Difference between revisions of "Predation Abilities"

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(Created page with 'Predation - Hide Syntax: HIDE EMERGE Use this skill to hide yourself from general view. 575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab pred…')
 
 
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Predation - Hide
__NOTOC__


Syntax: HIDE
These are all the abilities in the skill of [[Predation]].
        EMERGE
 
== Hide ==
 
  HIDE
  EMERGE


Use this skill to hide yourself from general view.
Use this skill to hide yourself from general view.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Subsistence
Predation - Subsistence


Syntax: SUBSISTENCE
== Subsistence ==
Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough
in the way of food to hold you over.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Evade
Predation - Evade


Syntax: EVADE <dir>
  SUBSISTENCE


Lose your foes and those following you with this ability. Movement with
Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough in the way of food to hold you over.
evade will also be undetected by most abilities that detect movement.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Secret
== Evade ==
Predation - Secret


Usage: SECRET <item> TO <player>
  EVADE <dir>
 
Lose your foes and those following you with this ability. Movement with evade will also be undetected by most abilities that detect movement.
 
== Secret ==
 
  SECRET <item> TO <player>


Drop an item into a player's inventory without them knowing.
Drop an item into a player's inventory without them knowing.
Predation - Goad


Syntax: GOAD <TARGET>
== Goad ==
Your frustrating movements will confound and anger your foe, making him
lash out indiscriminately when attacking for several seconds.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Palm
Predation - Palm


Palm
  GOAD <TARGET>


Syntax: PALM <item>
Your frustrating movements will confound and anger your foe, making him lash out indiscriminately when attacking for several seconds.
        PALM NOTHING


Whether in your inventory or on the ground, you can secretly take an item using this skill and hide  
== Palm ==
it in your palm, making it invisible to those who might check your inventory while at the same time  
 
leaving no evidence as to who manipulated the object.
  PALM <item>
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Listen
  PALM NOTHING
Predation - Listen
 
Whether in your inventory or on the ground, you can secretly take an item using this skill and hide it in your palm, making it invisible to those who might check your inventory while at the same time leaving no evidence as to who manipulated the object.
== Listen ==
 
  LISTEN <direction>


Syntax: LISTEN <direction>
Listen in on conversations in an adjacent room.
Listen in on conversations in an adjacent room.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Shadow
Predation - Shadow
== Shadow ==


Syntax: SHADOW <player>
  SHADOW <player>
From on the ground or in the trees you are able to shadow a player from an
adjacent location. This will cause you to enter their location and begin
following them.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0
Ambience
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Regeneration
Predation - Regeneration


Syntax: REGENERATION ON
From on the ground or in the trees you are able to shadow a player from an adjacent location. This will cause you to enter their location and begin following them.
        REGENERATION OFF
So great is the control you wield over your body and its internal workings that you can now will it
== Regeneration ==
to heal itself steadily and constantly, though such an effort requires mental strength.
Predation - Eavesdrop


Syntax: EAVESDROP <direction>
  REGENERATION ON/OFF
Your skills have improved to the point where you can now listen even through
So great is the control you wield over your body and its internal workings that you can now will it to heal itself steadily and constantly, though such an effort requires mental strength.
closed doors.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Await
== Eavesdrop ==
Predation - Await


Syntax: AWAIT <player>
  EAVESDROP <direction>
Once activated, this ability will allow you to stand still and wait for
another player unnoticed. When he enters the location, you will begin to follow him.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Pacing
Predation - Pacing


Syntax: PACING ON/OFF
Your skills have improved to the point where you can now listen even through closed doors.
At a constant endurance drain, you will be able to follow those while they
 
sprint away.
== Await ==
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Swinging
 
Predation - Swinging
  AWAIT <player>
 
Once activated, this ability will allow you to stand still and wait for another player unnoticed. When he enters the location, you will begin to follow him.
 
== Pacing ==
 
  PACING ON/OFF
 
At a constant endurance drain, you will be able to follow those while they sprint away.
 
== Swinging ==
 
  SWING UP
  SWING DOWN


Syntax: SWING UP, SWING DOWN
When in a forest location, you will be able to swing up into the trees.
When in a forest location, you will be able to swing up into the trees.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Scan
Predation - Scan


Syntax: SCAN
== Scan ==
While in the treetops, you can scan the ground for those who pass by underneath you.
 
