Difference between revisions of "Predation Abilities"
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__NOTOC__ | |||
These are all the abilities in the skill of [[Predation]]. | |||
== Hide == | |||
HIDE | |||
EMERGE | |||
Use this skill to hide yourself from general view. | Use this skill to hide yourself from general view. | ||
== Subsistence == | |||
SUBSISTENCE | |||
Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough in the way of food to hold you over. | |||
== Evade == | |||
EVADE <dir> | |||
Lose your foes and those following you with this ability. Movement with evade will also be undetected by most abilities that detect movement. | |||
== Secret == | |||
SECRET <item> TO <player> | |||
Drop an item into a player's inventory without them knowing. | Drop an item into a player's inventory without them knowing. | ||
== Goad == | |||
GOAD <TARGET> | |||
Your frustrating movements will confound and anger your foe, making him lash out indiscriminately when attacking for several seconds. | |||
Whether in your inventory or on the ground, you can secretly take an item using this skill and hide | == Palm == | ||
it in your palm, making it invisible to those who might check your inventory while at the same time | |||
leaving no evidence as to who manipulated the object. | PALM <item> | ||
PALM NOTHING | |||
Whether in your inventory or on the ground, you can secretly take an item using this skill and hide it in your palm, making it invisible to those who might check your inventory while at the same time leaving no evidence as to who manipulated the object. | |||
== Listen == | |||
LISTEN <direction> | |||
Listen in on conversations in an adjacent room. | Listen in on conversations in an adjacent room. | ||
== Shadow == | |||
SHADOW <player> | |||
From on the ground or in the trees you are able to shadow a player from an adjacent location. This will cause you to enter their location and begin following them. | |||
== Regeneration == | |||
to | |||
REGENERATION ON/OFF | |||
So great is the control you wield over your body and its internal workings that you can now will it to heal itself steadily and constantly, though such an effort requires mental strength. | |||
== Eavesdrop == | |||
EAVESDROP <direction> | |||
Your skills have improved to the point where you can now listen even through closed doors. | |||
At a constant endurance drain, you will be able to follow those while they | |||
sprint away. | == Await == | ||
AWAIT <player> | |||
Once activated, this ability will allow you to stand still and wait for another player unnoticed. When he enters the location, you will begin to follow him. | |||
== Pacing == | |||
PACING ON/OFF | |||
At a constant endurance drain, you will be able to follow those while they sprint away. | |||
== Swinging == | |||
SWING UP | |||
SWING DOWN | |||
When in a forest location, you will be able to swing up into the trees. | When in a forest location, you will be able to swing up into the trees. | ||
== Scan == | |||
SCAN | |||
While in the treetops, you can scan the ground for those who pass by underneath you. | While in the treetops, you can scan the ground for those who pass by underneath you. | ||
== Secondwind == | |||
SECONDWIND ON/OFF | |||
Your physical and mental conditioning are such that you can now awake from a sleep faster than you | Your physical and mental conditioning are such that you can now awake from a sleep faster than you normally could; | ||
normally could; | |||
== Fashion == | |||
FASHION DARTS | |||
Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts. | Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts. | ||
== Flingdarts == | |||
FLING DART AT <target> [<dir>] [<toxin>] | |||
DART SELECT <toxin> | |||
INS(HEATH) [amt] DART | |||
OUTS(HEATH) [amt] DART | |||
INSPECT DARTSHEATH | |||
A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and | A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and delivered to your foe with a mere flick of the wrist. | ||
delivered to your foe with a mere flick of the wrist. | |||
You may also optionally select a specific toxin-type to throw from your dartsheath at the time that | You may also optionally select a specific toxin-type to throw from your dartsheath at the time that you execute the fling command by appending the toxin name to the end of your command. | ||
you execute the fling command by appending the toxin name to the end of your command. | |||
== Envenom == | |||
ENVENOM <amount> DARTS WITH <toxin> | |||
DART SELECT <toxin> | |||
DART BACKUP <toxin> | |||
INSPECT DARTSHEATH | |||
You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the appropriate skill. | |||
== Pheromones == | |||
BLOW DUST AT <TARGET> | |||
Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural pheromones when inhaled. | |||
== Mask == | |||
While you are in an enemy city, the guards will not immediately see through your disguise unless you | SECURE MASK | ||
linger too long. Should the guards recognise you as an enemy, they will attack you and continue to | REMOVE MASK | ||
recognise you for some time after. They will not immediately forget you, even if they are successful | |||
in killing you. | Should you have a mask in your possession, you may secure it across your face to conceal your identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you cannot perform aggressive acts with your mask secured. Learning to change your entire appearance makes this a much more effective skill. | ||
While you are in an enemy city, the guards will not immediately see through your disguise unless you linger too long. Should the guards recognise you as an enemy, they will attack you and continue to recognise you for some time after. They will not immediately forget you, even if they are successful in killing you. | |||
== Accuracy == | |||
