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| Weapons in Imperian may be crucially important or not-so-important, depending
| | #REDIRECT [[Equipment#Weapons]] |
| on your class. For instance, those of the monk class fight primarily with their
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| hands and the power of their minds, and a weapon in their hands only inhibits
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| the power of their martial arts skills. A Justicar, on the other hand, depends
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| on his trusty longswords, and to be without them is to be rendered
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| significantly less powerful. Having said this, all classes may benefit from
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| occasional use of a weapon.
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| What follows is a discussion of weapons in Imperian, and how they work.
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| Using Weapons
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| -------------
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| Using a weapon in a basic fashion is easy. Simply PROBE the weapon to get a
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| list of commands that may be used with it, wield it, and then use one of the
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| weapon's commands. For instance, if it is a sword, JAB will work.
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| In order to wield a weapon, simply type WIELD . If you want to wield
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| Type MORE to continue reading. (24% shown)
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0
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| Mass down.
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| def- density.
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0
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| Autocuring: apply mass
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| Applied mass.
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| Mass up.
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| def+ density.
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0more
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| [EDEN] Rebounding going up on Sarrius
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| it in a specific hand, do WIELD RIGHT/LEFT . UNWIELD will
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| unwield it.
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| If you are wearing a sheath or a scabbard, you can quickly sheath the weapon
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| using SHEATH [LEFT|RIGHT] []. The left/right and the
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| scabbard are not required, but will allow you to specify which wielded weapon
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| to sheath and which sheath you want it placed in. Only edge weapons can be
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| sheathed.
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| To draw a weapon from a sheath, use DRAW .
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| Weapon Statistics
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| -----------------
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| All non-missile weapons in Imperian possess three common factors that
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| distinguish
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| how well they work in combat. These are DAMAGE, SPEED, and TO-HIT. Bows are
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| covered in the individual class-specific ability help files.
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| The higher the damage number, the more damage you will do. The higher the
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| Type MORE to continue reading. (44% shown)
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0
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| Salve balance.
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0more
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| speed number, the faster you will be at using the weapon, and the higher the
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| to-hit number, the more easily you will hit your opponents.
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| You may discover the statistics of a weapon once you have gained the
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| WEAPONPROBE ability in Weaponry. This ability is fairly low in the skill, so
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| if you intend to use weapons, it may be worth getting this ability as soon as
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| possible.
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| Now, these are not the only factors that affect how effective you are with a
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| weapon. The other factors are covered in the HELP WEAPONRY file.
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| Weapon Types
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| ------------
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| Below is a list of some of Imperian's weapons (all do cutting physical damage
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| unless otherwise specified):
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| Longsword : The standard sword against which all else is measured.
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| Broadsword : Cousin to the longsword. Some prefer it, some do not.
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| Shortsword : A smaller, quicker version of the large swords.
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| Type MORE to continue reading. (67% shown)
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0more
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| Scimitar : A curving sword favoured by those in the east.
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| Claymore : A long, straight, two-handed sword.
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| Sabre : More accurate, but less damage than a longsword.
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| Battleaxe : A one-handed battleaxe.
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| Handaxe : A weapon designed to be thrown.
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| Club : The weapon of the very poor. (blunt physical damage)
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| Dagger : A throwing weapon.
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| Dirk : A long dagger used to stab with. Fairly fast.
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| Flail : Similar stats to a longsword. (blunt physical damage)
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| Mace : Much like a flail. (blunt physical damage)
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| Javelin : The strongest of the thrown weapons, it is quite slow. (2h)
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| Glaive: : Similar to a javelin, the preferred weapon of the Wardens.
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| Halberd : A two-handed polearm with high damage.
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| Morning Star : Slightly slower than a flail or mace, but with more damage.
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| (blunt physical damage)
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| Spear : A cheap but effective two-handed weapon.
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| Warhammer : A massive two-handed hammer. Slow but with good damage.
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| (blunt physical damage)
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| Trident : Faster than a longsword, with slightly less damage.
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| Whip : A stylish weapon that is fairly quick.
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| Type MORE to continue reading. (97% shown)
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| 319[100] 345[94] eb db 0 67.64 0 [0] VS T: Sarrius (R)a:0:L:0(L)a:0:L:0(H):0more
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| Bardiche : A polearm, similar to the halberd.
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| See also: HELP WEAPONRY, HELP THROWING
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