Predation - Scan
  SCAN


Syntax: SCAN
While in the treetops, you can scan the ground for those who pass by underneath you.
While in the treetops, you can scan the ground for those who pass by underneath you.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Secondwind
Predation - Secondwind
== Secondwind ==


Syntax: SECONDWIND ON/OFF
  SECONDWIND ON/OFF


Your physical and mental conditioning are such that you can now awake from a sleep faster than you  
Your physical and mental conditioning are such that you can now awake from a sleep faster than you normally could;
normally could;
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Fashion
== Fashion ==
Predation - Fashion


Syntax: FASHION DARTS
  FASHION DARTS


Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts.
Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation FlingDarts
Predation - Flingdarts
== Flingdarts ==


Syntax: FLING DART AT <target> [<dir>] [<toxin>]
  FLING DART AT <target> [<dir>] [<toxin>]
        DART SELECT <toxin>
  DART SELECT <toxin>
        INS(HEATH) [amt] DART
  INS(HEATH) [amt] DART
        OUTS(HEATH) [amt] DART
  OUTS(HEATH) [amt] DART
        INSPECT DARTSHEATH
  INSPECT DARTSHEATH


A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and  
A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and delivered to your foe with a mere flick of the wrist.
delivered to your foe with a mere flick of the wrist.


You may also optionally select a specific toxin-type to throw from your dartsheath at the time that  
You may also optionally select a specific toxin-type to throw from your dartsheath at the time that you execute the fling command by appending the toxin name to the end of your command.
you execute the fling command by appending the toxin name to the end of your command.
Predation - Envenom


Syntax: ENVENOM <amount> DARTS WITH <toxin>
== Envenom ==
        DART SELECT <toxin>
        DART BACKUP <toxin>
        INSPECT DARTSHEATH


You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the
  ENVENOM <amount> DARTS WITH <toxin>
appropriate skill.
  DART SELECT <toxin>
  DART BACKUP <toxin>
  INSPECT DARTSHEATH


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0
You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the appropriate skill.
Bluish rays peak across the horizon, filling the early morning sky with their peaceful light.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Pheromones
Predation - Pheromones


Usage: BLOW DUST AT <TARGET>
== Pheromones ==


Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural
  BLOW DUST AT <TARGET>
pheromones when inhaled.


Predation - Mask
Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural pheromones when inhaled.


Syntax: SECURE MASK, REMOVE MASK
== Mask ==
Should you have a mask in your possession, you may secure it across your face to conceal your
identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you
cannot perform aggressive acts with your mask secured. Learning to change your entire appearance
makes this a much more effective skill.


While you are in an enemy city, the guards will not immediately see through your disguise unless you  
  SECURE MASK
linger too long. Should the guards recognise you as an enemy, they will attack you and continue to  
  REMOVE MASK
recognise you for some time after. They will not immediately forget you, even if they are successful  
 
in killing you.
Should you have a mask in your possession, you may secure it across your face to conceal your identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you cannot perform aggressive acts with your mask secured. Learning to change your entire appearance makes this a much more effective skill.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Accuracy
 
Predation - Accuracy
While you are in an enemy city, the guards will not immediately see through your disguise unless you linger too long. Should the guards recognise you as an enemy, they will attack you and continue to recognise you for some time after. They will not immediately forget you, even if they are successful in killing you.
 
== Accuracy ==


This is an automatic ability that will increase your chance to hit with darts.
This is an automatic ability that will increase your chance to hit with darts.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Windwalk
Predation - Windwalk


Syntax: WINDWALK ON/OFF
== Windwalk ==
 
  WINDWALK ON/OFF
 
With this in effect, you will now be able to move in and out of areas without notice.
With this in effect, you will now be able to move in and out of areas without notice.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Constitution
== Constitution ==
Predation - Constitution
 
  CONSTITUTION


Syntax: CONSTITUTION
This ability will gain you a stomach of steel.
This ability will gain you a stomach of steel.
Predation - Smokebomb


