Difference between revisions of "User:Roven/Suggestion:Artistry"

From ImperianWiki
Jump to navigation Jump to search
m
 
(4 intermediate revisions by the same user not shown)
Line 54: Line 54:
* Flutes (songs last slightly longer)
* Flutes (songs last slightly longer)
* Oboes (your songs are more difficult to end or remove)
* Oboes (your songs are more difficult to end or remove)
* Piccolos (ticks of your songs have a small chance to extend the remaining duration)
* Piccolos (starting a new song extends the duration of any existing songs on that target or in that location slightly)
}}
}}
{{AbilityBox
{{AbilityBox
Line 74: Line 74:
|name=New: Talisman
|name=New: Talisman
|syntax=SKETCH TALISMAN [<description>]
|syntax=SKETCH TALISMAN [<description>]
TALESPIN <sketch/TALISMAN>
STORYTELL <sketch/TALISMAN>
|requires=2 yellow inks and 1 paper
|requires=2 yellow inks and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman.
Line 97: Line 97:
* Tabor Drum (increased healing/protection from beneficial songs),  
* Tabor Drum (increased healing/protection from beneficial songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
* Slit Drum (small chance for extra ticks of music effects that are not damage/healing)
* Slit Drum (every third(fourth?) tick of your songs cause 50% extra damage or healing)
}}
}}
{{AbilityBox
{{AbilityBox
|name=New: Sky
|name=New: Sky
|syntax=SKETCH <NIGHT/CLOUDY> SKY [<description>]
|syntax=SKETCH <NIGHT/CLOUDY> SKY [<description>]
TALESPIN <sketch/SKY>
STORYTELL <sketch/SKY>
|requires=2 blue ink, 2 yellow ink and 1 paper
|requires=2 blue ink, 2 yellow ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day.
Line 117: Line 117:
|name=New: Map
|name=New: Map
|syntax=SKETCH MAP [<description>]
|syntax=SKETCH MAP [<description>]
TALESPIN <sketch/MAP>
STORYTELL <sketch/MAP>
|requires=1 purple ink, 1 blue ink, 2 green ink and 1 paper
|requires=1 purple ink, 1 blue ink, 2 green ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create a beautifully illustrated map.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create a beautifully illustrated map.
Line 164: Line 164:


In the presence of an artist's workbench, you may craft the following design patterns:
In the presence of an artist's workbench, you may craft the following design patterns:
* Panflute (chance for songs affecting allies to cause the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Panflute (every third tick of a song affecting an ally causes the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Syrinx (chance for songs affecting allies to reduce the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Syrinx (every third tick of a song affecting an ally reduces the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Siku (chance for harmful or beneficial songs to add a random statistical buff or debuff, lasting a few seconds only)
* Siku (every third tick of a harmful or beneficial song on a target adds a random statistical buff or debuff, lasting a few seconds only)
}}
}}


Line 178: Line 178:
|syntax=CHOOSE CIRCLE <circle>
|syntax=CHOOSE CIRCLE <circle>
|desc=There are six different circles you may select from. You may choose a new circle after 24 months.
|desc=There are six different circles you may select from. You may choose a new circle after 24 months.
* <code>AUTHOR</code><br/>Authors recover from <code>TALESPIN</code> abilities 20% faster.
* <code>AUTHOR</code><br/>Authors recover from <code>STORYTELL</code> abilities 20% faster.
* <code>ARTIST</code><br/>Artists illustrations last longer and weather more smudges than other bards.
* <code>ARTIST</code><br/>Artists illustrations last longer and weather more smudges than other bards.
* <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle.
* <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle.
Line 188: Line 188:
|name=New: Landscape
|name=New: Landscape
|syntax=SKETCH <type/VOLCANIC/ARCTIC> LANDSCAPE [<description>]
|syntax=SKETCH <type/VOLCANIC/ARCTIC> LANDSCAPE [<description>]
TALESPIN <sketch/LANDSCAPE>
STORYTELL <sketch/LANDSCAPE>
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will periodically set at enemy at random in your location ablaze, while arctic landscapes will periodically freeze an enemy at random. These effects will only occur if the Bard remains within that location.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will set any enemy that becomes prone in your location ablaze, while arctic landscapes will freeze any enemy that becomes prone.