This is an automatic ability that will increase your chance to hit with darts. | This is an automatic ability that will increase your chance to hit with darts. | ||
== Windwalk == | |||
WINDWALK ON/OFF | |||
With this in effect, you will now be able to move in and out of areas without notice. | With this in effect, you will now be able to move in and out of areas without notice. | ||
== Constitution == | |||
CONSTITUTION | |||
This ability will gain you a stomach of steel. | This ability will gain you a stomach of steel. | ||
== Smokebomb == | |||
CRAFT SMOKEBOMB | |||
THROW SMOKEBOMB AT GROUND | |||
THROW SMOKEBOMB <dir> | |||
EVADE <dir> WITH SMOKEBOMB | |||
Requires: 1 iron | Requires: 1 iron | ||
With the ability to create this small sphere, you can throw it to the ground, causing an explosion | With the ability to create this small sphere, you can throw it to the ground, causing an explosion of smoke which will fill the room and allow you to escape easily from your enemies. | ||
of smoke which will fill the room and allow you to escape easily from your enemies. | |||
Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others | Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others from following you immediately. | ||
from following you immediately. | |||
== Nightsight == | |||
NIGHTSIGHT | |||
You will gain the ability to see in normal darkness. | You will gain the ability to see in normal darkness. | ||
Clinging | == Clinging == | ||
CLING <target> | |||
CLING <none> | |||
With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing you time to latch on him and drag him back down with you. | |||
== Lure == | |||
LURE <player> | |||
LURE <mob> <direction> | |||
You are now able to lure your prey towards you. If used against a player, who has to be in the same room as you, this will cause the player to start following you around. If used against a mob, you need to be in an adjacent room, and luring will cause the mob to move towards you. | |||
This ability will not cause mobiles to leave their natural environment or area, if they have one. It will not work on any mobiles loyal to a player or to an organization. | |||
== Lartosis == | |||
Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only | Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of its owner should enough other hostile substances be introduced into the blood system. | ||
to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of | |||
its owner should enough other hostile substances be introduced into the blood system. | |||
While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the | While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the target is afflicted with at least more than two physical afflictions. The damage depends on how many physical afflictions the target suffers from. | ||
target is afflicted with at least more than two physical afflictions. The damage depends on how many | |||
physical afflictions the target suffers from. | |||
Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant | Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual effect while attempting to cure blackened blood, and being afflicted with the toxin while already suffering its effects does not restore the toxin's full strength. | ||
three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual | |||
effect while attempting to cure blackened blood, and being afflicted with the toxin while already | |||
suffering its effects does not restore the toxin's full strength. | |||
Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or | Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or abilities such as purge blood. | ||
abilities such as purge blood. | |||
Required venoms: Frog, Meadowhawk, Fire ant | Required venoms: Frog, Meadowhawk, Fire ant | ||
== Preservation == | |||
PRESERVATION | |||
Utilizing your survival training, you may now survive in harsh environments for extended periods of | Utilizing your survival training, you may now survive in harsh environments for extended periods of time without the threat of exposure. This ability increases your fire and cold resistance, as well as allows you to periodically cure the effects of being put on fire or frozen. | ||
time without the threat of exposure. This ability increases your fire and cold resistance, as well | |||
as allows you to periodically cure the effects of being put on fire or frozen. | |||
== Refresh == | |||
REFRESH BODY | |||
Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find | Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find yourself low on health, refreshing yourself will replace half of your total. | ||
yourself low on health, refreshing yourself will replace half of your total. | |||
This ability has a moderate cooldown before it may be used again. | This ability has a moderate cooldown before it may be used again. | ||
Mindnumb | == Mindnumb == | ||
MINDNUMB <target> | |||
With a swift elbow to the temple, you can give your enemy a brief episode of amnesia. | With a swift elbow to the temple, you can give your enemy a brief episode of amnesia. | ||
Whitesight | == Whitesight == | ||
Training in the frozen north has left your senses enhanced under the pressures of survival in that desolate place, allowing you to see in even the most severe of snowstorms. | |||
== Kipup == | |||
KIPUP | |||
This skill will allow you to get up from the ground, providing your legs are not damaged, at any time even if you should not have the balance to perform such a move. | |||
== Aversion == | |||
AVERT EYES | |||
AVERT OFF | |||
By averting your eyes from directly peering over the top of your mask, you will avoid seeing any magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results awaiting you in your destination. | |||
== Pindown == | |||
PINDOWN <TARGET> | |||
