Concoctions (skill): Difference between revisions
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===Abilities in Concoctions===  | |||
A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction.  | {| border=0 cellpadding=2 cellspacing=2  | ||
| bgcolor=#cccccc | '''Ability'''  | |||
| bgcolor=#cccccc | '''Description'''  | |||
When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia.  | |-  | ||
| [[Nightshade Roots]]  | |||
Primrose  | | A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction.    | ||
When eaten, gives thirdeye.  | |-  | ||
| [[Wormwood Roots]]  | |||
| When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia.    | |||
Used in several concoctions. Harvested in the wilds.  | |-  | ||
| [[Primrose]]  | |||
| When eaten, gives thirdeye.    | |||
Used in several concoctions. Harvested in the wilds.  | |-  | ||
| [[Ginger]]  | |||
| Used in several concoctions. Harvested in the wilds.    | |||
Cures unnatural tendencies to be excessively pacifistic and generous.  | |-  | ||
| [[Myrrh Gum]]  | |||
| Used in several concoctions. Harvested in the wilds.    | |||
Used in several concoctions. Harvested from rattlesnakes.  | |-  | ||
| [[Galingale Flowers]]  | |||
| Cures unnatural tendencies to be excessively pacifistic and generous.    | |||
Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts.  | |-  | ||
Recipe: 1 Sac, 1 Wormwood, and 2 Violets  | | [[Venom Sac]]  | ||
| Used in several concoctions. Harvested from rattlesnakes.    | |||
|-  | |||
Heals one(1) random affliction.  | | [[Immunity]]  | ||
| Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts. Recipe: 1 Sac, 1 Wormwood, and 2 Violets    | |||
|-  | |||
Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.  | | [[Ribwort]]  | ||
| Heals one (1) random affliction.    | |||
|-  | |||
| [[Naturalism]]  | |||
A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten.  | | Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.    | ||
|-  | |||
| [[Maidenhair Grass]]  | |||
A juicy berry that will cause you to temporarily become deaf.  | | A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten.    | ||
|-  | |||
| [[Juniper Berries]]  | |||
Used in several concoctions. Harvested in the wilds.  | | A juicy berry that will cause you to temporarily become deaf.    | ||
|-  | |||
| [[Endive]]  | |||
This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis.  | | Used in several concoctions. Harvested in the wilds.    | ||
Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade  | |-  | ||
| [[Epidermal]]  | |||
| This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis. Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade    | |||
Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight.  | |-  | ||
| [[Linseed]]  | |||
| Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight.    | |||
Used in several concoctions.  | |-  | ||
| [[Dandelion]]  | |||
| Used in several concoctions.    | |||
A small sip will refresh your mind, replenishes some of your mana.  | |-  | ||
Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair  | | [[Mana]]  | ||
| A small sip will refresh your mind, replenishes some of your mana. Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair    | |||
|-  | |||
This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten.  | | [[Mandrake Roots]]  | ||
| This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten.    | |||
|-  | |||
With this ability, you may preserve your perishable plant products forever.  | | [[Drying]]  | ||
Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH>  | | With this ability, you may preserve your perishable plant products forever. Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH>    | ||
|-  | |||
| [[Lovage Leaves]]  | |||
When smoked these leaves will cure the dishonour affliction and the slickness afflictions.  | | When smoked these leaves will cure the dishonour affliction and the slickness afflictions.    | ||
|-  | |||
| [[health elixir|Health]]  | |||
Drink this elixir to repair your body, recovering some of your health.  | | Drink this elixir to repair your body, recovering some of your health. Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade    | ||
Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade  | |-  | ||
| [[Hyssop Stems]]  | |||
| A simple stem that will cause your vision to fade when it is eaten.  | |||
A simple stem that will cause your vision to fade when it is eaten.  | |-  | ||
| [[Violet Roots]]  | |||
| A delicate root that will give you insomnia, preventing you being put to sleep.    | |||
A delicate root that will give you insomnia, preventing you being put to sleep.  | |-  | ||
| [[Orphine Seeds]]  | |||
| This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity.    | |||
This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity.  | |-  | ||
| [[Prickly Pear]]  | |||
| Gives a bubble of air when diving under the waves.  | |||
Gives a bubble of air when diving under the waves.  | |-  | ||
| [[cactus weed|Weed]]  | |||
| Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.    | |||
Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.  | |-  | ||
| [[Toadstools]]  | |||
| This common fungus will heal the mind and body.    | |||
This common fungus will heal the mind and body.  | |-  | ||
| [[Fenugreek Berries]]  | |||
