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[[Category:Guilds]] | [[Category:Guilds]] | ||
[[Category:Guilds of Kinsarmar]] | [[Category:Guilds of Kinsarmar]] | ||
SPECTRES | |||
[GUILD LEADERS] | |||
The Vengeant Eye: Alvetta | |||
Secretaries: Iobelia | |||
City Affiliation: Kinsarmar | |||
Guild Professions: Renegade | |||
The modern political stage is far more involved than the one facing the | |||
original Phantoms many generations ago. The world has grown and Stavenn | |||
is no longer the only threat facing the people of Kinsarmar. Numerous | |||
foes battle to scour those that embrace the cause of magick from | |||
existence. To meet these battles a guild of Spectres has arisen to | |||
serve. | |||
Possessing the original Phantom ability of Sabotage, along with Spatium | |||
and Hypnosis, the Spectres use and manipulate shadows to find and | |||
destroy those that would hide among them. The guild tirelessly seeks out | |||
and pursues their enemies, discovering secrets and bringing swift death | |||
to those that bring harm upon their city and allies. Their loyalty to | |||
the ruler of Kinsarmar is fierce, serving as a private attack force in | |||
times of need. The members of this organization also serve as the city's | |||
spy network, countering plots wherever they might be laid. | |||
The home of the Spectre guild can be seen from a distance as the | |||
spiraling marble Ghost Tower that dominates half of Kinsarmar's southern | |||
skyline. The constant mists and echoing winds that surround the location | |||
pay tribute to the countless years and untold secrets harbored within. |
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