Syntax: CRAFT SMOKEBOMB
== Smokebomb ==
        THROW SMOKEBOMB AT GROUND
 
        THROW SMOKEBOMB <dir>
  CRAFT SMOKEBOMB
        EVADE <dir> WITH SMOKEBOMB
  THROW SMOKEBOMB AT GROUND
  THROW SMOKEBOMB <dir>
  EVADE <dir> WITH SMOKEBOMB


Requires: 1 iron
Requires: 1 iron


With the ability to create this small sphere, you can throw it to the ground, causing an explosion  
With the ability to create this small sphere, you can throw it to the ground, causing an explosion of smoke which will fill the room and allow you to escape easily from your enemies.
of smoke which will fill the room and allow you to escape easily from your enemies.


Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others  
Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others from following you immediately.
from following you immediately.
 
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Nightsight
== Nightsight ==
Predation - Nightsight
 
  NIGHTSIGHT


Syntax: NIGHTSIGHT
You will gain the ability to see in normal darkness.
You will gain the ability to see in normal darkness.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Clinging
Predation - Clinging


Clinging
== Clinging ==
 
  CLING <target>
  CLING <none>
 
With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing you time to latch on him and drag him back down with you.
 
== Lure ==


Syntax: CLING <target>
  LURE <player>
        CLING <none>
  LURE <mob> <direction>
With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing
you time to latch on him and drag him back down with you.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Lure
Predation - Lure


Syntax: LURE <player>
You are now able to lure your prey towards you. If used against a player, who has to be in the same room as you, this will cause the player to start following you around. If used against a mob, you need to be in an adjacent room, and luring will cause the mob to move towards you.
        LURE <mob> <direction>


You are now able to lure your prey towards you. If used against a player, who has to be in the same
This ability will not cause mobiles to leave their natural environment or area, if they have one. It will not work on any mobiles loyal to a player or to an organization.
room as you, this will cause the player to start following you around. If used against a mob, you
need to be in an adjacent room, and luring will cause the mob to move towards you.


This ability will not cause mobiles to leave their natural environment or area, if they have one. It
== Lartosis ==
will not work on any mobiles loyal to a player or to an organization.
Predation - Lartosis


Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only  
Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of its owner should enough other hostile substances be introduced into the blood system.
to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of  
its owner should enough other hostile substances be introduced into the blood system.


While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the  
While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the target is afflicted with at least more than two physical afflictions. The damage depends on how many physical afflictions the target suffers from.
target is afflicted with at least more than two physical afflictions. The damage depends on how many  
physical afflictions the target suffers from.


Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant  
Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual effect while attempting to cure blackened blood, and being afflicted with the toxin while already suffering its effects does not restore the toxin's full strength.
three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual  
effect while attempting to cure blackened blood, and being afflicted with the toxin while already  
suffering its effects does not restore the toxin's full strength.


Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or  
Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or abilities such as purge blood.
abilities such as purge blood.


Required venoms: Frog, Meadowhawk, Fire ant
Required venoms: Frog, Meadowhawk, Fire ant
Predation - Preservation


Syntax: PRESERVATION
== Preservation ==
 
  PRESERVATION


Utilizing your survival training, you may now survive in harsh environments for extended periods of  
Utilizing your survival training, you may now survive in harsh environments for extended periods of time without the threat of exposure. This ability increases your fire and cold resistance, as well as allows you to periodically cure the effects of being put on fire or frozen.
time without the threat of exposure. This ability increases your fire and cold resistance, as well  
as allows you to periodically cure the effects of being put on fire or frozen.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Refresh
== Refresh ==
Predation - Refresh


Syntax: REFRESH BODY
  REFRESH BODY


Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find  
Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find yourself low on health, refreshing yourself will replace half of your total.
yourself low on health, refreshing yourself will replace half of your total.


This ability has a moderate cooldown before it may be used again.
This ability has a moderate cooldown before it may be used again.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Mindnumb
Predation - Mindnumb


Mindnumb
== Mindnumb ==


Syntax: MINDNUMB <target>
  MINDNUMB <target>


With a swift elbow to the temple, you can give your enemy a brief episode of amnesia.
With a swift elbow to the temple, you can give your enemy a brief episode of amnesia.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Whitesight
Predation - Whitesight


Whitesight
== Whitesight ==
 
Training in the frozen north has left your senses enhanced under the pressures of survival in that desolate place, allowing you to see in even the most severe of snowstorms.
 
