Difference between revisions of "Libations Formula"

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Customising your formula: DESIGN SET <item> <value>
Customising your formula: DESIGN SET <item> <value>


==APPEARANCE==
==Appearance==
This is a critical part of describing the type of liquid that your drink is based off. It could be "a mixed cocktail" or "dark brown liquid". It's a description of the actual liquid inside a container, not a name for your drink or the container holding the liquid.
This is a critical part of describing the type of liquid that your drink is based off. It could be "a mixed cocktail" or "dark brown liquid". It's a description of the actual liquid inside a container, not a name for your drink or the container holding the liquid.


===TITLE===  
==Title==
 
TITLE (Optional): Thisis the unique name of your drink.
This is the optional, and is the unique name of your drink.
Example: Amethyst Haze
Example: Amethyst Haze
    
    
===ALCOHOL===
==Alcohol==
This is optional. If your drink is going to cause any type of buzz, you'll need to assign an alcoholic value to it.
ALCOHOL (optional): If your drink is going to cause any type of buzz, you'll need to assign an alcoholic value to it.
 
===Alcohol Values===
From '''DESIGN TIP ALCOHOLVALUES'''
 
Alcohol Value (shown in Libations designs as Alcohol) is the percentage of alcohol in a drink. The value is expressed as a percentage value (1-100) and not a raw value (1-255). There is a cap of 30% alcohol. Remember that a drink's "proof" is the alcohol percentage multiplied by two -- a design for a shot of tequila, for example, should be at max alcohol percentage because in the real world, tequila usually is at least 70-80 proof.


==Sip===
==Sip==
SIP <PLAYER|ROOM>: This is the message that players/the room will see when they drink from this particular formula. Please utilise HELP SCRIPTING for your ROOM messages.
SIP <PLAYER|ROOM>: This is the message that players/the room will see when they drink from this particular formula. Please utilise HELP SCRIPTING for your ROOM messages.


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       Examples: has a pleasantly spicy taste, tastes bitter or is tasteless.
       Examples: has a pleasantly spicy taste, tastes bitter or is tasteless.
        
        
  SMELL (optional):
==Smell==
      Players are able to SMELL the drink before they consume it. When
SMELL (optional): Players are able to SMELL the drink before they consume it. When customising your formula for taste, you will need to complete the sentence:
      customising your formula for taste, you will need to complete
      the sentence:


       "You take a whiff from the container and realize that
       "You take a whiff from the container and realize that
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