Difference between revisions of "User:Roven/Suggestion:Artistry"
Jump to navigation
Jump to search
m |
m |
||
(7 intermediate revisions by the same user not shown) | |||
Line 28: | Line 28: | ||
EXHIBIT <sketch> IN <sketchbook> | EXHIBIT <sketch> IN <sketchbook> | ||
|requires=10 paper, 2 wood | |requires=10 paper, 2 wood | ||
|desc=In the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales. | |desc=In the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales. Each time you sketch an illustration you will be able to customize the composition of your work, which will be visible to others when they PROBE your illustration. | ||
A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location. Any interaction with your artworks when they have left their pages (touch, throw, etc) will also cause them to become slightly smudged. | A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location. Any interaction with your artworks when they have left their pages (touch, throw, etc) will also cause them to become slightly smudged. | ||
Only one of each type of illustration may be active within a location, with the exception of threshold illustrations, and no more than three illustrations from a single Bard may be active in the same place at once. | |||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
Line 54: | Line 54: | ||
* Flutes (songs last slightly longer) | * Flutes (songs last slightly longer) | ||
* Oboes (your songs are more difficult to end or remove) | * Oboes (your songs are more difficult to end or remove) | ||
* Piccolos ( | * Piccolos (starting a new song extends the duration of any existing songs on that target or in that location slightly) | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
Line 73: | Line 73: | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: Talisman | |name=New: Talisman | ||
|syntax=SKETCH TALISMAN <description> | |syntax=SKETCH TALISMAN [<description>] | ||
STORYTELL <sketch/TALISMAN> | |||
|requires=2 yellow inks and 1 paper | |requires=2 yellow inks and 1 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman. | ||
Line 97: | Line 97: | ||
* Tabor Drum (increased healing/protection from beneficial songs), | * Tabor Drum (increased healing/protection from beneficial songs), | ||
* Conga Drum (increased damage/weakening from harmful songs), | * Conga Drum (increased damage/weakening from harmful songs), | ||
* Slit Drum ( | * Slit Drum (every third(fourth?) tick of your songs cause 50% extra damage or healing) | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Sky | ||
|syntax=SKETCH | |syntax=SKETCH <NIGHT/CLOUDY> SKY [<description>] | ||
STORYTELL <sketch/SKY> | |||
|requires=2 blue ink, 2 yellow ink and 1 paper | |||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. | |||
An illustration of the night sky will create miniatures of the moons that float above your head, allowing you to <code>TOUCH <sketch/SKY> <target></code> to either lull a target to become more sleepy or to relax defences that would prevent you attacking them. | |||
An illustration of a cloudy sky will create miniature clouds that drift around you, preventing anyone from scrying information about the location from afar. | |||
}} | }} | ||
==Gifted== | ==Gifted== | ||
{{AbilityBox | {{AbilityBox | ||
|name=Map | |name=New: Map | ||
|syntax=SKETCH MAP <description> | |syntax=SKETCH MAP [<description>] | ||
STORYTELL <sketch/MAP> | |||
|requires=1 purple ink, 1 blue ink, 2 green ink and 1 paper | |requires=1 purple ink, 1 blue ink, 2 green ink and 1 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create a beautifully illustrated map. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create a beautifully illustrated map. | ||
Line 166: | Line 164: | ||
In the presence of an artist's workbench, you may craft the following design patterns: | In the presence of an artist's workbench, you may craft the following design patterns: | ||
* Panflute ( | * Panflute (every third tick of a song affecting an ally causes the next damaging attack to have 30% of its damage deflected, lasting a few seconds only) | ||
* Syrinx ( | * Syrinx (every third tick of a song affecting an ally reduces the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only) | ||
* Siku ( | * Siku (every third tick of a harmful or beneficial song on a target adds a random statistical buff or debuff, lasting a few seconds only) | ||
}} | }} | ||
==Expert== | ==Expert== | ||
{{AbilityBox | {{AbilityBox | ||
Line 179: | Line 178: | ||
|syntax=CHOOSE CIRCLE <circle> | |syntax=CHOOSE CIRCLE <circle> | ||
|desc=There are six different circles you may select from. You may choose a new circle after 24 months. | |desc=There are six different circles you may select from. You may choose a new circle after 24 months. | ||
* <code>AUTHOR</code><br/>Authors recover from <code> | * <code>AUTHOR</code><br/>Authors recover from <code>STORYTELL</code> abilities 20% faster. | ||
