Difference between revisions of "Summoner"

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| {{Template:Demonic_Profession | Img=[[File:Summoner.jpg|300px|center|A sylayan summoner.]]|Profession=Summoner| Skill1=Noctu| Skill2=Tarot| Skill3 = Enslavery}}
| {{Template:Demonic_Profession | Img=[[File:Summoner.jpg|300px|center|A sylayan summoner.]]|Profession=Summoner| Skill1=Noctu| Skill2=Tarot| Skill3 = Enslavery}}
|}
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==The Philosophy of the Summoner==
''From the notes of the [[Noctusari]], circa 36 AM''
The Summoner, is not simply intellectualism, but rather the forced enslavement of power. To subjugate hapless beings is one thing, to subjugate that which denies subjugation with every fibre of its existence, and then forcing it to yield its power to your control is another altogether.
As such, the Summoner class is central to the Noctusari. Our newer powers are no stranger to us, for the art of Shamanism was taught to us by Cadmus, the last Shamanic God and Demon Lord, and Insidian's treacherous Hypnosis is an exemplary demonstration of subjugation. Yet, at the end of it all, the Summoner has, and should always remain, the heartbeat of the Noctusari - not for antiquation, not for legacy, but rather because the definition of Power is simply and undeniably Transcendent when you subjugate that which denies subjugation.


== Armour ==
== Armour ==
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== Combat Focus ==
== Combat Focus ==
Afflictions OR Damage. The faster your balance, the better able you are to utilize tarot and thus control your enemies. Mental afflictions for the faster, Tarot inclined summoners, can yield a kill with Enlightenment, by revealing the universe at a fundamental level to the target, driving them incurably insane. The road more traveled by, is that of damage, wherein a summoner focuses on high intelligence to unleash a barrage of fire and magickal spells leading into an [[Noctu|Incinerate]], immolating your foe into crisp. The intelligent gain and expenditure of taint is what determines your success as a summoner. All this ability is underpinned by the fact the summoners are by far and large the best combatants to lead with - The ability of Piridon's minions to seek out and attack foes at range, the gathering of intelligence, and the incomparable mobility of the summoner using the combined powers of Istria's minions, the Tarot Hermit and the Tarot Universe means the summoner truly is trained to lead.
The summoner has evolved to suit the needs of their brethren, seeking the maximisation of mortal power through any means necessary. Damage is the summoners first priority, focusing on high [[Statpacks|Intelligence]] to unleash enhanced spells of fire and magick, building up the taint of the demonic realm within their victim's soul, culminating in a torrential flood of fiery conflagration in the form of [[Noctu|Incinerate]], burning their hapless victim to crisp. The intelligent gain and expenditure of taint is what determines your success as a summoner. The faster, Tarot inclined summoners can employ mental [[Afflictions|afflictions]] to yield a kill with Enlightenment, by revealing the universe at a fundamental level to the target, driving them incurably insane. All this ability is underpinned by the fact the summoners are by far and large the best combatants to lead with - The ability of Piridon's minions to seek out and attack foes at range, the gathering of intelligence, and the incomparable mobility of the summoner using the combined powers of Istria's minions, the Tarot Hermit and the Tarot Universe means the summoner truly is trained to lead.


== See Also ==
== See Also ==
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