Should you find your opponent prone, you may utilize a flipdart to nail him to the ground, effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks, but only at the beginning of a combo. | |||
== Shrugging == | |||
SHRUG <toxin> | |||
This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next | This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards. | ||
time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its | |||
usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards. | |||
Changing a toxin to shrug, or picking a new one, can be done every 8 seconds. | Changing a toxin to shrug, or picking a new one, can be done every 8 seconds. | ||
== Dodging == | |||
BEGIN DODGING | |||
CEASE DODGING | |||
Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to redirect your enemy's blows to hit another person in the room should you successfully parry the attack. | |||
== Dash == | |||
DASH <direction> | |||
Sprint quickly in a particular direction. | Sprint quickly in a particular direction. | ||
== Cycle == | |||
CYCLE | |||
Using this technique, you will be able to fling a different colour dart each time you attack with | Using this technique, you will be able to fling a different colour dart each time you attack with one, effectively hitting your target with a different toxin with each projectile, should your darts be properly prepared. | ||
one, effectively hitting your target with a different toxin with each projectile, should your darts | |||
be properly prepared. | |||
== Decoy == | |||
MARK <target> AS DECOY | |||
This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing and awareness abilities to react on the decoy's movements as if they were your own, while not reacting on your own movement at all. | |||
The effect will wear off after some time, or if the target scrubs off the scent. The ability does not affect close-range detection abilities, such as Alertness. | |||
Lariat | == Lariat == | ||
CRAFT LARIAT | |||
PREPARE LARIAT FOR <target> | |||
DASH <direction> | |||
Using a length of rope, you may now craft a lariat, which can be used to drag your target from a | Using a length of rope, you may now craft a lariat, which can be used to drag your target from a room while you are on the move. Simply prepare your lariat once you've marked your target and dash in his direction. You will loop your lariat around your target and attempt to drag him with you to the end of your dash. | ||
room while you are on the move. Simply prepare your lariat once you've marked your target and dash | |||
in his direction. You will loop your lariat around your target and attempt to drag him with you to | |||
the end of your dash. | |||
Threadtrap | == Threadtrap == | ||
LAY THREADTRAP | |||
Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms | Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms surrounding your current location. Should anyone on your enemy list enter any of the rooms that you have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will be ruined if you move. | ||
surrounding your current location. Should anyone on your enemy list enter any of the rooms that you | |||
have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will | |||
be ruined if you move. | |||
Feigning | == Feigning == | ||
FEIGN DEATH | |||
FEIGN DEATH ON ATTACK | |||
FEIGN OFF | |||
Utilising practiced methods of internal control, you can stop your heart and breathing for a limited | Utilising practiced methods of internal control, you can stop your heart and breathing for a limited period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to the offending party. | ||
period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list | |||
attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to | |||
the offending party. | |||
Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them. | Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them. | ||
Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to | Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing you to trick them into manipulating your corpse. | ||
lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing | |||
you to trick them into manipulating your corpse. | |||
Keep in mind that remaining in this suspended state beyond a certain point will result in actual | Keep in mind that remaining in this suspended state beyond a certain point will result in actual death; the brain can only survive without blood or oxygen for so long. | ||
death; the brain can only survive without blood or oxygen for so long. | |||
== Twinshot == | |||
TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>] | |||
DART SELECT <toxin> | |||
DART BACKUP <toxin> | |||
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take you longer to recover your balance than it would with only one. | |||
You may also optionally select one or two specific toxin-types to throw from your dartsheath at the time that you execute the twinshot command by appending the toxin name(s) to the end of your command. If you only specify one toxin in this way, the backup dart is used as the other one. | |||
Obfuscation | == Obfuscation == | ||
OBFUSCATE | |||
OBFUSCATE OFF | |||
Your knowledge of the intricate chemical properties of pheromones, combined | Your knowledge of the intricate chemical properties of pheromones, combined with your skill in making your presence undetected allows you to make your presence nearly undetectable. So nondescript is your demeanor that those who attempt to sense your location from afar, whether it be through sense, psychic manipulation, or the foul taint of magick, they will instead pick up the location of somebody else. Your disguise is complete enough that any seekers will be fooled such that they do not even know that they have homed in on a different target. | ||
with your skill in making your presence undetected allows you to make your | |||
