Difference between revisions of "User:Roven/Thespia"
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attempt to destroy crystalline vibrations. | attempt to destroy crystalline vibrations. | ||
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| '''Corescate''' || A song to increase mental activity. || Skilled || 33% || Mandolin || Targets ally, increases [[Intelligence]] while song is active | | '''Corescate''' || A song to increase mental activity. || Skilled || 33% || Mandolin || Targets ally, increases [[Statistics#Intelligence|Intelligence]] while song is active | ||
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| colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | | ||
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JUGGLED will show you what, if anything, you are juggling. | JUGGLED will show you what, if anything, you are juggling. | ||
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|'''Empower''' || A song to increase physical strength. || Gifted || 33% || Drum || Targets ally, increases [[Strength]] while song is active | |'''Empower''' || A song to increase physical strength. || Gifted || 33% || Drum || Targets ally, increases [[Statistics#Strength|Strength]] while song is active | ||
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| colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | | ||
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anyone in it to fall and stonewalls to crumble to the ground. | anyone in it to fall and stonewalls to crumble to the ground. | ||
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|'''Enliven''' || A song to increase one's speed of movement. || Expert || 66% || Flute || Targets ally, increases [[Dexterity]] while song is active | |'''Enliven''' || A song to increase one's speed of movement. || Expert || 66% || Flute || Targets ally, increases [[Statistics#Dexterity|Dexterity]] while song is active | ||
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| colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | | ||
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The following songs can be captured by the Geis: Revelation, Dissonance, Lullaby, Bedazzlement. | The following songs can be captured by the Geis: Revelation, Dissonance, Lullaby, Bedazzlement. | ||
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|'''Fortify''' || A song to increase one's constitution. || Fabled || 66% || Drum and mandolin || Targets ally, increases [[Constitution]] while the song is active | |'''Fortify''' || A song to increase one's constitution. || Fabled || 66% || Drum and mandolin || Targets ally, increases [[Statistics#Constitution|Constitution]] while the song is active | ||
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| colspan="6" style="display:none;" | | | colspan="6" style="display:none;" | |
Revision as of 08:44, 12 May 2013
Game Description
Music itself has long been popular among mortals, and since the Awakening, has taken on a new importance. The very ethereal tides of Magick released at that time seem to respond to certain vibrations, such as that of sound. By playing instruments and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.
Songs
This section has yet to be added.
Team Support
This section will be completed by a Bard combatant. For more information talk to a Bard in the game.
Tactical Offense
This section will be completed by a Bard combatant. For more information talk to a Bard in the game.
Performance and Illusion
This section has yet to be added.
Ability List
Thespia offers the following abilities:
Name | Description | Required Skill | Required Instrument | Effects | |
---|---|---|---|---|---|
Revelation | Force unwilling participants to see your performances. | Inept | 0% | - | Targets enemy, strips blindness or deafness defences periodically |
Mimicry | Take on the basic appearance of others. | Novice | 0% | - | Duplicates another player on WHO list |
Therapeutics | Let the peaceful tones of a mandolin cure what ails you. | Novice | 33% | Mandolin | Targets ally, periodically cures an affliction |
Dissonance | Harm your target with sonic waves of force. | Novice | 66% | Drum | Targets enemy, periodically causes damage |
Elusiveness | Move about without being followed. | Apprentice | 0% | - | Defence, prevents players using FOLLOW on you |
Feign | Create realistic illusions. | Apprentice | 33% | - | Creates an illusion seen by others in your room |
Lullaby | Slowly lull your target into sleep. | Apprentice | 66% | Mandolin | Targets enemy, periodically causes either sleep or loss of sleep defences |
Songs | The ability to find and end songs. | Capable | 0% | - | Shows remaining duration of songs on a target or in the room, and allows removal of a particular song |
Restoration | Regenerate your health through the power of music. | Capable | 33% | Panpipes | Targets ally, periodically restores some health |
Ward | Shield yourself with sonic waves. | Capable | 66% | Drum | Targets ally, reduces cutting/blunt damage taken while active |
Contortionism | Wriggle easily out of things that bind you. | Adept | 0% | - | Defence, makes WRITHE commands faster |
Flight | Soar free on the wings of your music. | Adept | 33% | Flute | Targets ally, allows them to FLY/LAND while the song lasts |
Duet | Become a one person orchestra! | Adept | 66% | - | Passive ability, allows wielding/playing of instruments without consuming equilibrium |
Disharmony | Pitch your performance in such a way to damage vibrations. | Skilled | 0% | Panpipes | Targets room, periodically destroys Mage vibrations |
Corescate | A song to increase mental activity. | Skilled | 33% | Mandolin | Targets ally, increases Intelligence while song is active |
Befuddle | Confuse your enemy, make yourself harder to hit! | Skilled | 66% | - | Defence, ? |
Juggling | Astound your friends! Dazzle your foes! | Gifted | 0% | - | Allows juggled items to be thrown with reduced balance cost |
Empower | A song to increase physical strength. | Gifted | 33% | Drum | Targets ally, increases Strength while song is active |
Requiem | Pay homage to the dead through your music. | Gifted | 66% | Panpipes | Targets ally, gives health and song duration bonus whenever they kill an NPC |
Serendipity | Play multiple instruments at once. | Expert | 0% | - | Passive ability, allows playing two instruments at once |
Circles | Specialize in the Bardic Arts. | Expert | 0% | - | Once every two Imperian years, select a passive benefit from specialisation. |
Earthquake | Cause the very ground to obey the power of music. | Expert | 33% | Drum and panpipes | Targets room, knocks players to the ground and crumbles stonewalls |
Enliven | A song to increase one's speed of movement. | Expert | 66% | Flute | Targets ally, increases Dexterity while song is active |
Bedazzlement | Bedazzle your foes with your hypnotic dance. | Virtuoso | 0% | Flute and mandolin | Targets enemy, ? |
Songbird | Summon a loyal companion to accompany you. | Virtuoso | 33% | - | Summons a pet that periodically restores health or mana to an ally |
Awakening | Stave off sleep. | Virtuoso | 66% | Drum and flute | Targets ally or room, ? |
Waymark | Step across great distances with a simple song. | Fabled | 0% | Harp | Mark up to 5 rooms to which you can then teleport |
Geis | Reuse your offensive songs. | Fabled | 33% | Flute and harp | Targets room, ? |
Fortify | A song to increase one's constitution. | Fabled | 66% | Drum and mandolin | Targets ally, increases Constitution while the song is active |
Assumption | Assume the form of anyone you study. | Mythical | 0% | - | Passive ability, ? |
Battlemarch | The adrenaline of battle prevents fear. | Mythical | 25% | Panpipes | Targets ally, ? |
Feignwalk | The master of disguise. | Mythical | 50% | - | Defence, ? |
Lamia | Force hostile creatures to defend you. | Mythical | 75% | Flute | Targets all loyal creatures attacking the bard, turns them hostile against their controllers |
CruelLament | A true manifestation of the power of music. | Transcendent | - | Harp | Targets enemy, ? |