Smith

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Smith
Skill Set Smithing
Skill Level 0% Novice

Skill Description

Smithing - Smith

Smithing

Syntax: SMITH FOR <item type> [<#> <ingot type> <#> <ingot type> ...]
        SMITH
        ADD <#> <ingot type> TO FORGE
        CLEAR OFF FORGE
        QUENCH <item>
        SMITHINGORES <item type>

Examples: SMITH FOR SABRE
           - Would use the first materials found on a forge
          SMITH FOR SABRE 3 STEHL 2 VERITUM
           - Would make a sabre with 3 ingots of stehl and 2 of veritum
           - These materials will have to be in the forge

Smithing is the skill of creating a wide assortment of weapons and
armour, ranging from the chipped-obsidian throwing dagger to the
venerable longsword, to the impressive full plate armour wearable only
by the forger himself.

In order to forge something you know how to make (AB SMITHING will show
you what you can make, if you have forging), you must first find a
forge. Chances are it will not be burning, in which case you must buy
some coal (probably at one of the markets), and put it in the forge.
Then, you must FIRE FORGE to get it going. If a forge goes too long
without anyone forging in it, then it will go out.

Once you have got the forge going, you can try to forge something. Each
item requires a certain number of ingots. SMITHINGORES <item> will tell
you how many ingots you need to have in the forge in order to make that
item. Some items will also require additional commodities. For all
forging commands, you should use the exact name of the item that you see
when you type AB SMITHING.
 
Each type of ingot has specific properties. Some are stronger, but
heavier, than others. There are rumours of special ingots that have
unique properties, lending themselves to weapons and armour that have
abnormal powers.
 
Once you've established that you have the proper ingredients, you may
SMITH FOR <itemtype>. The commodities will be removed from your
inventory and put in the forge, at which point you cannot recover them.
You then simply continue to type SMITH everytime you regain balance.

After a certain number of "smithings" (which differs for every item),
you will have turned your useless mass of commodities into your desired
item. However, the weapon or piece of armour will be an inferior product
at this point.

Continuing to SMITH will randomly and slowly raise the stats of your
weapon or armour. In the case of weapons, the ones that can be raised
are speed, damage, and to-hit. In the case of armour, the stats are
protection vs. physical blunt damage and protection vs. physical cutting
damage. There is a maximum number of times you can "forge" each item,
and when this number is reached, you will be told, and any further
forgings will be useless. Note that you CAN remove the item from the
forge at anytime after it first becomes formed, but once removed, it
cannot be forged again.

Once you are finished working on an object, you will have to remove it
from the forge, and then QUENCH <item> in the bucket of water that
stands near each forge.

It should be noted that refining some weapons with repeated "smithings"
after the initial item is formed has great benefit (such as the better
weapons and armour) while the benefit gained from refining, say, a club
or dagger might not be worth it considering the time it takes. We will
leave it to you to experiment and discover what works best.
In order to see the statistics on a particular piece of weaponry or
armour, you need the WEAPONPROBE ability in the Weaponry skill (it is
quite low in it).
Summary of Smithing:
   1) Buy needed commodities for that item and make sure you have coal.
   2) Find a forge, and fire the forge, after putting the coal inside.
   3) SMITH FOR <itemtype>
   4) Continuing using SMITH until you are satisfied with the item,
      or until you are informed that the item has reached its maximum
      level of perfection.
   5) Remove the item from the forge, QUENCH <item> and brag to your
      friends about what a great craftsman you are.