Difference between revisions of "Wardance (skill)"

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Revision as of 19:24, 27 August 2011

Abilities in Wardance

Ability Description
Handspring Spring into the room, striking your foe.
Breakfall Learn to fall properly.
WarPaint The sign of the true wardancer.
* Kickflip Flip forward, kicking your foe.
Flexibility Escape that which binds you.
Streamers Beautiful, yet deadly.
Cartwheel Kick your opponent while passing through.
FrontFlip Evade your foes, despite your afflictions.
* Spurn A healing dance of the desert warrior.
Backflip Escape the traps of the enemy.
Block Nay let them escape.
Garde Be aware of movement about you.
Bind Tie them to the ground.
Relax It is all in your mind.
BackHandSpring Hit them while fleeing the room.
Sandburrow Burrow into the shifting desert sands.
HighJump Leap into the trees.
* Dive Death from above.
Balancing Stay on your feet.
Escape Escape those whom threaten you.
* Bemuse An erratic dance to confuse your foes.
WarChant Increase the morale of your allies.
WarMask The mark of the Master Wardancer.
* SplitLeap Strike your foe in the head.
BlindFighting Fight while blind.
* Elusion The fluid, weaving dance of the warrior.
Mirage Escape into the desert sun.
* SuicideDrop Bad for you, worse for them.
KipUp Instantly regain your feet.
* ForwardRoll Bring them down to your level.
Doubledance Combine elements of multiple dances into one.
KipKick Strike them while regaining your feet.
Transfix Confound your foe with your grace.
DoubleTime Speed kills, as do you.
[*] indicates an ability that may be combined with others.