== Kipup ==


Training in the frozen north has left your senses enhanced under the pressures of survival in that
  KIPUP
desolate place, allowing you to see in even the most severe of snowstorms.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Kipup
Predation - Kipup


Kipup
This skill will allow you to get up from the ground, providing your legs are not damaged, at any time even if you should not have the balance to perform such a move.


Syntax: KIPUP
== Aversion ==


This skill will allow you to get up from the ground, providing your
  AVERT EYES
legs are not damaged, at any time even if you should not have the balance to perform such a move.
  AVERT OFF
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Aversion
Predation - Aversion


By averting your eyes from directly peering over the top of your mask, you will avoid seeing any magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results awaiting you in your destination.


Syntax: AVERT EYES
== Pindown ==
        AVERT OFF


By averting your eyes from directly peering over the top of your mask, you will avoid seeing any
  PINDOWN <TARGET>
magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results
awaiting you in your destination.
Predation - Pindown


Syntax: PINDOWN <TARGET>
Should you find your opponent prone, you may utilize a flipdart to nail him to the ground, effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks, but only at the beginning of a combo.


Should you find your opponent prone, you may utilize a flipdart to nail him to the ground,
== Shrugging ==
effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks,
but only at the beginning of a combo.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Shrugging
Predation - Shrugging


Syntax: SHRUG <toxin>
  SHRUG <toxin>


This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next  
This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards.
time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its  
usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards.


Changing a toxin to shrug, or picking a new one, can be done every 8 seconds.
Changing a toxin to shrug, or picking a new one, can be done every 8 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Dodging
== Dodging ==
Predation - Dodging


Dodging
  BEGIN DODGING
  CEASE DODGING


Syntax: BEGIN DODGING
Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to redirect your enemy's blows to hit another person in the room should you successfully parry the attack.
        CEASE DODGING


Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to
== Dash ==
redirect your enemy's blows to hit another person in the room should you successfully parry the
attack.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Dash
  DASH <direction>
Predation - Dash


Syntax: DASH <direction>
Sprint quickly in a particular direction.
Sprint quickly in a particular direction.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Dash
Predation - Cycle


Usage: CYCLE
== Cycle ==
 
  CYCLE


Using this technique, you will be able to fling a different colour dart each time you attack with  
Using this technique, you will be able to fling a different colour dart each time you attack with one, effectively hitting your target with a different toxin with each projectile, should your darts be properly prepared.
one, effectively hitting your target with a different toxin with each projectile, should your darts  
be properly prepared.
Predation - Decoy


Syntax: MARK <target> AS DECOY
== Decoy ==


This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing
  MARK <target> AS DECOY
and awareness abilities to react on the decoy's movements as if they were your own, while not
reacting on your own movement at all.


The effect will wear off after some time, or if the target scrubs off the scent. The ability does
This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing and awareness abilities to react on the decoy's movements as if they were your own, while not reacting on your own movement at all.
not affect close-range detection abilities, such as Alertness.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Lariat
The effect will wear off after some time, or if the target scrubs off the scent. The ability does not affect close-range detection abilities, such as Alertness.
Predation - Lariat


Lariat
== Lariat ==


Syntax: CRAFT LARIAT
  CRAFT LARIAT
        PREPARE LARIAT FOR <target>
  PREPARE LARIAT FOR <target>
        DASH <direction>
  DASH <direction>


Using a length of rope, you may now craft a lariat, which can be used to drag your target from a  
Using a length of rope, you may now craft a lariat, which can be used to drag your target from a room while you are on the move. Simply prepare your lariat once you've marked your target and dash in his direction. You will loop your lariat around your target and attempt to drag him with you to the end of your dash.
room while you are on the move. Simply prepare your lariat once you've marked your target and dash  
in his direction. You will loop your lariat around your target and attempt to drag him with you to  
the end of your dash.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Threadtrap
Predation - Threadtrap