* <code>ARTIST</code><br/>Artists illustrations last longer and weather more smudges than other bards. | * <code>ARTIST</code><br/>Artists illustrations last longer and weather more smudges than other bards. | ||
* <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle. | * <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle. | ||
Line 188: | Line 187: | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: Landscape | |name=New: Landscape | ||
|syntax=SKETCH <type/VOLCANIC/ARCTIC> LANDSCAPE <description> | |syntax=SKETCH <type/VOLCANIC/ARCTIC> LANDSCAPE [<description>] | ||
STORYTELL <sketch/LANDSCAPE> | |||
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper | |requires=1 green ink, 1 blue ink, 1 red ink, 1 paper | ||
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape. | |desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape. | ||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will set any enemy that becomes prone in your location ablaze, while arctic landscapes will freeze any enemy that becomes prone. | ||
Note that only one landscape sketch may be active in a location at one time. | Note that only one landscape sketch may be active in a location at one time. | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Threshold | ||
|syntax=SKETCH | |syntax=SKETCH DOORWAY [<description>] | ||
STORYTELL <sketch/DOORWAY> <direction> | |||
|requires= | |requires=1 paper, 1 purple ink, 1 green ink | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed. | ||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies. | ||
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires. | |||
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone. | |||
}} | }} | ||
==Virtuoso== | ==Virtuoso== | ||
{{AbilityBox | {{AbilityBox | ||
Line 229: | Line 229: | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Horror | ||
|syntax= | |syntax=SKETCH HORROR [<description>] | ||
|requires= | STORYTELL <sketch/HORROR> | ||
|desc= | |requires=2 red ink, 2 purple ink and 1 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a frightening, oppressive dungeon filled with unnameable horrors. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. The chained horrors of the dungeon you have drawn will materialize in your location, broken and responsive to your command. | |||
You may <code>POINT <sketch/HORROR> <target></code> to command one of the horrors to attack a target, dealing damage or razing any shield that they may have erected. You may also <code>WAVEHAND <sketch/HORROR> <target></code> to command one of the horrors to attempt to entangle the target with their chains, however this will only be successful if the target is already prone or asleep. | |||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=Craftsmanship | |name=Changed: Craftsmanship | ||
|desc=Your skill as an Artisan is so high that you | |desc=Your skill as an Artisan is so high that there is a small chance you will efficiently create two items from the materials that normally create only one when crafting sigils or papercrafts. Your crafted instruments will also last for longer than a year of use. | ||
}} | }} | ||
==Fabled== | ==Fabled== | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Ships | ||
|desc= | |syntax=SKETCH SHIP [<description>] | ||
STORYTELL <sketch/SHIP> | |||
|requires=2 blue ink, 1 red ink, 1 purple ink and 1 paper | |||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a ship sailing across the high seas, symbolizing a long journey. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides. | |||
You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and be knocked over. | |||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
Line 259: | Line 271: | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Ruins | ||
|desc= | |syntax=SKETCH RUINS [<description>] | ||
STORYTELL <sketch/RUINS> | |||
|requires=2 green ink, 1 purple ink, 1 red ink and 1 paper | |||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry collapsing when its structure is weakened by your Rubait or Shaite Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage. This effect cannot occur twice in rapid succession. | |||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Heraldry | ||
|syntax= | |syntax=SKETCH HERALDRY [<description>] | ||
|requires=1 | STORYTELL <sketch/HERALDRY> | ||
|desc= | |requires=1 yellow ink, 1 red ink, 1 blue ink and 1 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can illustrate a heraldic coat of arms or symbols of ancestry. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A animated shield formed from your depicted heraldry will materialize in front of you, attempting to reflect physical attacks made against you from outside of your location back to their source. | |||
You may also <code>TOUCH <sketch/HERALDRY></code> to determine the health and location of anyone who has you allied within the local area. | |||
