User:Lionas
Current Project: Afflictions list
You can send me messages to request page additions if you aren't wikisavvy, but I'm kind of faking it as I go along too.
Ongoing stuff: Cleanup pages when I feel like it
Commodity Production
I'm not sure if primary/non-primary affects the prices. Some of these were non-primary when I was filling them in, so they might not be accurate for primary commodities
Assumes tax rate of 0%, adjust your prices accordingly.
Commodity | Extremely Low | Very Low | Low | Neutral | Generous | Very Generous | Extremely Generous | -- | Refinement cost |
---|---|---|---|---|---|---|---|---|---|
Crop | 1-5 | 6-9 | 10-13 | 14-26 | 27-32 | 33-40 | 41+ | -- | 10 |
Livestock | 1-2 | 3-4 | 5-6 | 7-13 | 14-16 | 17-20 | 21+ | -- | 10 |
Ore | 1-26 | 27-44 | 45-62 | 63-117 | 118-144 | 145-180 | 181+ | -- | 80 |
Rock | 1-14 | 15-24 | 25-35 | 36-65 | 66-80 | 81-100 | 101+ | -- | 50 |
Water | 1-22 | 23-38 | 39-52 | 53-98 | 99-120 | 121-150 | 151+ | -- | 40 |
Fish | 1-2 | 3-4 | 5-6 | 7-13 | 14-16 | 17-20 | 21+ | -- | 10 |
Lumber | 1-11 | 12-19 | 20-27 | 28-52 | 53-64 | 65-80 | 81+ | -- | 30 |
Necromancy Bone information
The chart below marks how much bone you get per given corpse (by area). The long-held theory that creepers were best is not proving to be accurate in modern Imperian, so I'm making a chart, because it's what I do.
Per Garryn: The chance is exactly the same for all mobs that have the requisite weight and level. The only difference that a higher level makes is that higher-level mobiles yield more bones per corpse. Weight is not taken into account beyond ensuring a minimal one (that one being around 100 pounds).
So, the chance to get bone from a given corpse is always the same (if it can give bone at all), but the amount is variable based on its level.
Area | Mobile | Amount |
---|---|---|
Kilathu | a masked tribal warrior | 2 |
Kaulatu | a lumbering titricnor | 3 |
Caanae | a carrion creeper | 2 |
Menanon | a Tanari defender | 1 |
a Tanari warrior | 1 | |
an elderly Tanari priest | 1 | |
Merc Camp | a dark skinned Muamrite female | 1 |
a camouflaged Muamrite mercenary | 1 | |
a rough female mercenary | 1 | |
a strong Tanari guardsman | 1 | |
a muscular Tanari thug | 1 | |
Iaemoc Lake | a mature sllih | 1 |
an adolescent sllih | 1 | |
an aged sllih | 1 | |
Nagiri Caverns | a Nagiri warrior | 2 |
Kohdon Acropolis | a kohdon royal guard | 1 |
a kohdon priest | 1 | |
a Kohdon priestess | 1 | |
a kohdon warrior | 1 | |
a towering Kohdon man | 1 | |
a Kohdon woman | 1 | |
Ik'taru Expanse | an ebony, aquatic wyrm | 1 |
Strengmire | a black-eyed orc | 1 |
a large armoured orc | 1 | |
Iaat Valley | a chimeric avian | 2 |
a dire bear-like creature | 2 | |
Magglix | a crystal infused ogre | 2 |
Bodah | a skulking djimsama | 1 |
a Bodah boa | 1 |
Successful bone extraction: 3/12
Some area specific notes
Kilathu may not be worth it, since only the warriors are heavy enough.
Kaulathu may not be worth it, since only the titricnors are heavy enough, but they give the most of all so far
Nagiri Caverns may not be worth it, since only the warriors are heavy enough.