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| Trailblazing - Analyse
| | #REDIRECT [[Trailblazing]] |
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| Analyse
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| Syntax: ANALYSE <target>
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| Analysing a target will show you a detailed status report on the physical and mental state of a
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| target.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Bounty
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| Trailblazing - Bounty
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| When drinking a health or mana elixir, you will receive a bonus to the amount of health or mana that
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| will be restored.
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| The amount of the bonus is dependent on the sum of your lessons learnt in Trailblazing and
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| Concoctions, with a maximum bonus equivalent to that of Transcendent in one of those skills.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Nightsight
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| Trailblazing - Nightsight
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| Nightsight
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| Syntax: NIGHTSIGHT
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| Your time spent in the wilds has trained your eyes to see more
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| effectively in the dark.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Weathering
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| Trailblazing - Weathering
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| Syntax: WEATHERING
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| Your budding control over your body will assist you in weathering the storm of life by increasing
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| your constitution by one point.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Scan
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| Trailblazing - Scan
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| Scan
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| Syntax: SCAN SKIES|TREES
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| You have become so attuned with the world around you that you are able to detect people and
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| creatures above you.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Fitness
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| Trailblazing - Fitness
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| Fitness
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| Syntax: FITNESS
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| With the increased lung power you have gained from your wandering, you are able to resist becoming
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| out of breath.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Watching
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| Trailblazing - Watching
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| Watching
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| Syntax: WATCH <direction>
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| UNWATCH
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| By attuning your senses in a specified direction, you will be able to hear and see much of what goes
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| on in an adjacent room.
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| Trailblazing - Stalk
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| Syntax: STALK <person|creature>
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| Searching for faint disturbances in the local area, you may be able to tell the general direction in
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| which your quarry lies. The effectiveness of your tracking is dependent on how much of the world you
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| have explored.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Encampment
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| Trailblazing - Encampment
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| Encampment
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| Syntax: BUILD ENCAMPMENT [ENCLOSED]
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| STOKE ENCAMPMENT
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| Requires: Five wood for building (two wood in forest environments)
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| One wood for stoking
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| Two cloth if enclosed
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| The fire in an encampment will grant warmth and protection to you and your allies, and prevent most
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| wild animals from wandering in.
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| Optionally, you can build an enclosed encampment, at the cost of two cloth commodities. An enclosed
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| encampment makes the location indoors, in addition to providing the other encampment effects.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Landstriding
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| Trailblazing - Landstriding
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| Landstriding
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| Using your knowledge of the woodlands of Aetherius, you may now travel more quickly through the
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| forests. If you also have the 'Affinity' ability in Hunting, you will also gain the benefit of this
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| ability in the environment that you have chosen as your affinity.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Barkskin
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| Trailblazing - Barkskin
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| Syntax:
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| BARKSKIN
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| This ability will cause your skin to become as bark, providing an increased measure of protection vs.
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| attacks doing physical damage.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Roasting
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| Trailblazing - Roasting
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| Roasting
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| Syntax: ROAST <corpse>
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| Requires: An encampment
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| You may roast the corpse of any creature or player over a fire in an encampment. While not
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| particularly tasty, eating one's prey has kept many alive in the wilderness. The amount by which the
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| meat will fill you is dependent on the strength of the creature roasted.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Memorise
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| Trailblazing - Memorise
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| Memorise
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| Syntax: MEMORISE ROOM
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| TRACK|STALK MEMORISED
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| You are able to imprint the landmarks and details of the surrounding area in your mind, allowing you
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| to track to that location, should you be close enough.
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| Trailblazing - Deadaim
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| Deadaim
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| Syntax: DEADAIM ON/OFF
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| While slightly draining on your willpower, you will concentrate more intently upon hitting the vital
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| areas of your opponents with strategic blows.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Secure
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| Trailblazing - Secure
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| Secure
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| Syntax: SECURE WIELDED
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| UNSECURE WIELDED
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| Securing your weapons to your wrists with thin strips of leather will make it very difficult to
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| knock them out of your grasp.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Crimsonflames
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| Trailblazing - Crimsonflames
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| Crimsonflames
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| Syntax: SPRINKLE RED INK
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| Requires: an encampment
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| Demonkind are a blight to the natural flow of life, and frequently stain the wilds with their foul
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| existence. Your knowledge of the wilds has taught you that a combination of plants and dyes, in the
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| form of various inks, can attract, captivate, and damage demons. The red ink will attract the lowest
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| orders of demons.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Bandages
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| Trailblazing - Bandages
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| Syntax: APPLY BANDAGES [<target>]
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| Requires: Two cloth
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| By applying bandages to yourself or others, you can drastically alter the amount of health one will
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| lose to open wounds. The bandages will last until they are too loaded with blood to be effective.
