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This is a critical part of describing the type of liquid that your drink is based off. It could be "a mixed cocktail" or "dark brown liquid". It's a description of the actual liquid inside a container, not a name for your drink or the container holding the liquid. | This is a critical part of describing the type of liquid that your drink is based off. It could be "a mixed cocktail" or "dark brown liquid". It's a description of the actual liquid inside a container, not a name for your drink or the container holding the liquid. | ||
==TITLE== | |||
This is the optional, and is the unique name of your drink. | This is the optional, and is the unique name of your drink. | ||
Example: Amethyst Haze | Example: Amethyst Haze | ||
==ALCOHOL== | |||
This is optional. If your drink is going to cause any type of buzz, you'll need to assign an alcoholic value to it. | This is optional. If your drink is going to cause any type of buzz, you'll need to assign an alcoholic value to it. | ||
==Sip | ==Sip== | ||
SIP <PLAYER|ROOM>: This is the message that players/the room will see when they drink from this particular formula. Please utilise HELP SCRIPTING for your ROOM messages. | SIP <PLAYER|ROOM>: This is the message that players/the room will see when they drink from this particular formula. Please utilise HELP SCRIPTING for your ROOM messages. | ||
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Examples: has a pleasantly spicy taste, tastes bitter or is tasteless. | Examples: has a pleasantly spicy taste, tastes bitter or is tasteless. | ||
==Smell== | |||
SMELL (optional): Players are able to SMELL the drink before they consume it. When customising your formula for taste, you will need to complete the sentence: | |||
"You take a whiff from the container and realize that | "You take a whiff from the container and realize that |
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