Difference between revisions of "Naturebinding (skill)"
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| {{Template:Magick_Profession | Profession=Druid| Skill1=Evocation| Skill2=Naturebinding | Skill3 = Pioneering}} | | {{Template:Magick_Profession | Profession=Druid| Skill1=Evocation| Skill2=Naturebinding | Skill3 = Pioneering}} | ||
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The skill of '''Naturebinding''' focuses on the control of Nature. By linking themselves to the great trees, [[Druids]] are capable of summoning the tree roots to create a multitude of effects. | The skill of '''Naturebinding''' focuses on the control of Nature. By linking themselves to the great trees, [[Druid (profession)|Druids]] are capable of summoning the tree roots to create a multitude of effects. | ||
== Skill Table == | == Skill Table == |
Latest revision as of 03:53, 11 January 2019
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The skill of Naturebinding focuses on the control of Nature. By linking themselves to the great trees, Druids are capable of summoning the tree roots to create a multitude of effects.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Perceive | Inept | 0 | Learn more information about a tree. |
Plant | Inept | 0 | Encourage the growth of a seed into a small sapling. |
Gather | Novice | 0 | Collect the seeds from an existing tree. |
Linking | Apprentice | 0 | Link yourself to the great trees. |
Summon | Capable | 0 | Summon the roots of various linked trees. |
Banish | Capable | 33 | Banish the summoned roots. |
Regenerate | Capable | 66 | Regenerate health with the power of nature. |
Sense | Adept | 0 | The root can sense those nearby. |
Sting | Adept | 25 | Attack with a poisonous sting. |
Tend | Adept | 50 | Heal a damaged tree. |
Mask | Adept | 75 | Mask your roots from prying eyes. |
Shred | Skilled | 0 | Shred the skin of your foes. |
Lash | Skilled | 25 | Lash at Nature's enemies with the earthen power. |
Follow | Skilled | 50 | Summoned roots that follow you around. |
Desecrator | Skilled | 75 | Who would dare harm the forest? |
Treelist | Gifted | 0 | What mighty trees exist in this forest? |
Purify | Gifted | 20 | Purify an infested tree. |
Chill | Gifted | 40 | Spores that chill to the bone. |
Wine | Gifted | 60 | Brew the intoxicating elder wine. |
Circling | Gifted | 80 | Bid a root to start circling around an individual. |
Choke | Expert | 0 | Send a circling root to choke its prey. |
Hold | Expert | 20 | Root yourself to the ground. Literally. |
Uproot | Expert | 40 | Transmute a mighty tree to a small sapling again. |
Drain | Expert | 60 | Sap the mental strength from your foe. |
Entangle | Expert | 80 | Send a circling root to entangle your foe. |
Breach | Virtuoso | 0 | Breach the translucent shields that keep Nature at bay. |
Screen | Virtuoso | 25 | A short-term clarity of mind. |
Absorb | Virtuoso | 50 | Link your healing with another. |
Strip | Virtuoso | 75 | Remove the defences protecting your target. |
Submerge | Fabled | 0 | Drag your target much closer to the Nature. |
Specialise | Fabled | 25 | Alter the properties of your summoned roots. |
Tremors | Fabled | 50 | Detect the movement of individuals. |
Bewilder | Fabled | 75 | Inflict a variety of maladies upon your enemies. |
Track | Mythical | 0 | Send a root to hunt down enemies of Nature. |
Entrap | Mythical | 33 | Bid a root to keep a close watch on another. |
Curse | Mythical | 66 | The curse of the Nature itself. |
Exorcise | Mythical | 33 | Drive away the presence of foul demons. |
Overwhelm | Mythical | 66 | The power of Nature fully unleashed. |
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