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| It is important to note that bandages do -not- reduce the actual bleeding amount - they only prevent
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| the health loss.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Vitality
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| Trailblazing - Vitality
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| Vitality
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| Syntax: VITALITY
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| A surge of andrenalin will heal you when you are near death.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Season
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| Trailblazing - Season
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| Season
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| Syntax: SEASON <meat>
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| Requires: an encampment
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| Seasoning the meat that you have roasted will preserve it for a considerable amount of time, but
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| will reduce its nutritional value.
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| Trailblazing - Torch | |
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| Torch
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| Syntax: THROW TORCH [<dir>] AT <target>
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| Requires: an encampment
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| You may pick a burning log up out of the fire of an encampment and hurl it at a target, who may be
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| in the same room as you or in an adjacent room.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Ceruleansparks
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| Trailblazing - Ceruleansparks
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| Ceruleansparks
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| Syntax: SPRINKLE BLUE INK
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| Requires: an encampment
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| The chemical makeup of the blue ink will attract and harm the second echelon of demonkind.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Ditran
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| Trailblazing - Ditran
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| Syntax: PRESERVE TOXIN DITRAN IN <vial>
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| Requires: one part meadowhawk and fire ant venoms
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| The ditran toxin induces impatience in its target.
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| This toxin only has effect when used on icecoated and blackened spears or tridents. Unlike regular
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| toxins, it is not cured by purging one's blood.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Cloak
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| Trailblazing - Cloak
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| Cloak
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| Syntax: SKIN <corpse>
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| CRAFT CLOAK
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| Requires: Five corpses, a dagger, an encampment
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| Skinning the corpses of creatures will give you hides, which you can then use to craft a cloak.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Conceal
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| Trailblazing - Conceal
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| Conceal Weapons
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| Syntax: CONCEAL WEAPONS
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| Requires: a cloak crafted from the skins of your prey
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| Concealing your weapons underneath your cloak will prevent their observation by casual means, and
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| will also prevent others from seeing you wield/unwield them.
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| Trailblazing - Conceal
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| Conceal Weapons
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| Syntax: CONCEAL WEAPONS
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| Requires: a cloak crafted from the skins of your prey
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| Concealing your weapons underneath your cloak will prevent their observation by casual means, and
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| will also prevent others from seeing you wield/unwield them.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Lifesense
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| Trailblazing - Lifesense
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| Lifesense
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| Syntax: LIFESENSE ON/OFF
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| Due to your attunement with the lands, you are able to sense hidden beings within the landscape.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Narcal
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| Trailblazing - Narcal
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| Syntax: PRESERVE TOXIN NARCAL IN <vial>
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| Requires: two parts rattlesnake venom
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| The narcal toxin causes its victim to become addicted to elixirs.
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| This toxin only has effect when used on icecoated and blackened spears or tridents. Unlike regular
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| toxins, it is not cured by purging one's blood.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Camouflage
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| Trailblazing - Camouflage
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| Camouflage
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| Syntax: APPLY CAMOUFLAGE
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| SCRUB CAMOUFLAGE (in water)
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| Requires: Charcoal and wormwood
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| Applying camouflage will prevent you from being easily detected, as well as making it nearly
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| impossible to be followed by anyone but your allies.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Amberglow
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| Trailblazing - Amberglow
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| Amberglow
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| Syntax: SPRINKLE YELLOW INK
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| Requires: an encampment
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| The presence of yellow ink in a fire will harm the third order of demonkind.
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| Trailblazing - Keeneye
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| Keeneye
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| Your knowledge of the lands gives you a greater sense of where hidden exits are likely to be found
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| in the area.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Befriend
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| There is no help file on that ability.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Befriend
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| There is no help file on that ability.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Nyordian
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| Trailblazing - Nyordian
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| Syntax: PRESERVE TOXIN NYORDIAN IN <vial>
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| Requires: one part frog, spider, and fire ant venoms
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| The volatile nature of the nyordian toxin puts its victim on fire.
