Difference between revisions of "User:Roven/Suggestion:Artistry"
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* Flutes (songs last slightly longer) | * Flutes (songs last slightly longer) | ||
* Oboes (your songs are more difficult to end or remove) | * Oboes (your songs are more difficult to end or remove) | ||
* Piccolos ( | * Piccolos (starting a new song extends the duration of any existing songs on that target or in that location slightly) | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
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* Tabor Drum (increased healing/protection from beneficial songs), | * Tabor Drum (increased healing/protection from beneficial songs), | ||
* Conga Drum (increased damage/weakening from harmful songs), | * Conga Drum (increased damage/weakening from harmful songs), | ||
* Slit Drum ( | * Slit Drum (every third(fourth?) tick of your songs cause 50% extra damage or healing) | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
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In the presence of an artist's workbench, you may craft the following design patterns: | In the presence of an artist's workbench, you may craft the following design patterns: | ||
* Panflute ( | * Panflute (every third tick of a song affecting an ally causes the next damaging attack to have 30% of its damage deflected, lasting a few seconds only) | ||
* Syrinx ( | * Syrinx (every third tick of a song affecting an ally reduces the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only) | ||
* Siku ( | * Siku (every third tick of a harmful or beneficial song on a target adds a random statistical buff or debuff, lasting a few seconds only) | ||
}} | }} | ||
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|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape. | |desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape. | ||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will set any enemy that becomes prone in your location ablaze, while arctic landscapes will freeze any enemy that becomes prone. | ||
Note that only one landscape sketch may be active in a location at one time. | Note that only one landscape sketch may be active in a location at one time. | ||
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{{AbilityBox | {{AbilityBox | ||
|name=New: Threshold | |name=New: Threshold | ||
|syntax=SKETCH | |syntax=SKETCH DOORWAY [<description>] | ||
STORYTELL <sketch/ | STORYTELL <sketch/DOORWAY> <direction> | ||
|requires=1 paper, 1 purple ink, 1 green ink | |requires=1 paper, 1 purple ink, 1 green ink | ||
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed. | ||
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Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies. | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies. | ||
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a | If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires. | ||
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone. | Thugs may also attempt to BREAK DOOR <direction> using brute strength alone. | ||
}} | }} | ||
==Virtuoso== | ==Virtuoso== | ||
{{AbilityBox | {{AbilityBox | ||
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Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides. | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides. | ||
You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and | You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and be knocked over. | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox | ||
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|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin. | |desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin. | ||
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry | Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry collapsing when its structure is weakened by your Rubait or Shaite Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage. This effect cannot occur twice in rapid succession. | ||
}} | }} | ||
{{AbilityBox | {{AbilityBox |
Latest revision as of 20:43, 18 May 2013
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