Threadtrap
== Threadtrap ==


Syntax: LAY THREADTRAP
  LAY THREADTRAP


Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms  
Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms surrounding your current location. Should anyone on your enemy list enter any of the rooms that you have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will be ruined if you move.
surrounding your current location. Should anyone on your enemy list enter any of the rooms that you  
have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will  
be ruined if you move.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Feigning
Predation - Feigning


Feigning
== Feigning ==


Syntax: FEIGN DEATH
  FEIGN DEATH
        FEIGN DEATH ON ATTACK
  FEIGN DEATH ON ATTACK
        FEIGN OFF
  FEIGN OFF


Utilising practiced methods of internal control, you can stop your heart and breathing for a limited  
Utilising practiced methods of internal control, you can stop your heart and breathing for a limited period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to the offending party.
period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list  
attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to  
the offending party.


Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them.
Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them.


Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to  
Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing you to trick them into manipulating your corpse.
lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing  
you to trick them into manipulating your corpse.


Keep in mind that remaining in this suspended state beyond a certain point will result in actual  
Keep in mind that remaining in this suspended state beyond a certain point will result in actual death; the brain can only survive without blood or oxygen for so long.
death; the brain can only survive without blood or oxygen for so long.
Predation - Twinshot


Syntax: TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>]
== Twinshot ==
        DART SELECT <toxin>
DART BACKUP <toxin>


Using this technique, you can fling two poisoned darts at your enemy at once, though it will take
  TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>]
you longer to recover your balance than it would with only one.
  DART SELECT <toxin>
  DART BACKUP <toxin>


You may also optionally select one or two specific toxin-types to throw from your dartsheath at the
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take you longer to recover your balance than it would with only one.
time that you execute the twinshot command by appending the toxin name(s) to the end of your command.
If you only specify one toxin in this way, the backup dart is used as the other one.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Obfuscation
You may also optionally select one or two specific toxin-types to throw from your dartsheath at the time that you execute the twinshot command by appending the toxin name(s) to the end of your command. If you only specify one toxin in this way, the backup dart is used as the other one.
Predation - Obfuscation


Obfuscation
== Obfuscation ==


Syntax: OBFUSCATE
  OBFUSCATE
        OBFUSCATE OFF
  OBFUSCATE OFF


Your knowledge of the intricate chemical properties of pheromones, combined
Your knowledge of the intricate chemical properties of pheromones, combined with your skill in making your presence undetected allows you to make your presence nearly undetectable. So nondescript is your demeanor that those who attempt to sense your location from afar, whether it be through sense, psychic manipulation, or the foul taint of magick, they will instead pick up the location of somebody else. Your disguise is complete enough that any seekers will be fooled such that they do not even know that they have homed in on a different target.
with your skill in making your presence undetected allows you to make your
presence nearly undetectable. So nondescript is your demeanor that those who
attempt to sense your location from afar, whether it be through sense,
psychic manipulation, or the foul taint of magick, they will instead pick up
the location of somebody else. Your disguise is complete enough that any
seekers will be fooled such that they do not even know that they have homed in
on a different target.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Prowling
== Prowling ==
Predation - Prowling


Syntax: PROWLING ON|OFF
  PROWLING ON/OFF


This ability will allow you to walk without being attacked by any aggressive creatures of the wilds.  
This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. City guards and entities loyal to players will not be fooled, however. Any aggressive action will stop this.
City guards and entities loyal to players will not be fooled, however. Any aggressive action will  
stop this.


You must be windwalking in order to use it successfully.
You must be windwalking in order to use it successfully.


575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0ab predation Cirisosis
== Cirisosis ==
Predation - Cirisosis


This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to  
This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to be envenomed on a sitara, but only on a sitara.
be envenomed on a sitara, but only on a sitara.


It is known to interact with the various toxins already in a target's system. For this reason, it  
It is known to interact with the various toxins already in a target's system. For this reason, it has been nicknamed the "morphing toxin".
has been nicknamed the "morphing toxin".


