCH <target>/ME'' | |||
|  ''Requires: Playing a set of panpipes'' | |||
|  This song will prevent its target from feeling most fear related affects, as well as prevent them  | |||
|  from rushing heedlessly into battle. | |||
| |- | |||
| |'''Feignwalk''' || The master of disguise. || Mythical || 50% || - || Defence, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Usage: FEIGNWALK <on|off>'' | |||
|  If you are mimicing another player, you will appear as this person while moving. Beware of the high  | |||
|  endurance drain. | |||
| |- | |||
| |'''Lamia''' || Force hostile creatures to defend you. || Mythical || 75% || Flute || Targets all loyal creatures attacking the bard, turns them hostile against their controllers | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING LAMIA'S CALL'' | |||
|  ''Requires: Playing a flute'' | |||
|  This song will periodically cause any loyal creatures in the room that the song is sung in that are  | |||
|  attacking the singer of this song to begin to attack their owner, instead. | |||
| |- | |||
| |'''CruelLament''' || A true manifestation of the power of music. || Transcendent || - || - || Targets enemy, ? | |||
| |- | |||
| | colspan="6" style="display:none;" | | |||
|  ''Syntax: SING CRUEL LAMENT <target>'' | |||
|  ''Requires: playing a harp'' | |||
|  The Cruel Lament is a very powerful song. Once your voice is resonating with the power of any of the  | |||
|  three primordial notes, you are able to sing the song of the Cruel Lament at your current target.  | |||
|  This will have two effects: the target's resonance with the -other- two notes will be increased at a  | |||
|  halved rate, and the target will become much more suspectible to Voice damage. The Shaite and Rubait  | |||
|  power words will inflict more damage, based on how many afflictions from the Nuarinyu, Innyo, and  | |||
|  Kiyan power words the target is suffering with. | |||
|  The duration of this effect depends on how well the target is resonating with the chosen primordial  | |||
|  note. | |||
| |- | |||
| |} | |||
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