Difference between revisions of "Khandava"

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[[Category:Cities and Councils]]
{{CityBox |
FULL_CITYNAME=The Redwood Provinces |
CITY_CIRCLE=[[Demonic]] |
CITY_GUILDS=[[Wraithweald]] |
CITY_TOWNES=[[Aori]], [[Gadan]], [[Kaln]], [[Kibaya]], [[Mylani]]
}}
<span style="
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  padding-left: 3px;>T</span>he modern history of the Redwood Provinces began when [[Lyria]] and a band of refugees fled a [[Stavenn]]-occupied [[Kinsarmar]] to the natural shelter of the forest. Bound together by the menace of Imperial oppression and the mutable light of [[Moradeim]], the refugees found themselves transfigured into the first [[lycaean|lycaeans]] who grew close to the uncanny magickal presence within their wood. The combined populations of the newly-risen lycaeans and the native [[sylayan|sylayans]] lived largely in harmony for centuries within the Khandava, producing citizens who wielded a great affinity for mediation and political endeavors. The protection of Nature was an important duty, along with a close vigil over those who would take advantage of its bounty.
Over half a millennium passed before Khandava found its true path. The Prophet of the time, [[Lionas Sol'Anlumaire]], was approached by a dryad of the mist-shrouded [[Al'Drym Woods]]. She encouraged him to meet with [[Roudimus]], the flame-seared treant, promising that the old sage would see the council to greatness. After much counsel and consideration, the Prophet and his most trusted cohorts met with the treant in secret. Roudimus bestowed upon those gathered the ability to twist the very ground of the forest, allowing it to become fertile with demonic energies. The seeds that would grow to be the mighty Leechtree were sown in those clandestine moments.
Months passed in speculation and confusion before the saplings finally erupted from the soil, surging forth and twisting into mighty roots that would birth a leechwood which stretched far above the Khandava canopy. It was then that the final seeds were planted within the guildhalls of the [[Arboreals]] and [[Earthsingers]]. These seeds blossomed into writhing labyrinths of roots which consumed all before them, destroying the guilds and those who resided within, bringing with them the close of an era. The new growth imbued the demonic leechwood with the strength it required to fully convert the council. The magick of the forest was drained from the land itself by the ravenous roots, filled instead with something ancient and unknown, beginning a new age of Khandavan sovereignty. On the 9th day of Halitus, in the summer of 651 AD, a new Khandava was born from blood and desecrated loam.
It is upon that day that the first [[Defiler (profession)|Defiler's]] thirst for desecration sprang forth, for it was the roots of the leechwood that pierced the barriers between this world and the Pit, prying open the cages of fiends trapped there. A Defiler's ability to torment their foes is born of these same entities, coupled with the burning ire granted by their connection with [[Sukhder]], the Moon of Terror. The Deadwood now stands in testament to those who wrought it, eagerly practicing arts once shunned to preserve and protect their beloved Leechtree.
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== Notable Denizens ==
== Notable Locations ==
== Quests and Activities ==


 
[[Category:Geography]][[Category:Cities and Councils]]
THE REDWOOD PROVINCES]
                Divine Patron: Janus, the Green Man
                      Pantheon: [[Janus]], [[Cassiopeia]], [[Eloweth]] and [[Lianthe]]
                    Prophetess: Aleutia
                        Townes: [[Gadan]], [[Mylani]], [[Aori]], [[Kibaya]] and [[Kaln]]
 
                        [COUNCIL LEADERS]
                Council Patron: Janus, the Green Man
                      Caliphs:   ([[Ruling Council]])
        Ward of the Fledglings:   ([[Ambassador]])
          Captain of the Guard:   ([[War]])
        Ranger of the Wildwood:   ([[Security]])
        Guardian of the Bounty:   ([[Treasury]])
          Purveyor of Commerce:   ([[Trade]])
    Keeper of Redwood Revenue:   ([[Chancellor]])
Aedile of the Redwood Spirits:   ([[Culture]])
            Woodland Architect:           ([[Development]])
 
The Council of Khandava was created deep in the heart of the forest for which
it is named upon the emergence of the mortal races. The titanic redwood trees
of the Khandava have intertwined into a secluded portion of the forest to
create the perfect home among their roots for nature dwellers. The small tribe
of people that stumbled upon this rich land began as simple farmers, until they
expanded to occupy all niches of the grand redwood circle. Those who pledge
their life and loyalty to Nature founded this community that originally was the
sole home of the wise Arboreal guild. In modern times, it is open to all of
those who would take the ideals and goals of the Khandava Council to heart.
 
The protection of Nature is an important duty of the Khandava Council, along
with a close vigil over those who would take advantage of its bounty. Knowledge
and scholarship are valued greatly in Khandava, its most successful members
having a great ability for mediation and political endeavors.
 
The ranks for Khandava are:
 
# Settler
# Woodsman
# Keeper
# Guardian
# Watcher
# Warden

Latest revision as of 21:24, 29 August 2020

The Redwood Provinces
Circle: Demonic
Guilds: Wraithweald
Townes: Aori, Gadan, Kaln, Kibaya, Mylani

The modern history of the Redwood Provinces began when Lyria and a band of refugees fled a Stavenn-occupied Kinsarmar to the natural shelter of the forest. Bound together by the menace of Imperial oppression and the mutable light of Moradeim, the refugees found themselves transfigured into the first lycaeans who grew close to the uncanny magickal presence within their wood. The combined populations of the newly-risen lycaeans and the native sylayans lived largely in harmony for centuries within the Khandava, producing citizens who wielded a great affinity for mediation and political endeavors. The protection of Nature was an important duty, along with a close vigil over those who would take advantage of its bounty.

Over half a millennium passed before Khandava found its true path. The Prophet of the time, Lionas Sol'Anlumaire, was approached by a dryad of the mist-shrouded Al'Drym Woods. She encouraged him to meet with Roudimus, the flame-seared treant, promising that the old sage would see the council to greatness. After much counsel and consideration, the Prophet and his most trusted cohorts met with the treant in secret. Roudimus bestowed upon those gathered the ability to twist the very ground of the forest, allowing it to become fertile with demonic energies. The seeds that would grow to be the mighty Leechtree were sown in those clandestine moments.

Months passed in speculation and confusion before the saplings finally erupted from the soil, surging forth and twisting into mighty roots that would birth a leechwood which stretched far above the Khandava canopy. It was then that the final seeds were planted within the guildhalls of the Arboreals and Earthsingers. These seeds blossomed into writhing labyrinths of roots which consumed all before them, destroying the guilds and those who resided within, bringing with them the close of an era. The new growth imbued the demonic leechwood with the strength it required to fully convert the council. The magick of the forest was drained from the land itself by the ravenous roots, filled instead with something ancient and unknown, beginning a new age of Khandavan sovereignty. On the 9th day of Halitus, in the summer of 651 AD, a new Khandava was born from blood and desecrated loam.

It is upon that day that the first Defiler's thirst for desecration sprang forth, for it was the roots of the leechwood that pierced the barriers between this world and the Pit, prying open the cages of fiends trapped there. A Defiler's ability to torment their foes is born of these same entities, coupled with the burning ire granted by their connection with Sukhder, the Moon of Terror. The Deadwood now stands in testament to those who wrought it, eagerly practicing arts once shunned to preserve and protect their beloved Leechtree.

Notable Denizens

Notable Locations

Quests and Activities