If your target is currently afflicted with three other toxins when cirisosis is introduced into  
If your target is currently afflicted with three other toxins when cirisosis is introduced into their system, cirisosis will then morph into a random toxin that the target is not currently affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine.
their system, cirisosis will then morph into a random toxin that the target is not currently  
affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis,  
cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury,  
ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine.


Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should  
Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should your target continue to be afflicted with six or more toxins shortly after cirisosis has been introduced, the victim will go into toxic shock, and subsequently die shortly after.
your target continue to be afflicted with six or more toxins shortly after cirisosis has been  
introduced, the victim will go into toxic shock, and subsequently die shortly after.


Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant.
Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant.
Predation - Hostage


Hostage
== Hostage ==


Syntax: TAKE <target> HOSTAGE
  TAKE <target> HOSTAGE
        RELEASE HOSTAGE
  RELEASE HOSTAGE
        EXECUTE HOSTAGE
  EXECUTE HOSTAGE
        RIFLE HOSTAGE
  RIFLE HOSTAGE


Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference  
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference between life and death in a situation which threatens your own well-being. While hiding and windwalking, you may execute this measure, with the chance of taking your target at knifepoint.
between life and death in a situation which threatens your own well-being. While hiding and  
windwalking, you may execute this measure, with the chance of taking your target at knifepoint.


While you have your target held hostage, you may perform no aggressive actions, but neither may your  
While you have your target held hostage, you may perform no aggressive actions, but neither may your hostage. Should your hostage attempt to struggle against you, you will give him one warning, that being your blade at his throat. Should he persist in his struggles, you will automatically slit his throat and throw him to the ground to leave him to die.
hostage. Should your hostage attempt to struggle against you, you will give him one warning, that  
being your blade at his throat. Should he persist in his struggles, you will automatically slit his  
throat and throw him to the ground to leave him to die.


Alternatively, you may speed up the process by executing your hostage.
Alternatively, you may speed up the process by executing your hostage.


Type MORE to continue reading. (75% shown)
While you have a hostage, you may rifle through their possessions in an effort to steal a random item from them. This item will then be useful for having your wolf hunt your prey. However, while your attention is distracted, your hostage may be able to escape your grip.
575 575 | 440 480 <eb db> 0 12.83 0 Gy T: Iniar (R)a:0:L:0(L)a:0:L:0(H):0more
While you have a hostage, you may rifle through their possessions in an effort to steal a random  
item from them. This item will then be useful for having your wolf hunt your prey. However, while  
your attention is distracted, your hostage may be able to escape your grip.

Latest revision as of 08:04, 10 April 2014


These are all the abilities in the skill of Predation.

Hide

 HIDE
 EMERGE

Use this skill to hide yourself from general view.

Subsistence

 SUBSISTENCE

Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough in the way of food to hold you over.

Evade

 EVADE <dir>

Lose your foes and those following you with this ability. Movement with evade will also be undetected by most abilities that detect movement.

Secret

 SECRET <item> TO <player>

Drop an item into a player's inventory without them knowing.

Goad

 GOAD <TARGET>

Your frustrating movements will confound and anger your foe, making him lash out indiscriminately when attacking for several seconds.

Palm

 PALM <item>
 PALM NOTHING

Whether in your inventory or on the ground, you can secretly take an item using this skill and hide it in your palm, making it invisible to those who might check your inventory while at the same time leaving no evidence as to who manipulated the object.

Listen

 LISTEN <direction>

Listen in on conversations in an adjacent room.

Shadow

 SHADOW <player>

From on the ground or in the trees you are able to shadow a player from an adjacent location. This will cause you to enter their location and begin following them.

Regeneration

 REGENERATION ON/OFF

So great is the control you wield over your body and its internal workings that you can now will it to heal itself steadily and constantly, though such an effort requires mental strength.

Eavesdrop

 EAVESDROP <direction>

Your skills have improved to the point where you can now listen even through closed doors.

Await

 AWAIT <player>

Once activated, this ability will allow you to stand still and wait for another player unnoticed. When he enters the location, you will begin to follow him.

Pacing

 PACING ON/OFF

At a constant endurance drain, you will be able to follow those while they sprint away.

Swinging

 SWING UP
 SWING DOWN

When in a forest location, you will be able to swing up into the trees.