presence nearly undetectable. So nondescript is your demeanor that those who | |||
attempt to sense your location from afar, whether it be through sense, | |||
psychic manipulation, or the foul taint of magick, they will instead pick up | |||
the location of somebody else. Your disguise is complete enough that any | |||
seekers will be fooled such that they do not even know that they have homed in | |||
on a different target. | |||
== Prowling == | |||
PROWLING ON/OFF | |||
This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. | This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. City guards and entities loyal to players will not be fooled, however. Any aggressive action will stop this. | ||
City guards and entities loyal to players will not be fooled, however. Any aggressive action will | |||
stop this. | |||
You must be windwalking in order to use it successfully. | You must be windwalking in order to use it successfully. | ||
== Cirisosis == | |||
This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to | This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to be envenomed on a sitara, but only on a sitara. | ||
be envenomed on a sitara, but only on a sitara. | |||
It is known to interact with the various toxins already in a target's system. For this reason, it | It is known to interact with the various toxins already in a target's system. For this reason, it has been nicknamed the "morphing toxin". | ||
has been nicknamed the "morphing toxin". | |||
If your target is currently afflicted with three other toxins when cirisosis is introduced into | If your target is currently afflicted with three other toxins when cirisosis is introduced into their system, cirisosis will then morph into a random toxin that the target is not currently affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine. | ||
their system, cirisosis will then morph into a random toxin that the target is not currently | |||
affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, | |||
cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, | |||
ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine. | |||
Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should | Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should your target continue to be afflicted with six or more toxins shortly after cirisosis has been introduced, the victim will go into toxic shock, and subsequently die shortly after. | ||
your target continue to be afflicted with six or more toxins shortly after cirisosis has been | |||
introduced, the victim will go into toxic shock, and subsequently die shortly after. | |||
Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant. | Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant. | ||
Hostage | == Hostage == | ||
TAKE <target> HOSTAGE | |||
RELEASE HOSTAGE | |||
EXECUTE HOSTAGE | |||
RIFLE HOSTAGE | |||
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference | Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference between life and death in a situation which threatens your own well-being. While hiding and windwalking, you may execute this measure, with the chance of taking your target at knifepoint. | ||
between life and death in a situation which threatens your own well-being. While hiding and | |||
windwalking, you may execute this measure, with the chance of taking your target at knifepoint. | |||
While you have your target held hostage, you may perform no aggressive actions, but neither may your | While you have your target held hostage, you may perform no aggressive actions, but neither may your hostage. Should your hostage attempt to struggle against you, you will give him one warning, that being your blade at his throat. Should he persist in his struggles, you will automatically slit his throat and throw him to the ground to leave him to die. | ||
hostage. Should your hostage attempt to struggle against you, you will give him one warning, that | |||
being your blade at his throat. Should he persist in his struggles, you will automatically slit his | |||
throat and throw him to the ground to leave him to die. | |||
Alternatively, you may speed up the process by executing your hostage. | Alternatively, you may speed up the process by executing your hostage. | ||
While you have a hostage, you may rifle through their possessions in an effort to steal a random item from them. This item will then be useful for having your wolf hunt your prey. However, while your attention is distracted, your hostage may be able to escape your grip. | |||
While you have a hostage, you may rifle through their possessions in an effort to steal a random | |||
item from them. This item will then be useful for having your wolf hunt your prey. However, while | |||
your attention is distracted, your hostage may be able to escape your grip. |
Latest revision as of 08:04, 10 April 2014
These are all the abilities in the skill of Predation.
Hide
HIDE EMERGE
Use this skill to hide yourself from general view.
Subsistence
SUBSISTENCE
Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough in the way of food to hold you over.
Evade
EVADE <dir>
Lose your foes and those following you with this ability. Movement with evade will also be undetected by most abilities that detect movement.
Secret
SECRET <item> TO <player>
Drop an item into a player's inventory without them knowing.
Goad
GOAD <TARGET>
Your frustrating movements will confound and anger your foe, making him lash out indiscriminately when attacking for several seconds.
Palm
PALM <item> PALM NOTHING
Whether in your inventory or on the ground, you can secretly take an item using this skill and hide it in your palm, making it invisible to those who might check your inventory while at the same time leaving no evidence as to who manipulated the object.
Listen
LISTEN <direction>
Listen in on conversations in an adjacent room.
Shadow
SHADOW <player>
From on the ground or in the trees you are able to shadow a player from an adjacent location. This will cause you to enter their location and begin following them.
Regeneration
REGENERATION ON/OFF
So great is the control you wield over your body and its internal workings that you can now will it to heal itself steadily and constantly, though such an effort requires mental strength.
Eavesdrop
EAVESDROP <direction>
Your skills have improved to the point where you can now listen even through closed doors.
Await
AWAIT <player>
Once activated, this ability will allow you to stand still and wait for another player unnoticed. When he enters the location, you will begin to follow him.
Pacing
PACING ON/OFF
At a constant endurance drain, you will be able to follow those while they sprint away.
Swinging
SWING UP SWING DOWN
When in a forest location, you will be able to swing up into the trees.
Scan
SCAN
While in the treetops, you can scan the ground for those who pass by underneath you.
Secondwind
SECONDWIND ON/OFF
Your physical and mental conditioning are such that you can now awake from a sleep faster than you normally could;
Fashion
FASHION DARTS
Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts.
Flingdarts
FLING DART AT <target> [<dir>] [<toxin>] DART SELECT <toxin> INS(HEATH) [amt] DART OUTS(HEATH) [amt] DART INSPECT DARTSHEATH
A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and delivered to your foe with a mere flick of the wrist.
You may also optionally select a specific toxin-type to throw from your dartsheath at the time that you execute the fling command by appending the toxin name to the end of your command.
Envenom
ENVENOM <amount> DARTS WITH <toxin> DART SELECT <toxin> DART BACKUP <toxin> INSPECT DARTSHEATH
You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the appropriate skill.
Pheromones
BLOW DUST AT <TARGET>
Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural pheromones when inhaled.
Mask
SECURE MASK REMOVE MASK
Should you have a mask in your possession, you may secure it across your face to conceal your identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you cannot perform aggressive acts with your mask secured. Learning to change your entire appearance makes this a much more effective skill.
While you are in an enemy city, the guards will not immediately see through your disguise unless you linger too long. Should the guards recognise you as an enemy, they will attack you and continue to recognise you for some time after. They will not immediately forget you, even if they are successful in killing you.
Accuracy
This is an automatic ability that will increase your chance to hit with darts.
Windwalk
WINDWALK ON/OFF
With this in effect, you will now be able to move in and out of areas without notice.
Constitution
CONSTITUTION
This ability will gain you a stomach of steel.
Smokebomb
CRAFT SMOKEBOMB THROW SMOKEBOMB AT GROUND THROW SMOKEBOMB <dir> EVADE <dir> WITH SMOKEBOMB
Requires: 1 iron
With the ability to create this small sphere, you can throw it to the ground, causing an explosion of smoke which will fill the room and allow you to escape easily from your enemies.
Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others from following you immediately.
Nightsight
NIGHTSIGHT
You will gain the ability to see in normal darkness.
Clinging
CLING <target> CLING <none>
With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing you time to latch on him and drag him back down with you.
Lure
LURE <player> LURE <mob> <direction>
You are now able to lure your prey towards you. If used against a player, who has to be in the same room as you, this will cause the player to start following you around. If used against a mob, you need to be in an adjacent room, and luring will cause the mob to move towards you.
This ability will not cause mobiles to leave their natural environment or area, if they have one. It will not work on any mobiles loyal to a player or to an organization.
Lartosis
Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of its owner should enough other hostile substances be introduced into the blood system.
While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the target is afflicted with at least more than two physical afflictions. The damage depends on how many physical afflictions the target suffers from.
Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual effect while attempting to cure blackened blood, and being afflicted with the toxin while already suffering its effects does not restore the toxin's full strength.
Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or abilities such as purge blood.
Required venoms: Frog, Meadowhawk, Fire ant
Preservation
PRESERVATION
Utilizing your survival training, you may now survive in harsh environments for extended periods of time without the threat of exposure. This ability increases your fire and cold resistance, as well as allows you to periodically cure the effects of being put on fire or frozen.
Refresh
REFRESH BODY
Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find yourself low on health, refreshing yourself will replace half of your total.
This ability has a moderate cooldown before it may be used again.
Mindnumb
MINDNUMB <target>
With a swift elbow to the temple, you can give your enemy a brief episode of amnesia.
Whitesight
Training in the frozen north has left your senses enhanced under the pressures of survival in that desolate place, allowing you to see in even the most severe of snowstorms.
Kipup
KIPUP
This skill will allow you to get up from the ground, providing your legs are not damaged, at any time even if you should not have the balance to perform such a move.
Aversion
AVERT EYES AVERT OFF
By averting your eyes from directly peering over the top of your mask, you will avoid seeing any magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results awaiting you in your destination.
Pindown
PINDOWN <TARGET>
Should you find your opponent prone, you may utilize a flipdart to nail him to the ground, effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks, but only at the beginning of a combo.
Shrugging
SHRUG <toxin>
This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards.
Changing a toxin to shrug, or picking a new one, can be done every 8 seconds.
Dodging
BEGIN DODGING CEASE DODGING
Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to redirect your enemy's blows to hit another person in the room should you successfully parry the attack.
Dash
DASH <direction>
Sprint quickly in a particular direction.
Cycle
CYCLE
Using this technique, you will be able to fling a different colour dart each time you attack with one, effectively hitting your target with a different toxin with each projectile, should your darts be properly prepared.
Decoy
MARK <target> AS DECOY
This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing and awareness abilities to react on the decoy's movements as if they were your own, while not reacting on your own movement at all.
The effect will wear off after some time, or if the target scrubs off the scent. The ability does not affect close-range detection abilities, such as Alertness.
Lariat
CRAFT LARIAT PREPARE LARIAT FOR <target> DASH <direction>
Using a length of rope, you may now craft a lariat, which can be used to drag your target from a room while you are on the move. Simply prepare your lariat once you've marked your target and dash in his direction. You will loop your lariat around your target and attempt to drag him with you to the end of your dash.
Threadtrap
LAY THREADTRAP
Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms surrounding your current location. Should anyone on your enemy list enter any of the rooms that you have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will be ruined if you move.
Feigning
FEIGN DEATH FEIGN DEATH ON ATTACK FEIGN OFF
Utilising practiced methods of internal control, you can stop your heart and breathing for a limited period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to the offending party.
Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them.
Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing you to trick them into manipulating your corpse.
Keep in mind that remaining in this suspended state beyond a certain point will result in actual death; the brain can only survive without blood or oxygen for so long.
Twinshot
TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>] DART SELECT <toxin> DART BACKUP <toxin>
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take you longer to recover your balance than it would with only one.
You may also optionally select one or two specific toxin-types to throw from your dartsheath at the time that you execute the twinshot command by appending the toxin name(s) to the end of your command. If you only specify one toxin in this way, the backup dart is used as the other one.
Obfuscation
OBFUSCATE OBFUSCATE OFF
Your knowledge of the intricate chemical properties of pheromones, combined with your skill in making your presence undetected allows you to make your presence nearly undetectable. So nondescript is your demeanor that those who attempt to sense your location from afar, whether it be through sense, psychic manipulation, or the foul taint of magick, they will instead pick up the location of somebody else. Your disguise is complete enough that any seekers will be fooled such that they do not even know that they have homed in on a different target.
Prowling
PROWLING ON/OFF
This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. City guards and entities loyal to players will not be fooled, however. Any aggressive action will stop this.
You must be windwalking in order to use it successfully.
== Cirisosis ==
This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to be envenomed on a sitara, but only on a sitara.
It is known to interact with the various toxins already in a target's system. For this reason, it has been nicknamed the "morphing toxin".
If your target is currently afflicted with three other toxins when cirisosis is introduced into their system, cirisosis will then morph into a random toxin that the target is not currently affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine.
Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should your target continue to be afflicted with six or more toxins shortly after cirisosis has been introduced, the victim will go into toxic shock, and subsequently die shortly after.
Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant.
Hostage
TAKE <target> HOSTAGE RELEASE HOSTAGE EXECUTE HOSTAGE RIFLE HOSTAGE
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference between life and death in a situation which threatens your own well-being. While hiding and windwalking, you may execute this measure, with the chance of taking your target at knifepoint.
While you have your target held hostage, you may perform no aggressive actions, but neither may your hostage. Should your hostage attempt to struggle against you, you will give him one warning, that being your blade at his throat. Should he persist in his struggles, you will automatically slit his throat and throw him to the ground to leave him to die.
Alternatively, you may speed up the process by executing your hostage.
While you have a hostage, you may rifle through their possessions in an effort to steal a random item from them. This item will then be useful for having your wolf hunt your prey. However, while your attention is distracted, your hostage may be able to escape your grip.