Difference between revisions of "Warding Abilities"
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With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | ||
== Block == | == Block == | ||
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This ability will allow you to prevent movement out of your room in a specific direction. | This ability will allow you to prevent movement out of your room in a specific direction. | ||
== Thrust == | == Thrust == | ||
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When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | ||
== Barge == | == Barge == | ||
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If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | ||
== Battlecry == | == Battlecry == | ||
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This ability can be used off-balance. | This ability can be used off-balance. | ||
== Highjump == | == Highjump == | ||
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Using your powerful leg muscles, you can propel yourself into the trees. | Using your powerful leg muscles, you can propel yourself into the trees. | ||
== Vault == | == Vault == | ||
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Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | ||
== Dive == | == Dive == | ||
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If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | ||
== Prod == | == Prod == | ||
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Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | ||
== Quickjab == | == Quickjab == | ||
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When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability. | When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability. | ||
== Lunge == | == Lunge == | ||
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Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | ||
== Impale == | == Impale == | ||
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If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | ||
== Counter == | == Counter == | ||
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While this defence is active, you will automatically counter attack should you successfully parry an attack. | While this defence is active, you will automatically counter attack should you successfully parry an attack. | ||
== Arrowcatch == | == Arrowcatch == | ||
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This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | ||
== Buttstrike == | == Buttstrike == | ||
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This ability will cause significant head damage to your target. | This ability will cause significant head damage to your target. | ||
== Deflect == | == Deflect == | ||
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This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | ||
== Rake == | == Rake == | ||
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An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | ||
== Treelunge == | == Treelunge == | ||
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If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | ||
== Envenom == | == Envenom == | ||
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With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>. | With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>. | ||
== Groinkick == | == Groinkick == | ||
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This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while. | This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while. | ||
== Scar == | == Scar == | ||
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This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | ||
== Hafting == | == Hafting == | ||
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When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | ||
== Balancing == | == Balancing == | ||
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This ability will aid you in dodging attacks that would knock you to the ground. | This ability will aid you in dodging attacks that would knock you to the ground. | ||
== Piercelimb == | == Piercelimb == | ||
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This slow attack will cause a good deal of damage to a target's limb. | This slow attack will cause a good deal of damage to a target's limb. | ||
== Longtoss == | == Longtoss == | ||
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If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target. | If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target. | ||
== Lanyard == | == Lanyard == | ||
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Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | ||
== Strangle == | == Strangle == | ||
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If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | ||
== Fend == | == Fend == | ||
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If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | ||
== Violentblock == | == Violentblock == | ||
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | ||
== Volley == | == Volley == | ||
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This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | ||
== Ram == | == Ram == | ||
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This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | ||
== Wedge == | == Wedge == | ||
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You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | ||
== Beastbane == | == Beastbane == | ||
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This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | ||
== Footsmash == | == Footsmash == | ||
FOOTSMASH <target> | |||
This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased. | This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased. | ||
== Lockup == | == Lockup == | ||
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Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while. | Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while. | ||
== Bashimpale == | == Bashimpale == | ||
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If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | ||
== Spinning == | == Spinning == | ||
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Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | ||
== Disembowel == | == Disembowel == | ||
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If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | ||
== Powersoul == | == Powersoul == |
Revision as of 05:10, 10 April 2014
These are the abilities in the skill of Warding.
Tipslash
TIPSLASH <target> [toxin]
The most basic Warding attack, you will lash out with a quick slash of your weapon, delivering minor damage and a toxin from the tip of your weapon.
When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.
Legsweep
LEGSWEEP <target>
Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.
Shieldbash
SHIELDBASH <target>
Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the affects of the affliction can be.
Pierce
PIERCE <target>
With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.
Block
BLOCK <direction> UNBLOCK
This ability will allow you to prevent movement out of your room in a specific direction.
Thrust
THRUST <target> [toxin 1] [toxin 2]
A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you will follow up the initial strike with an additional hit.
When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability.
Barge
BARGE <target> <direction>
If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction.
Battlecry
BATTLECRY <player>
Your battle cry is so powerful that when directed against another, it will blast him to the ground, provided he is not deaf. If the target is already on the ground, the attack will stun him.
This ability can be used off-balance.
Highjump
HIGHJUMP SWING DOWN
Using your powerful leg muscles, you can propel yourself into the trees.
Vault
VAULT <direction>
Using the haft of your weapon, you can vault through the air over obstructions that would block your movement.
Dive
DIVE DOWN DIVE AT <player>
If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you.
Prod
PROD TREES
Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them.
Quickjab
QUICKJAB/QJAB <target> [toxin 1] [toxin 2]
Deliver two quick blows with the tip of your weapon.
When used against another player, you can optionally specify two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability.
Lunge
LUNGE <target>
Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon.
Impale
IMPALE <target>
If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free.
Counter
COUNTER
While this defence is active, you will automatically counter attack should you successfully parry an attack.
Arrowcatch
ARROWCATCH ON|OFF
This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana.
Buttstrike
BUTTSTRIKE|BSTRIKE <target>
This ability will cause significant head damage to your target.
Deflect
DEFLECT
This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence.
Rake
RAKE <target>
An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground.
Treelunge
TREELUNGE|TLUNGE <target>
If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process.
Envenom
ENVENOM <weapon> with <toxin> ENVENOM <amount> ARROWS WITH <toxin> WIPE <weapon>
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.
Groinkick
GROINKICK <target>
This embarassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while.
Scar
SCAR <target>
This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring.
Hafting
HAFT <weapon>
Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and easier to wield.
When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent.
Balancing
BALANCING ON|OFF
This ability will aid you in dodging attacks that would knock you to the ground.
Piercelimb
PIERCELIMB|PLIMB <target> <limb>
This slow attack will cause a good deal of damage to a target's limb.
Longtoss
LONGTOSS|LTOSS <target>
If your target is outdoors and in the same area as you, you may throw your javelin high up into the air so that it will come down and viciously strike your target.
Lanyard
ATTACH LANYARD TO <weapon> PULL LANYARD
Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap.
Strangle
STRANGLE <target>
If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp.
Fend
FEND OFF <target 1> AND <target 2> FEND OFF <mob target> 2
Primarily a defensive technique, this ability will help you attack multiple targets at once. This first target will be hit with a quick jab of the tip of your weapon, while the second will be delivered a blow from the haft.
If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs.
Violentblock
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon.
Volley
VOLLEY AT <target> VOLLEY OFF
This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying.
Ram
RAM <direction>
This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered.
Wedge
WEDGE FOR <target>
You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon.
Beastbane
BEASTBANE <target>
This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick.
Footsmash
FOOTSMASH <target>
This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the affect of this ability will be greatly increased.
Lockup
LOCKUP <target>
Using the blunt end of your weapon, you can deliver a quick blow to your target's knees which will prevent him/her from running away from you for a short while.
Bashimpale
BASHIMPALE|BMP <target>
If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target.
Spinning
SPIN <weapon> STOP
Spinning your weapon will allow you to automatically counterattack any physical attack directed at you.
Disembowel
DISEMBOWEL
If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake.
Powersoul
POWERSOUL [OFF]
Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage.