Difference between revisions of "Aradia"

816 bytes added ,  18:32, 25 January 2011
Added flora and fauna sections. Hopefully has more substance now.
(Corrected some typos. Still seems like it could be meatier. Any positive additions would be great!)
(Added flora and fauna sections. Hopefully has more substance now.)
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'''The land of Aradia''' is one of the nine [[newbie areas]] in Imperian. This wondrous land is, like most newbie areas, a place where [[newbies]] may get to know the world of Imperian in safety.
'''The land of Aradia''' is one of the nine [[newbie areas]] in Imperian. This divided land is, like most newbie areas, a place where [[newbies]] may get to know the world of Imperian in safety.


Aradia offers numerous activities for aspiring adventurers such as truffle-hunting, shopping, questing and exploration. The denizens of Aradia are always in need of young adventurers willing to aid them.
Aradia offers numerous activities for aspiring adventurers such as truffle-hunting, shopping, questing and exploration. The denizens of Aradia are always in need of young adventurers willing to aid them.
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== Geography ==
== Geography ==
Hidden amidst the [[Ravana Hills]], the fertile land of Aradia is divided into 3 distinct subsections: The [[Fae village]] situated in Aradia's southern valley, the [[Zealot fortress]] located in the northern hills and the [[Bakul caves]].
Hidden amidst the [[Ravana Hills]], the fertile land of Aradia is divided into 3 distinct subsections: The [[Fae village]] situated in Aradia's southern valley, the [[Zealot fortress]] located in the northern hills and the [[Bakul caves]]. Being a newbie area, Aradia is free of the demonic influence prevalent in the nearby [[Ravana Hills]].


== Culture ==
== Culture ==
The land of Aradia is a paradox of peace and violence. The [[Anti-Magick]] Zealots and the pro-[[Magick]] Bakul are constantly at odds with one another, whilst the peace-loving Fae remain neutral. Both the Bakul and the Zealots make use of young adventurers in their eternal war against one another while the Fae often require the assistance of would-be heroes in helping collect the truffles which the local chef Pierre is famous for.
The land of Aradia is a paradox of peace and violence. The [[Anti-Magick]] Zealots and the pro-[[Magick]] Bakul are constantly at odds with one another, whilst the peace-loving Fae remain neutral. Both the Bakul and the Zealots make use of young adventurers in their eternal war against one another while the Fae often require the assistance of would-be heroes in helping collect the truffles which the local chef Pierre is famous for.


[[Category:Valleys]][[Category:Newbie areas]]
==Flora and Fauna==
As with most [[newbie areas]], the land of Aradia has little to offer adventurer concoctionists in the way herbs. The grassy hills in northern Aradia are populated primarily with maple trees and wildflowers along with a notable field of sunflowers growing all year round. Goats are known to roam the hills, infamous for their appetite for maps.
 
The southern valley of Aradia is home to oak and birch trees, wildflowers, rose bushes and multi-coloured mushrooms. Most famous of the local flora, however, are the black and white truffles used by the Fae chef Pierre. Butterflies and boars are a common sight within the valley, both in the Fae village and in the fields south of the village.
[[Category:Valleys]][[Category:Newbie areas]] pop
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