}} | }} | ||
==Mythical== | ==Mythical== | ||
{{AbilityBox | {{AbilityBox | ||
|name=Harp | |name=Changed: Harp | ||
|syntax=CRAFT | |syntax=CRAFT <harp pattern> | ||
|requires= | |requires=Varies | ||
|desc= | |desc=The golden-stringed harp is the trademark of the maestro bard, who can coax the most exquisite and beautiful music known to mortal-kind from within it. | ||
Playing a harp improves the effects of your Thespia abilities, and adds a very tiny health regeneration to everyone in the room in which it is played. | |||
In the presence of an artist's workbench, you may craft the following design patterns: | |||
* Golden harp (Harmful songs have improved individual effects) | |||
* Silver harp (Beneficial songs have improved individual effects) | |||
* Lyre (Utility songs have improved individual effects) | |||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: Caricature | |name=New: Caricature | ||
|syntax=SKETCH CARICATURE <description> | |syntax=SKETCH CARICATURE [<description>] | ||
STORYTELL <sketch/CARICATURE> <target> | |||
|requires=2 blue ink, 1 yellow ink and 1 paper | |requires=2 blue ink, 1 yellow ink and 1 purple ink and 1 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you. | ||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. An insulting caricature dummy will appear and mirror the actions (emotes) and words of its target as long as they remain in its location. | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. An insulting caricature dummy will appear and mirror the actions (emotes) and words of its target as long as they remain in its location. | ||
You and your allies may also mock the dummy, causing the watching victim to suffer your derision. You may use the following commands with the dummy: | You and your allies may also mock the dummy, causing the watching victim to suffer from your derision. You may use the following commands with the dummy: | ||
* MOCK <sketch/CARICATURE> | * MOCK <sketch/CARICATURE> | ||
** Causes your victim to feel stupid | ** Causes your victim to feel stupid | ||
Line 295: | Line 323: | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=Artisan | |name=Changed: Artisan | ||
|desc=A true master of Artistry may craft superior instruments. Instruments created by | |desc=A true master of Artistry may craft superior instruments. Instruments created by a master artisan will degrade much more slowly through use. | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Flora | ||
|desc= | |syntax=SKETCH FLORA [<description>] | ||
STORYTELL <sketch/FLORA> | |||
|requires=3 green ink, 1 purple ink, 1 gold ink and 1 paper | |||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of wondrous flora awakened by the tides of magick. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Exotic flora will permeate your location, causing any enemies who disturb the foliage by entering, exiting or using any ability that consumes balance to release a cloud of magick-infused dust that will be inhaled. This dust will cure either blindness, deafness or sleeplessness if the target is so afflicted. | |||
Note that after a cloud of dust has been released it will take a short amount of time for more to accumulate. | |||
}} | }} | ||
==Transcendent== | ==Transcendent== | ||
{{AbilityBox | {{AbilityBox | ||
|name=New: | |name=New: Dragon | ||
|syntax= | |syntax=SKETCH DRAGON [<description>] | ||
|requires= | STORYTELL <sketch/DRAGON> | ||
|desc= | |requires=2 gold ink, 2 red ink, 2 green ink and 2 paper | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a powerful and majestic dragon of a kind found only in legend. | |||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Your illustrated dragon will come to life and guard your location, occasionally breathing magickal flames on any player or creature who attacks you or your allies. The presence of the dragon will also render you resistant to fear effects for as long as it remains on guard. | |||
}} | }} |
Latest revision as of 20:43, 18 May 2013
Inept
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Novice
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Apprentice
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Capable
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Adept
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Skilled
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Gifted
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Expert
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Virtuoso
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Fabled
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Mythical
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |
Transcendent
{{{AbilityName}}} | |
---|---|
Syntax: {{{AbilitySyntax}}}
|
{{{AbilityDescription}}} |
{{{AbilityDetails}}} | |
Changelog:
{{{AbilityChangelog}}} |