| A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin.    | |||
A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin.  | |-  | ||
| [[Spearwort]]  | |||
| Heals two (2) random afflictions.    | |||
Heals two(2) random afflictions.  | |-  | ||
| [[Kelp Leaves]]  | |||
| This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten.    | |||
This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten.  | |-  | ||
| [[venom elixir|Venom]]  | |||
| A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal. Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root.  | |||
A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal.  | |-  | ||
Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root  | | [[frost elixir|Frost]]  | ||
| This fluid will increases your resistance to fire-based attacks. Recipe: 1 Kelp, 1 Nightshade, and 1 Pear    | |||
|-  | |||
This fluid will increases your resistance to fire-based attacks.  | | [[caloric salve|Caloric]]  | ||
Recipe: 1 Kelp, 1 Nightshade, and 1 Pear  | | This salve not only provides a defense against some cold-based attacks, and will also heal most cold-based afflictions. Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage.   | ||
|-  | |||
| [[Feathers]]  | |||
This salve not only provides a   | | Used in several concoctions. Harvested from Eagles.    | ||
Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage  | |-  | ||
| [[levitation elixir|Levitation]]  | |||
| A concoction that will make you slightly levitate above the ground. Recipe: 1 Feather, 2 Kelp, and 1 Pear.   | |||
Used in several concoctions. Harvested from Eagles.  | |-  | ||
| [[Diamond Dust]]  | |||
| Used in several concoctions. Bought in stores.    | |||
A concoction that will make you slightly levitate above the ground.  | |-  | ||
Recipe: 1 Feather, 2 Kelp, and 1 Pear  | | [[mending salve|Mending]]  | ||
| A salve to repair your broken body.  | |||
|-  | |||
Used in several concoctions. Bought in stores.  | | [[mass salve|Mass]]  | ||
| Causes you to become dense and heavy, making it very difficult for others to move you. Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool.  | |||
|-  | |||
| [[Sidewinder]]  | |||
| The powdered skin of a sidewinder. Used in several concoctions  | |||
|-  | |||
| [[speed elixir|Speed]]  | |||
Causes you to become dense and heavy, making it very difficult for others to move you.  | | An elixir to slow your perception of time.  | ||
Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool  | |-  | ||
| [[Quince Fruit]]  | |||
| When eaten this useful fruit will allow you to awaken from sleep immediately.  | |||
Used in several concoctions  | |-  | ||
| [[Laurel]]  | |||
| This herb can be smoked to cure several dangerous afflictions, such as hellsight, aeon, curses, and epilepsy.    | |||
|-  | |||
| [[Moonwort]]  | |||
| Heals three (3) random afflictions.  | |||
|-  | |||
When eaten this useful fruit will allow you to awaken from sleep immediately.  | | [[liquid gold|Gold]]  | ||
| Liquid gold. 200 gold sovereigns.    | |||
|-  | |||
This herb can be smoked to cure several dangerous afflictions, such as  | | [[restoration salve|Restoration]]  | ||
| Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE). Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage.   | |||
|-  | |||
Heals three(3) random afflictions.  | |}  | ||
200 gold sovereigns.  | |||
Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE).  | |||
Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage  | |||
Revision as of 19:57, 11 April 2011
Abilities in Concoctions
| Ability | Description | 
| Nightshade Roots | A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction. | 
| Wormwood Roots | When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia. | 
| Primrose | When eaten, gives thirdeye. | 
| Ginger | Used in several concoctions. Harvested in the wilds. | 
| Myrrh Gum | Used in several concoctions. Harvested in the wilds. | 
| Galingale Flowers | Cures unnatural tendencies to be excessively pacifistic and generous. | 
| Venom Sac | Used in several concoctions. Harvested from rattlesnakes. | 
| Immunity | Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts. Recipe: 1 Sac, 1 Wormwood, and 2 Violets | 
| Ribwort | Heals one (1) random affliction. | 
| Naturalism | Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it. | 
| Maidenhair Grass | A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten. | 
| Juniper Berries | A juicy berry that will cause you to temporarily become deaf. | 
| Endive | Used in several concoctions. Harvested in the wilds. | 
| Epidermal | This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis. Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade | 
| Linseed | Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight. | 
| Dandelion | Used in several concoctions. | 
| Mana | A small sip will refresh your mind, replenishes some of your mana. Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair | 
| Mandrake Roots | This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten. | 
| Drying | With this ability, you may preserve your perishable plant products forever. Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH> | 
| Lovage Leaves | When smoked these leaves will cure the dishonour affliction and the slickness afflictions. | 
