Difference between revisions of "Festering Bog"

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{{Village_infobox|villagename=Azdun|leader=[[Lachesis]], the Spider Queen (upper level)
The village of [[Sarh'ael Glade]] stood for ages within the confines of the  
[[Zsarachnor]], the Vampire Lord (lower level)|discoverer=Azhrarn|founder=[[Meran'tir]]}}
swamps south of the [[Barren Wastelands]]. Formed by a tribe of [[sylayan]] lost
from their northern homes, the simple community of trackers and hunters
quickly became a lively village, one that benefitted from [[Stavenn]]-bound
merchants as much as they did the natural game that inhabited both the 
depths of the swamp nearby and the plain forest that surrounded it.   
Renowned amongst plain villages for their expertly trained pack dogs, 
they survived contently for decades, nestled within their isolated home.


'''Azdun''' is a dungeon within the [[Dakhota Hills]], discovered by the [[serpent]] '''Azhrarn''' in 190 AF. It is located below the courtyard of a ruined castle and accessed via descent through a hidden well.
One day, a recluse necromancer from the nearby city of Stavenn stumbled
upon their home, weary and wounded from the stealthy marauders that   
tracked the wastelands. Startled at his ability to affect life and     
death, as well as awed, the village began to dabble in the darker arts,
learning what they could of the necromancer before he perished. One   
specific pupil, the youngest daughter of the village's elder, was     
particularly adept, surpassing the necromancer and amassing great power
in a short time. The villagers became frightened at her mastery over the
death arts, and in their fear, barricaded her in a westward cave, her 
father laying the last stone that sealed the entrance. For nearly a    
decade they went uninterrupted, until the woman burst forth from her   
prison, warped and aged from the rigors of her mastery and filled with 
hatred at what her kin had done. Magickally sealing off the village and
the surrounding bog, she unleashed her wrath upon her former village   
behind closed doors, continuing her studies and pursuing higher power at
the cost of her former family.                                        


==Discovery==
It was only in modern times that the elder son of the village elder,  
Azhrarn Amaratha (born [[Aeguary]] 6, 166 AF) is the [[adventurer]] responsible for the discovery of this area. While wandering through the [[Dakhota Hills]], Azhrarn chanced upon the heretofore unnoticed ruins of an old castle. Upon descending through a decrepit well in the courtyard nearby, he stumbled across a mining operation headed by [[goblins]]. Though the goblins chased him relentlessly, he found a sanctuary in which to catch his breath. Azhrarn was largely scoffed at by [[Sapience]] upon the revelation of his discovery; his tale did not gain credence until [[Sarapis]] Himself made a public [[news]] post that lauded the [[Serpent|Serpent's]] bravery and encouraged all to follow his example.
along with his father, managed to escape her wrath, even momentarily.  
 
Sacrificing his life, the eldest son released the seal on the village,
===The Graveyard===
in a desperate attempt to seek help from the outside world. Gathering 
South of Khazadmakan, the '''Graveyard''' looms. Filled with [[zombies]], [[wraiths]], [[ghasts]], [[ghouls]], [[mummies]], [[wights]], and [[:category:vampires|vampires]], it is quite the deadly place. Even worse, below it lies the crypt where [[Zsarachnor]], general of Prince [[Slith]] during the War of Humanity, makes his eternal home. It is at the west end of this crypt that the nefarious [[gargoyles|gargoyle]] was discovered, in reality a traitorous being trapped in stone by the [[Atavian shaman]] of [[Genji]]. The gargoyle was slain by the gold Dragon '''Garth'''.
his strength but unable to pass the hag's crafts, the elder Ulriead   
 
formed a camp on the outskirts, seeking aid from any who would hear his
===The Temple of Unlife===
pleas. The former village stands amidst a warped and festering bog,    
In the centre to the north lies the [[Temple of Unlife]]. It is built around a root that is said to grow from [[Yggdrasil]], the World Tree itself, and provides passage to the [[Underworld]] where [[Ugrach]] reigns.  
filled with the proclaimed hag's experiments, both those successful and
 
those that failed. Only those brave enough to step into her workings   
==Mobiles==
ever know to what extent her mastery extends, and few live to tell the 
*[[Arinas]], the Entomologist
tale.
*[[Bearnath]], the Beast Cultist
[[Category:Geography]][[Category:Wetlands]]
*the [[Beastlord]]
*cultists
*[[Grithaxodon]], the Beast
*[[Glash]], The Three-headed Cerberus
*[[Hellitha]], The High Priestess
*Hellitha's Attendant
*[[Inish]], Head Cultist
*[[Jarxrit]]
*[[Kasha]], a young maiden
*the ophidian chieftain, [[Skt'all]]
*[[ophidians]]
 
{| style="background:#faebd7"
|-
| '''Mobile'''
| '''HP  '''
| '''Damage (Type)'''
| '''Damage (Raw Range)'''
| '''Damage (Effect)'''
|- bgcolor=#fffaf0
| rowspan=3 | Bladefanged crocodile || rowspan=3 |    526    || [[Blunt]] || 93 || [[Amnesia]]
|- bgcolor=#faebd7
| [[Cutting]] || 75 - 80 ||
|- bgcolor=#fffaf0
| [[Cutting]] || 77 - 86 || [[Crippled arm]]
|- bgcolor=#faebd7
| rowspan=2 | Aberrant mirebeast || rowspan=2 |    540    || [[Asphyxiation]] || 74 - 86 ||
|- bgcolor=#fffaf0
| [[Blunt]] || 85 || [[Entangled mirebeast]] [[Prone]]
|}
 
[[Category:Dungeons and Tombs]]

Latest revision as of 21:04, 5 November 2018

The village of Sarh'ael Glade stood for ages within the confines of the swamps south of the Barren Wastelands. Formed by a tribe of sylayan lost from their northern homes, the simple community of trackers and hunters quickly became a lively village, one that benefitted from Stavenn-bound merchants as much as they did the natural game that inhabited both the depths of the swamp nearby and the plain forest that surrounded it. Renowned amongst plain villages for their expertly trained pack dogs, they survived contently for decades, nestled within their isolated home.

One day, a recluse necromancer from the nearby city of Stavenn stumbled upon their home, weary and wounded from the stealthy marauders that tracked the wastelands. Startled at his ability to affect life and death, as well as awed, the village began to dabble in the darker arts, learning what they could of the necromancer before he perished. One specific pupil, the youngest daughter of the village's elder, was particularly adept, surpassing the necromancer and amassing great power in a short time. The villagers became frightened at her mastery over the death arts, and in their fear, barricaded her in a westward cave, her father laying the last stone that sealed the entrance. For nearly a decade they went uninterrupted, until the woman burst forth from her prison, warped and aged from the rigors of her mastery and filled with hatred at what her kin had done. Magickally sealing off the village and the surrounding bog, she unleashed her wrath upon her former village behind closed doors, continuing her studies and pursuing higher power at the cost of her former family.

It was only in modern times that the elder son of the village elder, along with his father, managed to escape her wrath, even momentarily. Sacrificing his life, the eldest son released the seal on the village, in a desperate attempt to seek help from the outside world. Gathering his strength but unable to pass the hag's crafts, the elder Ulriead formed a camp on the outskirts, seeking aid from any who would hear his pleas. The former village stands amidst a warped and festering bog, filled with the proclaimed hag's experiments, both those successful and those that failed. Only those brave enough to step into her workings ever know to what extent her mastery extends, and few live to tell the tale.