Difference between revisions of "Taekate (skill)"
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| {{Template:Antimagick_Profession | Profession=Monk| Skill1=Taekate| Skill2=Telepathy| Skill3 = Kaido}} | |||
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== Taekate == | == Taekate == | ||
Most of the Taekate abilities are affected by a variety of factors. First, | Most of the Taekate abilities are affected by a variety of factors. First, being in a stance modifies the damage and speed of each Taekate attack. You will always want to be in some stance or another while using Taekate. Second, the higher your Taekate, the more likely you are to hit an opponent with a particular attack, and the more damage you will do with that attack. | ||
being in a stance modifies the damage and speed of each Taekate attack. You | |||
will always want to be in some stance or another while using Taekate. Second, | |||
the higher your Taekate, the more likely you are to hit an opponent with a | |||
particular attack, and the more damage you will do with that attack. | |||
The advancement system of Taekate is a bit different from the other skills. You | The advancement system of Taekate is a bit different from the other skills. You may progress to a certain level in the skill, and then you must be tested to see if you are worthy of a new belt. A test consists of successfully completing | ||
may progress to a certain level in the skill, and then you must be tested to | a kata, which is a series of moves, in front of a master, who has either black belt or at least three belts above you. To practice the form, you DEMONSTRATE the form. At first, you will have little chance of completing the kata | ||
see if you are worthy of a new belt. A test consists of successfully completing | successfully. With more practice however, your skill will improve and your chance of completing the form improves. When you are confident that you can complete the form without error, find a master to GRADE you. | ||
a kata, which is a series of moves, in front of a master, who has either black | |||
belt or at least three belts above you. To practice the form, you DEMONSTRATE | |||
the form. At first, you will have little chance of completing the kata | |||
successfully. With more practice however, your skill will improve and your | |||
chance of completing the form improves. When you are confident that you can | |||
complete the form without error, find a master to GRADE you. | |||
<pre> | <pre> | ||
: 1. White | : 1. White |
Revision as of 12:44, 27 March 2014
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Taekate
Most of the Taekate abilities are affected by a variety of factors. First, being in a stance modifies the damage and speed of each Taekate attack. You will always want to be in some stance or another while using Taekate. Second, the higher your Taekate, the more likely you are to hit an opponent with a particular attack, and the more damage you will do with that attack.
The advancement system of Taekate is a bit different from the other skills. You may progress to a certain level in the skill, and then you must be tested to see if you are worthy of a new belt. A test consists of successfully completing a kata, which is a series of moves, in front of a master, who has either black belt or at least three belts above you. To practice the form, you DEMONSTRATE the form. At first, you will have little chance of completing the kata successfully. With more practice however, your skill will improve and your chance of completing the form improves. When you are confident that you can complete the form without error, find a master to GRADE you.
: 1. White : 2. Grey Jakata : 3. Yellow Lisagi : 4. Green Rhee : 5. Blue Philos : 6. Orange Tykorima : 7. Red Opha : 8. Purple Nexus : 9. Bronze Kali : 10. Silver Do-san : 11. Gold Rhythos : 12. Black Krull
To see which katas you are capable of demonstrating, as well as which you have mastered, use KATAS.
Specialising
After you gain some basic skill in Taekate, you may choose to specialise in either kickboxing or pugilism. There are advantages and disadvantages to each. Either, however, is better than being without specialization.
For the young, kickboxing is generally advised - the drain on your body's endurance is less than that of the pugilist. However, kickboxers often find themselves with fewer options in combat.
Should you desire to change your specialization, you will be able to after one year of the initial specialization.
To specialise, you must first know the rudiments of Taekate. One cannot be Inept in Taekate and specialise. Once you have sufficient skill, enter the training room below the Dojang and SPECIALISE IN PUGILISM or SPECIALISE IN KICKBOXING.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Horse | Inept | 0 | The most basic stance. |
Jab | Inept | 0 | A straight-forward punch. |
Snapkick | Novice | 0 | A straight-forward kick. |
Hook | Apprentice | 0 | A curving punch. |
Specialise | Apprentice | 0 | Concentrate your training on your kicks or punches. |
Breakfall | Apprentice | 37 | Learn to fall properly. |
Eagle | Capable | 0 | Stance of the soaring eagle. |
Sidekick | Capable | 40 | A powerful thrusting kick. |
Uppercut | Adept | 0 | An upwards hooking punch. |
BodyBlock | Adept | 25 | Using your body to block blows. |
Palmstrike | Adept | 50 | Striking your opponent's nose, rendering him blind. |
Hammerfist | Adept | 75 | A strike with your fists to the legs. |
Cat | Skilled | 0 | An agile, defensive stance. |
Roundhouse | Skilled | 20 | A twisting kick. |
Quickmount | Skilled | 40 | Quickly mount your trusty steed |
Evade | Skilled | 60 | A block that attempts to completely avoid attacks. |
Sweep | Gifted | 0 | Attempting to sweep your opponent off his feet. |
Bear | Gifted | 33 | A highly specialized stance, designed for punching. |
Slam | Gifted | 66 | The first of the throws. |
Moonkick | Expert | 0 | A powerful, curving kick. |
Mountflip | Expert | 12 | Dismount and stance in one simple move. |
Spear | Expert | 25 | A jabbing punch with an outstretched hand. |
Rat | Expert | 50 | A well-balanced stance. |
Thrustkick | Expert | 75 | A kick designed to push your target away. |
Knifehand | Virtuoso | 0 | Silence your opponent. |
Wrench | Virtuoso | 33 | A nasty throw that breaks the target's limbs. |
Feint | Virtuoso | 66 | Fake out your opponent. |
Axe | Fabled | 0 | A slow but powerful kick. |
Mountkick | Fabled | 4 | Strike your foe while dismounting. |
Guarding | Fabled | 27 | Guarding a body part and counterattacking. |
Posture | Fabled | 40 | Maintain your stance from room to room. |
Scorpion | Fabled | 54 | A devastatingly powerful attack stance. |
Whirlwind | Fabled | 81 | The most powerful kick. |
Bladehand | Mythical | 7 | Attempting to disarm your opponent. |
Pinch | Mythical | 30 | A special and powerful block. |
Backbreaker | Mythical | 53 | The ultimate throw. |
Jumpkick | Mythical | 76 | Attack someone in an adjacent room with a flying kick. |
Dragon | Transcendent | 0 | The superior state of mind. |
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