Note that only one landscape sketch may be active in a location at one time.
Note that only one landscape sketch may be active in a location at one time.
Line 198: Line 198:
{{AbilityBox
{{AbilityBox
|name=New: Threshold
|name=New: Threshold
|syntax=SKETCH THRESHOLD [<description>]
|syntax=SKETCH DOORWAY [<description>]
TALESPIN <sketch/THRESHOLD> <direction>
STORYTELL <sketch/DOORWAY> <direction>
|requires=1 paper, 1 purple ink, 1 green ink
|requires=1 paper, 1 purple ink, 1 green ink
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed.
Line 205: Line 205:
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies.  
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies.  


If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a threshold will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a threshold to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires.
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires.


Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
}}
}}
==Virtuoso==
==Virtuoso==
{{AbilityBox
{{AbilityBox
Line 230: Line 231:
|name=New: Horror
|name=New: Horror
|syntax=SKETCH HORROR [<description>]
|syntax=SKETCH HORROR [<description>]
TALESPIN <sketch/HORROR>
STORYTELL <sketch/HORROR>
|requires=2 red ink, 2 purple ink and 1 paper
|requires=2 red ink, 2 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a frightening, oppressive dungeon filled with unnameable horrors.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a frightening, oppressive dungeon filled with unnameable horrors.
Line 246: Line 247:
|name=New: Ships
|name=New: Ships
|syntax=SKETCH SHIP [<description>]
|syntax=SKETCH SHIP [<description>]
TALESPIN <sketch/SHIP>
STORYTELL <sketch/SHIP>
|requires=2 blue ink, 1 red ink, 1 purple ink and 1 paper
|requires=2 blue ink, 1 red ink, 1 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a ship sailing across the high seas, symbolizing a long journey.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a ship sailing across the high seas, symbolizing a long journey.
Line 252: Line 253:
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides.


You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and have a chance of being knocked over.
You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and be knocked over.
}}
}}
{{AbilityBox
{{AbilityBox
Line 272: Line 273:
|name=New: Ruins
|name=New: Ruins
|syntax=SKETCH RUINS [<description>]
|syntax=SKETCH RUINS [<description>]
TALESPIN <sketch/RUINS>
STORYTELL <sketch/RUINS>
|requires=2 green ink, 1 purple ink, 1 red ink and 1 paper
|requires=2 green ink, 1 purple ink, 1 red ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry having a chance to collapse when its structure is weakened by one of your targeted Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry collapsing when its structure is weakened by your Rubait or Shaite Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage. This effect cannot occur twice in rapid succession.
}}
}}
{{AbilityBox
{{AbilityBox
|name=New: Heraldry
|name=New: Heraldry
|syntax=SKETCH HERALDRY [<description>]
|syntax=SKETCH HERALDRY [<description>]
TALESPIN <sketch/HERALDRY>
STORYTELL <sketch/HERALDRY>
|requires=1 yellow ink, 1 red ink, 1 blue ink and 1 paper
|requires=1 yellow ink, 1 red ink, 1 blue ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can illustrate a heraldic coat of arms or symbols of ancestry.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can illustrate a heraldic coat of arms or symbols of ancestry.
Line 306: Line 307:
|name=New: Caricature
|name=New: Caricature
|syntax=SKETCH CARICATURE [<description>]
|syntax=SKETCH CARICATURE [<description>]
TALESPIN <sketch/CARICATURE> <target>
STORYTELL <sketch/CARICATURE> <target>
|requires=2 blue ink, 1 yellow ink and 1 purple ink and 1 paper
|requires=2 blue ink, 1 yellow ink and 1 purple ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you.
Line 328: Line 329:
|name=New: Flora
|name=New: Flora
|syntax=SKETCH FLORA [<description>]
|syntax=SKETCH FLORA [<description>]
TALESPIN <sketch/FLORA>
STORYTELL <sketch/FLORA>
|requires=3 green ink, 1 purple ink, 1 gold ink and 1 paper
|requires=3 green ink, 1 purple ink, 1 gold ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of wondrous flora awakened by the tides of magick.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of wondrous flora awakened by the tides of magick.
Line 340: Line 341:
|name=New: Dragon
|name=New: Dragon
|syntax=SKETCH DRAGON [<description>]
|syntax=SKETCH DRAGON [<description>]
TALESPIN <sketch/DRAGON>
STORYTELL <sketch/DRAGON>
|requires=2 gold ink, 2 red ink, 2 green ink and 2 paper
|requires=2 gold ink, 2 red ink, 2 green ink and 2 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a powerful and majestic dragon of a kind found only in legend.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a powerful and majestic dragon of a kind found only in legend.

Latest revision as of 20:43, 18 May 2013

Inept

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Novice

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Apprentice

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Capable

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Adept

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Skilled

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Gifted

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Expert

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Virtuoso

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Fabled

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Mythical

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Transcendent

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}