Difference between revisions of "Smith"

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== Skill Description ==
== Skill Description ==
<pre>
Smithing - Smith
Smithing - Smith


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   5) Remove the item from the forge, QUENCH <item> and brag to your
   5) Remove the item from the forge, QUENCH <item> and brag to your
       friends about what a great craftsman you are.
       friends about what a great craftsman you are.
</pre>

Revision as of 19:33, 2 August 2011


Smith
Skill Set Smithing
Skill Level 0% Novice

Skill Description

Smithing - Smith

Smithing

Syntax: SMITH FOR <item type> [<#> <ingot type> <#> <ingot type> ...]

       SMITH
       ADD <#> <ingot type> TO FORGE
       CLEAR OFF FORGE
       QUENCH <item>
       SMITHINGORES <item type>

Examples: SMITH FOR SABRE

          - Would use the first materials found on a forge
         SMITH FOR SABRE 3 STEHL 2 VERITUM
          - Would make a sabre with 3 ingots of stehl and 2 of veritum
          - These materials will have to be in the forge

Smithing is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself.

In order to forge something you know how to make (AB SMITHING will show you what you can make, if you have forging), you must first find a forge. Chances are it will not be burning, in which case you must buy some coal (probably at one of the markets), and put it in the forge. Then, you must FIRE FORGE to get it going. If a forge goes too long without anyone forging in it, then it will go out.

Once you have got the forge going, you can try to forge something. Each item requires a certain number of ingots. SMITHINGORES <item> will tell you how many ingots you need to have in the forge in order to make that item. Some items will also require additional commodities. For all forging commands, you should use the exact name of the item that you see when you type AB SMITHING.

Each type of ingot has specific properties. Some are stronger, but heavier, than others. There are rumours of special ingots that have unique properties, lending themselves to weapons and armour that have abnormal powers.

Once you've established that you have the proper ingredients, you may SMITH FOR <itemtype>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them. You then simply continue to type SMITH everytime you regain balance.

After a certain number of "smithings" (which differs for every item), you will have turned your useless mass of commodities into your desired item. However, the weapon or piece of armour will be an inferior product at this point.

Continuing to SMITH will randomly and slowly raise the stats of your weapon or armour. In the case of weapons, the ones that can be raised are speed, damage, and to-hit. In the case of armour, the stats are protection vs. physical blunt damage and protection vs. physical cutting damage. There is a maximum number of times you can "forge" each item, and when this number is reached, you will be told, and any further forgings will be useless. Note that you CAN remove the item from the forge at anytime after it first becomes formed, but once removed, it cannot be forged again.

Once you are finished working on an object, you will have to remove it from the forge, and then QUENCH <item> in the bucket of water that stands near each forge.

It should be noted that refining some weapons with repeated "smithings" after the initial item is formed has great benefit (such as the better weapons and armour) while the benefit gained from refining, say, a club or dagger might not be worth it considering the time it takes. We will leave it to you to experiment and discover what works best. In order to see the statistics on a particular piece of weaponry or armour, you need the WEAPONPROBE ability in the Weaponry skill (it is quite low in it). Summary of Smithing:

  1) Buy needed commodities for that item and make sure you have coal.
  2) Find a forge, and fire the forge, after putting the coal inside.
  3) SMITH FOR <itemtype>
  4) Continuing using SMITH until you are satisfied with the item,
     or until you are informed that the item has reached its maximum
     level of perfection.
  5) Remove the item from the forge, QUENCH <item> and brag to your
     friends about what a great craftsman you are.