Scan

 SCAN

While in the treetops, you can scan the ground for those who pass by underneath you.

Secondwind

 SECONDWIND ON/OFF

Your physical and mental conditioning are such that you can now awake from a sleep faster than you normally could;

Fashion

 FASHION DARTS

Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts.

Flingdarts

 FLING DART AT <target> [<dir>] [<toxin>]
 DART SELECT <toxin>
 INS(HEATH) [amt] DART
 OUTS(HEATH) [amt] DART
 INSPECT DARTSHEATH

A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and delivered to your foe with a mere flick of the wrist.

You may also optionally select a specific toxin-type to throw from your dartsheath at the time that you execute the fling command by appending the toxin name to the end of your command.

Envenom

 ENVENOM <amount> DARTS WITH <toxin>
 DART SELECT <toxin>
 DART BACKUP <toxin>
 INSPECT DARTSHEATH

You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the appropriate skill.

Pheromones

 BLOW DUST AT <TARGET>

Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural pheromones when inhaled.

Mask

 SECURE MASK
 REMOVE MASK

Should you have a mask in your possession, you may secure it across your face to conceal your identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you cannot perform aggressive acts with your mask secured. Learning to change your entire appearance makes this a much more effective skill.

While you are in an enemy city, the guards will not immediately see through your disguise unless you linger too long. Should the guards recognise you as an enemy, they will attack you and continue to recognise you for some time after. They will not immediately forget you, even if they are successful in killing you.

Accuracy

This is an automatic ability that will increase your chance to hit with darts.

Windwalk

 WINDWALK ON/OFF

With this in effect, you will now be able to move in and out of areas without notice.

Constitution

 CONSTITUTION

This ability will gain you a stomach of steel.

Smokebomb

 CRAFT SMOKEBOMB
 THROW SMOKEBOMB AT GROUND
 THROW SMOKEBOMB <dir>
 EVADE <dir> WITH SMOKEBOMB

Requires: 1 iron

With the ability to create this small sphere, you can throw it to the ground, causing an explosion of smoke which will fill the room and allow you to escape easily from your enemies.

Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others from following you immediately.

Nightsight

 NIGHTSIGHT

You will gain the ability to see in normal darkness.

Clinging

 CLING <target>
 CLING <none>

With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing you time to latch on him and drag him back down with you.

Lure

 LURE <player>
 LURE <mob> <direction>

You are now able to lure your prey towards you. If used against a player, who has to be in the same room as you, this will cause the player to start following you around. If used against a mob, you need to be in an adjacent room, and luring will cause the mob to move towards you.

This ability will not cause mobiles to leave their natural environment or area, if they have one. It will not work on any mobiles loyal to a player or to an organization.

Lartosis

Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of its owner should enough other hostile substances be introduced into the blood system.

While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the target is afflicted with at least more than two physical afflictions. The damage depends on how many physical afflictions the target suffers from.

Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual effect while attempting to cure blackened blood, and being afflicted with the toxin while already suffering its effects does not restore the toxin's full strength.

Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or abilities such as purge blood.

Required venoms: Frog, Meadowhawk, Fire ant

Preservation

 PRESERVATION

Utilizing your survival training, you may now survive in harsh environments for extended periods of time without the threat of exposure. This ability increases your fire and cold resistance, as well as allows you to periodically cure the effects of being put on fire or frozen.

Refresh

 REFRESH BODY

Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find yourself low on health, refreshing yourself will replace half of your total.

This ability has a moderate cooldown before it may be used again.

Mindnumb

 MINDNUMB <target>

With a swift elbow to the temple, you can give your enemy a brief episode of amnesia.

Whitesight

Training in the frozen north has left your senses enhanced under the pressures of survival in that desolate place, allowing you to see in even the most severe of snowstorms.

Kipup

 KIPUP

This skill will allow you to get up from the ground, providing your legs are not damaged, at any time even if you should not have the balance to perform such a move.

Aversion

 AVERT EYES
 AVERT OFF

By averting your eyes from directly peering over the top of your mask, you will avoid seeing any magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results awaiting you in your destination.

Pindown

 PINDOWN <TARGET>

Should you find your opponent prone, you may utilize a flipdart to nail him to the ground, effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks, but only at the beginning of a combo.

