Difference between revisions of "User:Roven/Suggestion:Artistry"

From ImperianWiki
Jump to navigation Jump to search
m
m
 
(2 intermediate revisions by the same user not shown)
Line 54: Line 54:
* Flutes (songs last slightly longer)
* Flutes (songs last slightly longer)
* Oboes (your songs are more difficult to end or remove)
* Oboes (your songs are more difficult to end or remove)
* Piccolos (ticks of your songs have a small chance to extend the remaining duration)
* Piccolos (starting a new song extends the duration of any existing songs on that target or in that location slightly)
}}
}}
{{AbilityBox
{{AbilityBox
Line 97: Line 97:
* Tabor Drum (increased healing/protection from beneficial songs),  
* Tabor Drum (increased healing/protection from beneficial songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
* Slit Drum (small chance for extra ticks of music effects that are not damage/healing)
* Slit Drum (every third(fourth?) tick of your songs cause 50% extra damage or healing)
}}
}}
{{AbilityBox
{{AbilityBox
Line 164: Line 164:


In the presence of an artist's workbench, you may craft the following design patterns:
In the presence of an artist's workbench, you may craft the following design patterns:
* Panflute (chance for songs affecting allies to cause the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Panflute (every third tick of a song affecting an ally causes the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Syrinx (chance for songs affecting allies to reduce the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Syrinx (every third tick of a song affecting an ally reduces the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Siku (chance for harmful or beneficial songs to add a random statistical buff or debuff, lasting a few seconds only)
* Siku (every third tick of a harmful or beneficial song on a target adds a random statistical buff or debuff, lasting a few seconds only)
}}
}}


Line 192: Line 192:
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will periodically set at enemy at random in your location ablaze, while arctic landscapes will periodically freeze an enemy at random. These effects will only occur if the Bard remains within that location.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will set any enemy that becomes prone in your location ablaze, while arctic landscapes will freeze any enemy that becomes prone.


Note that only one landscape sketch may be active in a location at one time.
Note that only one landscape sketch may be active in a location at one time.
Line 209: Line 209:
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
}}
}}
==Virtuoso==
==Virtuoso==
{{AbilityBox
{{AbilityBox
Line 252: Line 253:
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A smaller replica of the sailing ship you have drawn will appear in your location, rocking on invisible tides.


You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and have a chance of being knocked over.
You may <code>POINT <sketch/SHIP> AT <target> <direction></code> to send one of your ships gliding towards your target, carrying them off in the direction you have indicated. If they are protected by the mass defence they will not be moved, instead they will receive a small amount of damage from the collision and be knocked over.
}}
}}
{{AbilityBox
{{AbilityBox
Line 276: Line 277:
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled lost civilization fallen to ruin.


Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry having a chance to collapse when its structure is weakened by one of your targeted Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. Overgrown ruins will materialize around you, sections of decaying masonry collapsing when its structure is weakened by your Rubait or Shaite Voice attacks against an enemy. The weight of collapsed stonework will crush the legs or arms of the unlucky sod who happened to be standing underneath it, in addition to dealing a small amount of damage. This effect cannot occur twice in rapid succession.
}}
}}
{{AbilityBox
{{AbilityBox

Latest revision as of 20:43, 18 May 2013

Inept

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Novice

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Apprentice

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Capable

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Adept

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Skilled

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Gifted

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Expert

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Virtuoso

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Fabled

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Mythical

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}

Transcendent

{{{AbilityName}}}
Syntax:
{{{AbilitySyntax}}}
{{{AbilityDescription}}}
{{{AbilityDetails}}}
Changelog:

{{{AbilityChangelog}}}