Smithing (skill)

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Ability Description

9.29 SMITHING

Smithing is the skill of creating a wide assortment of weapons and armour,
ranging from the chipped-obsidian throwing dagger to the venerable longsword,
to the impressive full plate armour wearable only by the forger himself.

A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc
Onkassus, has lead to the practice of new ingots that possess interesting
potential beyond that of the smith's skill at hammering metal. With proper
knowledge, they may be mixed and smelted, creating entirely new combinations of
ingots with properties spawned from its parents. Rumour has it that the most
mighty of smiths may even affect the smelting process itself, endowing the
metal with special properties that will carry over into the item made.

Abilities in Smithing

Ability Description Ores
Smith Create weapons and armour from different ingots. --
Smelt Combine ingots to form superior forging materials. --
Club A crude bludgeoning weapon. 1
Buckler The smallest shield. 1
Dirk A weapon made for stabbing. 2
Spear The standard weapon of the footman. 4
Leatherarmour A suit of leather armour. 3
Halberd The simplest of the polearms. 5
Cavalry A small shield, but more effective than the buckler. 1
Shortsword A smaller version of the longsword. 2
Mace The Basilican maces. --
Ringmail Armour composed of overlapping rings of metal. 4
Axe The handaxe; made for throwing. 3
Bardiche Another polearm. More complicated than the halberd. 6
Dagger Sharpened throwing daggers. 1
Leathervambraces Light protection for the arms. 2
Leathergreaves Light protection for the legs. 3
Leatherhelm Light protection for the head. 2
Banded A shield of reasonable effectiveness. 2
Whip The feared weapon of those who practice sabotage. 1
Talons Steel talons to equip falcons with. 2
Repair Bring new life to damaged weapons and armour. --
Morningstar An iron ball connected to a handle by a chain. 6
Glaive The deadly weapon of the fearsome hunters of the north. 4
Scalemail Armour made of overlapping scales of metal and leather. 6
Reforge Extract some of the materials that make up a forged item. --
Warhammer A large bludgeoning weapon. 5
Sabre The curved blade of the desert. 5
Javelin Nothing hurts quite as much as being hit by a javelin. 4
Kite A large, protective shield. 5
Flail A wicked-looking variation on a morningstar. 6
Chainmail Armour made of interlocking rings of metal. 12
Trident Oftentimes the favourite weapon of gladiators. 4
Battleaxe Favoured weapon of the mountain dwarves. 7
Chainvambraces Medium protection for the arms. 3
Chaingreaves Medium protection for the legs. 4
Chainhelm Medium protection for the head. 3
Tower The largest and most cumbersome shield. 9
Splintmail Good armour made of strips of metal and leather. 18
Claymore The mighty two-handed claymore. 9
Lance Weapon of the mounted knight. 7
Joustinglance The mounted weapon of a friendly match. 1 Wood
Crystehl Use the powerful crystehl ingots. --
Platevambraces Heavy protection for the arms. 4
Plategreaves Heavy protection for the legs. 5
Platehelm Heavy protection for the head. 4
Scimitar A very effective curved sword favoured in the south. 8
Fieldplate The most common, but still very good, form of platemail. 34
Broadsword A popular variation on the longsword. 8
Longsword The standard against which all is based. 8
Fullplate The most magnificent armour. See AB SMITHING FULLPLATE. 80
Etch Etch permanent runes upon weapons and armour. --
Purify Purify weapons and armour against magick and demons. --
Soulbind Enhance armour with the essence of souls. --
Soulquench Trap the essence of souls in weapons. --
Resmith Purge the special effects from Artifact weapons. --