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{{AbilityBox | {{AbilityBox | ||
|name=New: Threshold | |name=New: Threshold | ||
|syntax=SKETCH | |syntax=SKETCH DOORWAY [<description>] | ||
STORYTELL <sketch/ | STORYTELL <sketch/DOORWAY> <direction> | ||
|requires=1 paper, 1 purple ink, 1 green ink | |requires=1 paper, 1 purple ink, 1 green ink | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed. | ||
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Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies. | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies. | ||
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a | If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires. | ||
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone. | Thugs may also attempt to BREAK DOOR <direction> using brute strength alone. |
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