Difference between revisions of "Frost (skill)"
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|[[Constitution]] | |||
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|[[Thermology]] | |||
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|[[Frost]] | |||
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|[[Antidotes]] | |||
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|[[Fitness]] | |||
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|[[Galvanism]] | |||
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|[[Philosophy]] | |||
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Frost represents the body's ability to resist extreme cold. At a certain level within the skill, you will gain total immunity to the vagaries of normal weather, and as you increase generally, your resistance to cold-based attacks will increase. | Frost represents the body's ability to resist extreme cold. At a certain level within the skill, you will gain total immunity to the vagaries of normal weather, and as you increase generally, your resistance to cold-based attacks will increase. | ||
Once you have transcended the skill of Frost, you will gain the ability to HEAT BLOOD, which will act as a defence against freeze attacks. | Once you have transcended the skill of Frost, you will gain the ability to HEAT BLOOD, which will act as a defence against freeze attacks. |
Revision as of 14:40, 24 January 2011
Miniskills |
---|
Constitution |
Thermology |
Frost |
Antidotes |
Fitness |
Galvanism |
Philosophy |
Frost represents the body's ability to resist extreme cold. At a certain level within the skill, you will gain total immunity to the vagaries of normal weather, and as you increase generally, your resistance to cold-based attacks will increase.
Once you have transcended the skill of Frost, you will gain the ability to HEAT BLOOD, which will act as a defence against freeze attacks.