Shrugging

 SHRUG <toxin>

This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards.

Changing a toxin to shrug, or picking a new one, can be done every 8 seconds.

Dodging

 BEGIN DODGING
 CEASE DODGING

Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to redirect your enemy's blows to hit another person in the room should you successfully parry the attack.

Dash

 DASH <direction>

Sprint quickly in a particular direction.

Cycle

 CYCLE

Using this technique, you will be able to fling a different colour dart each time you attack with one, effectively hitting your target with a different toxin with each projectile, should your darts be properly prepared.

Decoy

 MARK <target> AS DECOY

This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing and awareness abilities to react on the decoy's movements as if they were your own, while not reacting on your own movement at all.

The effect will wear off after some time, or if the target scrubs off the scent. The ability does not affect close-range detection abilities, such as Alertness.

Lariat

 CRAFT LARIAT
 PREPARE LARIAT FOR <target>
 DASH <direction>

Using a length of rope, you may now craft a lariat, which can be used to drag your target from a room while you are on the move. Simply prepare your lariat once you've marked your target and dash in his direction. You will loop your lariat around your target and attempt to drag him with you to the end of your dash.

Threadtrap

 LAY THREADTRAP

Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms surrounding your current location. Should anyone on your enemy list enter any of the rooms that you have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will be ruined if you move.

Feigning

 FEIGN DEATH
 FEIGN DEATH ON ATTACK
 FEIGN OFF

Utilising practiced methods of internal control, you can stop your heart and breathing for a limited period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to the offending party.

Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them.

Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing you to trick them into manipulating your corpse.

Keep in mind that remaining in this suspended state beyond a certain point will result in actual death; the brain can only survive without blood or oxygen for so long.

Twinshot

 TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>]
 DART SELECT <toxin>
 DART BACKUP <toxin>

Using this technique, you can fling two poisoned darts at your enemy at once, though it will take you longer to recover your balance than it would with only one.

You may also optionally select one or two specific toxin-types to throw from your dartsheath at the time that you execute the twinshot command by appending the toxin name(s) to the end of your command. If you only specify one toxin in this way, the backup dart is used as the other one.

Obfuscation

 OBFUSCATE
 OBFUSCATE OFF

Your knowledge of the intricate chemical properties of pheromones, combined with your skill in making your presence undetected allows you to make your presence nearly undetectable. So nondescript is your demeanor that those who attempt to sense your location from afar, whether it be through sense, psychic manipulation, or the foul taint of magick, they will instead pick up the location of somebody else. Your disguise is complete enough that any seekers will be fooled such that they do not even know that they have homed in on a different target.

Prowling

 PROWLING ON/OFF

This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. City guards and entities loyal to players will not be fooled, however. Any aggressive action will stop this.

You must be windwalking in order to use it successfully.

== Cirisosis ==

This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to be envenomed on a sitara, but only on a sitara.

It is known to interact with the various toxins already in a target's system. For this reason, it has been nicknamed the "morphing toxin".

If your target is currently afflicted with three other toxins when cirisosis is introduced into their system, cirisosis will then morph into a random toxin that the target is not currently affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine.

Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should your target continue to be afflicted with six or more toxins shortly after cirisosis has been introduced, the victim will go into toxic shock, and subsequently die shortly after.

Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant.

Hostage

 TAKE <target> HOSTAGE
 RELEASE HOSTAGE
 EXECUTE HOSTAGE
 RIFLE HOSTAGE

Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference between life and death in a situation which threatens your own well-being. While hiding and windwalking, you may execute this measure, with the chance of taking your target at knifepoint.

While you have your target held hostage, you may perform no aggressive actions, but neither may your hostage. Should your hostage attempt to struggle against you, you will give him one warning, that being your blade at his throat. Should he persist in his struggles, you will automatically slit his throat and throw him to the ground to leave him to die.

Alternatively, you may speed up the process by executing your hostage.

While you have a hostage, you may rifle through their possessions in an effort to steal a random item from them. This item will then be useful for having your wolf hunt your prey. However, while your attention is distracted, your hostage may be able to escape your grip.