| Health | Drink this elixir to repair your body, recovering some of your health. Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade | 
| Hyssop Stems | A simple stem that will cause your vision to fade when it is eaten. | 
| Violet Roots | A delicate root that will give you insomnia, preventing you being put to sleep. | 
| Orphine Seeds | This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity. | 
| Prickly Pear | Gives a bubble of air when diving under the waves. | 
| Weed | Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects. | 
| Toadstools | This common fungus will heal the mind and body. | 
| Fenugreek Berries | A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin. | 
| Spearwort | Heals two (2) random afflictions. | 
| Kelp Leaves | This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten. | 
| Venom | A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal. Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root. | 
| Frost | This fluid will increases your resistance to fire-based attacks. Recipe: 1 Kelp, 1 Nightshade, and 1 Pear | 
| Caloric | This salve not only provides a defense against some cold-based attacks, and will also heal most cold-based afflictions. Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage. | 
| Feathers | Used in several concoctions. Harvested from Eagles. | 
| Levitation | A concoction that will make you slightly levitate above the ground. Recipe: 1 Feather, 2 Kelp, and 1 Pear. | 
| Diamond Dust | Used in several concoctions. Bought in stores. | 
| Mending | A salve to repair your broken body. | 
| Mass | Causes you to become dense and heavy, making it very difficult for others to move you. Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool. | 
| Sidewinder | The powdered skin of a sidewinder. Used in several concoctions | 
| Speed | An elixir to slow your perception of time. | 
| Quince Fruit | When eaten this useful fruit will allow you to awaken from sleep immediately. | 
| Laurel | This herb can be smoked to cure several dangerous afflictions, such as hellsight, aeon, curses, and epilepsy. | 
| Moonwort | Heals three (3) random afflictions. | 
| Gold | Liquid gold. 200 gold sovereigns. | 
| Restoration | Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE). Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage. | 
| Herb | Vita | Fas | Ferinus | Naturalis | Solis | Halitus | Artificium | Bellum | Aequitas | Area | Trailblazing | 
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dandelion (T,5) | o | o | o | o | o | x | x | x | x | Plains | Yes | 
| Endive (T,5) | x | x | x | x | o | o | o | o | o | Jungle | Yes | 
| Fenugreek (1) | x | x | x | o | x | x | x | x | x | Valley | No | 
| Galingale (T,5) | x | x | o | o | o | o | o | x | x | Swamp | Yes | 
| Ginger (T,5) | x | x | x | x | o | o | o | o | o | Forest | Yes | 
| Hyssop (T,1) | x | o | x | x | x | x | x | x | x | Hills | Yes | 
| Juniper (1) | o | x | x | x | x | x | x | x | x | Hills | No | 
| Kelp (T,3) | x | x | o | o | o | x | x | x | x | Salt Water | Yes | 
| Laurel (1) | o | x | x | x | x | x | x | x | x | Forest | No | 
| Linseed (T,5) | x | x | x | x | o | o | o | o | o | Jungle | Yes | 
| Lovage (T,5) | x | x | o | o | o | o | o | x | x | Mountain | Yes | 
| Maidenhair (T,5) | x | x | o | o | o | o | o | x | x | Natural Underground | Yes | 
| Mandrake (T,4) | x | x | x | x | o | o | o | x | o | Plains | Yes | 
| Myrrh (T,1) | x | o | x | x | x | x | x | x | x | Forest | Yes | 
| Nightshade (T,5) | x | x | x | x | o | o | o | o | o | Forest | Yes | 
| Orphine (5) | x | x | o | o | o | o | o | x | x | Forest | No | 
| Pear (1) | x | x | x | o | x | x | x | x | x | Desert | No | 
| Primrose (5) | o | o | o | o | o | x | x | x | x | Forest | No | 
| Quince (1) | x | x | o | x | x | x | x | x | x | Jungle | No | 
| Toadstool (5) | o | o | o | o | o | x | x | x | x | Natural Underground | No | 
| Violet (T,4) | o | o | o | o | x | x | x | x | x | Swamp | Yes | 
| Wormwood (T,1) | x | x | o | x | x | x | x | x | x | Swamp | Yes | 
o Plant Environments o
Desert - Olive, Pear, Weed
Forest - Ginger, Laurel, Myrrh, Nightshade, Orphine, Primrose
Hills - Hyssop, Juniper
Jungle - Endive, Linseed, Quince
Mountain - Blueberry, Lovage
N. Underground - Maidenhair, Toadstool
Plains - Dandelion, Mandrake
Salt Water - Kelp
Swamp - Galingale, Violet, Wormwood
Valley - Fenugreek
o Plant Growth o
The useful herbs of Aetherius grow in regular and predictable cycles. Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.
Vita - Dandelion, Juniper, Laurel, Primrose, Toadstool, Violet, Weed.
Fas - Dandelion, Hyssop, Myrrh, Primrose, Toadstool, Violet, Weed.
Ferinus - Blueberry, Dandelion, Galingale, Kelp, Lovage, Maidenhair, Orphine, Primrose, Quince, Toadstool, Violet, Weed, Wormwood
Naturalis - Blueberry, Dandelion, Fenugreek, Galingale, Kelp, Lovage, Maidenhair, Orphine, Pear, Primrose, Toadstool, Violet, Weed.
Solis - Blueberry, Dandelion, Endive, Galingale, Ginger, Kelp, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine, Primrose, Toadstool, Weed
Halitus - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.
Artificium - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.
Bellum - Endive, Ginger, Linseed, Nightshade, Olive
Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive