Baneward Keep
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The Baneward Keep has been formed from a faction of Zealots broken off from Antioch and camped near Kinsarmar. The group felt the Antiochans were too soft, not adamant enough in their spread teachings of non-magick, and chose to go to Kinsarmar to more forcefully spread their teachings.
Notable Denizens
- Kipa, the mage
- Wylder the Excavating at A mud training pit
- Tanton the Faithful at The entrance to a large tent
- Rhoem of the Five Towers at Between the scholars' tents
- Morwid the Dirty at Inside a cluttered tent
- Belurt the Red at A community storehouse
- Linvesa the Rough at Along a rope bridge
- Yfihe the Delirious at Quiet crossroads
- Ordizi the Anxious at Upon a walkway of magnificence
- Tormenter Crykin at Around several tents
- Ambwizene, a haughty looking man at A cage filled tent
- Rhigar the keen mage at A ritualist's tent
- Advocate Mibux at A makeshift grove
- Liberator Vialdar at A simple living tent
- Sielis the eccentric wytch at Bone grinder's tent
- Union Curator Kaimtas at The Curator's command centre
- Estemia the psychotic bard at A shop of Bardic arts
- Rehuro the Treaty Keeper at A shaman's tent
- Lidata the peculiar predator at A war centre
- Lyly the Protector of Peace at An elegant room filled with riches
Fauna
- a growling black hound
- a gigantic monitor lizard
- a stern-looking zealot woman
- a scarred zealot scholar
- a trembling zealot child
- an excited little boy
- a hunched old gaffer
Flora
Geography
100% of this area is accessible as of Vita 157 AM.
This area has the following terrain types:
Items
- a simple wooden chest
- a heavy chain
- a massive fissure
- a massive iron cage
- a piece of twisted metal
- a plain grey powder
Places of Interest
Those seeking entrance to the Baneward Catacombs should talk to Linvesa.
Quests
- Blow up the entrance - ID 709
- Bring him back alive - ID 723