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| This toxin only has effect when used on icecoated and blackened spears or tridents. Unlike regular
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| toxins, it is not cured by purging one's blood.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Cover
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| Trailblazing - Cover
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| Cover
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| Syntax: COVER TRACKS
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| While wearing a cloak crafted from the skins of your prey, you can attempt to hide your presence
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| from those who would seek you out.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Chiltran
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| Trailblazing - Chiltran
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| Syntax: PRESERVE TOXIN CHILTRAN IN <vial>
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| Requires: one part frog, centipede, and fire ant venoms
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| The chiltran toxin
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| This toxin only has effect when used on icecoated and blackened spears or tridents. Unlike regular
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| toxins, it is not cured by purging one's blood.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Mark
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| Trailblazing - Mark
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| Mark return
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| Syntax: MARK RETURN
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| You may swiftly run back to your memorised location, after waiting a short while to remember it.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Bodyheat
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| Trailblazing - Bodyheat
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| Bodyheat
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| While wearing a cloak crafted from the skins of your prey, the amount of damage you would receive
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| from heat and cold is decreased. The strength of your cloak is dependent on the hides of the
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| creatures used to make it.
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| Trailblazing - Rejuvenate
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| Syntax: REJUVENATE
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| This ability will allow you to rejuvenate land that has been exterminated by a foul Necromancer. It
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| requires the presence of a cube of elemental ice in your inventory.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Sleeplessness
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| Trailblazing - Sleeplessness
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| Your time spent in the wild has trained you to awaken from sleeping faster than normally.
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| This ability is automatically in effect.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Emeraldblaze
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| Trailblazing - Emeraldblaze
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| Emeraldblaze
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| Syntax: SPRINKLE GREEN INK
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| A green fire will harm the highest order of demons.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Pursue
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| Trailblazing - Pursue
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| Pursue
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| Syntax: PURSUE <target>
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| PURSUE NONE
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| Pursuing a target will give you constant feedback on your target's location, movement, and general
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| state of health.
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| Trailblazing - Whitesight
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| Whitesight
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| Your attuned senses allow you to see things even in the most horrible of weather conditions.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Prowling
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| Trailblazing - Prowling
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| Syntax: PROWLING ON|OFF
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| This ability will allow you to walk without being attacked by any aggressive creatures of the wilds.
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| City guards and entities loyal to players will not be fooled, however. Any aggressive action will
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| stop this.
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| You must be camouflaged in order to use it successfully.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Scout
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| Trailblazing - Scout
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| Scout
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| Syntax: SCOUT AREA [PLAYERS|CREATURES|ADJACENT|ALL] [<search term>]
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| Your knowledge of the area around you is such that you are now able to learn much about what is
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| going on around you.
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| You may also apply a search term to pare down the results of your scouting. Scouting with a search
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| term will have a higher equilibrium cost.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab trailblazing Campground
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| Trailblazing - Campground
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| Campground
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| Syntax: SETUP CAMPGROUND
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| TRACK|STALK CAMPGROUND
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| BREAKDOWN CAMPGROUND
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| STOKE CAMPGROUND
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| RETURN TO CAMPGROUND
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| Requires: Five cloth, ten wood
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| The quintessential dwelling of the Trailblazer, the campground is an extreme upgrade from a simple
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| encampment. While in the campground, you and your allies will benefit from enhanced health and
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| endurance regeneration, the protection of an indoor location, and will require far less sleep.
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| In addition, you will now be able to track to your campground, provided you are close enough to it
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| and are knowledgeable enough of the area around it.
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| The smoke rising from the fire will warn of shrouded figures attemping to enter the campground.
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| Type MORE to continue reading. (55% shown)
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarmore
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| Coloured fires within a campground will also cause greater harm to demons that happen to enter it.
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| You may only have one campground at a time, and a constructed campground will last for three months.
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| You are able to STOKE the campground, extending its lifetime by half an Imperian month. This
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| requires one wood commodity.
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| Breaking down a campground will remove the campground, giving you some portion of the commodities
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| used in its construction, depending on how long the campground has been built.
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| You can also use RETURN TO CAMPGROUND to return to your campground.
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| 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
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