Giftbag Artifacts

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These are the unique artifacts that can only come from giftbags that are occasionally offered as a free gift with your credit purchases during a special monthly promotion.

A worn scratchpad


The scratchpad is used to ink tattoos on when out of combat situation. They can then be quickly applied at a later point with a very short balance cost to yourself, or someone else. - INK <tattoo> ON <scratchpad> - APPLY <tattoo> TO <bodypart|any> OF <player/me>

Tome of the Unborn


READ FROM <tome> to form a new character. This character will be the same level as the character reading the tome, up to a max of level 100. You will enter a special creation process where you will select race, statpack, starting profession and age ranging from 18 to 30. You cannot have been in combat recently and there is a 60 second channel time. The Tome can only be used once every 24 hours.

In addition to any lessons and bound credits normally learned from gaining the levels, new characters will receive 25 bound credits per tome level. This means a character created from a level 10 tome will receive and addition 250 bound credits.

Divination Crystal


This item will allow you to locate rooms you have not received credit for exploring yet. Use the command DIVINE LOCATION to locate a random room in the world that you have not located. If you are unable to find the room, you can use the command DIVINE CLEAR to reset the process and randomly begin looking for a new location.

Fishing Charm


If you have a fishing charm in your inventory you will get double the number of fish in a room.

Historical Document


This item allows you to resubmit your background to be changed.with the command COMPOSE BACKGROUND. Once complete, your new history will be submitted for review by the administration. If approved by the admin, it will replace your old one which will be removed from the game. This is a one use item.

a glass cutting tool


This single-use item will expand your glass box artifact by 25 slots with the command EXPAND <glassbox>.

Accountant's Book


This book allows a character to use banking commands from anywhere. Normal fees apply.

Personal Account Commands: - WITHDRAW <amt> FROM <city> - DEPOSIT <amt> IN <city>

Org Account Commands: - WITHDRAW <amt> FROM <city> <from org> [AS <position>] <reason> - DEPOSIT <amt> IN <city> <for org> <reason>

Beast Master's whip


If you have this whip in your inventory, all pets and mounts will act as though they are at 50% training, if their skills are lower. In addition, all of your training sessions are twice as effective.

a miniature coliseum


If you place the coliseum on the ground you can watch and bet on events from anywhere. This item will not reset to your inventory if you are online and it must be beckoned. If you are offline, it will reset to you normally.

a spirit beacon


This beacon will pull you to it on death, instead of going to the death portal. Just drop the spirit beacon on the ground and you will return here. You are the only one that can see or manipulate your spirit beacon. On death, the beacon will be returned to your inventory. Will work for 10 deaths. It will not work across the underworld and prime material plane. A beacon in the underworld will help you if you die in the underworld.

a doomworm


You can RELEASE DOOMWORM to instantly kill yourself. The worm will burrow into your brain and then explode. It will give no credit to your attackers as well as stunning and damaging everyone in the room. Can be used while prone, but not under any other normal hindering conditions. 5 uses.

a mentor's scroll


You can READ SCROLL TO <player> whose level is lower than yours and, if they ACCEPT, they will gain your unmodified base health and mana for 24 hours. Their other stats will be unchanged. Will work 5 times.

a reciprocating translocator


You may attune this translocator to a mutual ally. Afterwards, when you activate it, you will swap places with that person as long as they are on the same plane. Bypasses monolith sigils. May have undesired effects on you when you activate it (dizziness, damage, confusion). You will have to re-attune it before every use. 5 uses. Commands are: ATTUNE TRANSLOCATOR TO <player> and TRANSLOCATE TO <player>.

a plague rat


When you ACTIVATE <rat> in a room, it will cause an initial fear effect to all loyal mobs and players in the room. It will also cause fear affliction to any who enter the room and prevent summoned allies from entering the room through following. Lasts 60 mins before fading away. Does not work on guards or bosses.

a ragged coin purse


When inside a city, you may BRIBE GUARD. For 30 minutes, guards of that city will do about 75% less damage to you. Unfortunately, you will be unable to damage those guards. Has 3 uses.

a signed contract


You may PRESENT CONTRACT up to 25 times. All sentient mobiles who are shown the treaty in the room will cease being aggressive toward you and stop attacking you for a while. If you hit the mob or any of its allies, all bets are off. Does not work on city guards or boss mobs.

a crystal cylinder


When in the same room as an ally, you may SIPHON [TO|FROM] <player>. This will cause 5% of their health to siphon from them to you or visa versa. It will stop if either of you leaves the room of the other player when it ticks again. It will not be affected by movement if one player is following the other. When trying to siphon FROM another player, they must have allied you. It will transfer 5000 health before breaking.

a bag of wriggling maggots


When FLING MAGGOTS, you will strike everyone in the room, including yourself, paralyzing everyone. Does not require balance to use, but takes short equilibrium when used. There are enough maggots for 10 uses. Great party gag! Who doesn't like a face full of maggots?

a cracked bottle


When you SPILL BOTTLE, every room in your area will become flooded. Can be used five times.

a rusty syringe


INJECT SYRINGE and you take 25% more damage but also deal 25% more damage. Five uses. Lasts for 5 minutes.

a faded green capsule


EAT CAPSULE will temporarily set all your skills to Transcendent for 24 hours. Nice for trying out a new profession.

Horns:


There are 10 different kinds of horns you can get through giftbags. To find out what they are, you must purchase giftbags, or trade amongst your fellow players.

To trade a horn to someone you will need to HORN TRADE <horn#> TO <person>. Scamming people out of their horns in any way will -NOT- be tolerated.

To use the horn that you have gained you can BLOW HORN. This will periodically start summoning monsters for roughly 30 minutes. Some are rarer than others.

Be sure to keep an eye out for them! EACH HORN CAN ONLY BE USED ONCE,

Soulstones:


These special stones will give you a special, temporary buff. When you activate the buff, the soulstone is destroyed.

CRUSH <soulstone> to activate the buff.

Like many promotions items, soulstones can be traded, bought, and sold on the promotions market. Read HELP PROMOTIONS and HELP PROMOTIONS MARKET for more details!

Types of soulstones:
 an inscribed chunk of hematite
  - Gives +1 to your Strength stat.
  - Lasts for 8 hours of logged-in time.
 an inscribed quartz prism
  - Gives +1 to your Intelligence stat.
  - Lasts for 8 hours of logged-in time.
 an inscribed malachite needle
  - Gives +1 to your Dexterity stat.
  - Lasts for 8 hours of logged-in time.
 an inscribed bloodstone pebble
  - Gives +1 to your Constitution stat.
  - Lasts for 8 hours of logged-in time.
 an inscribed opal pebble
  - Gives you 10% damage resistance.
  - Lasts for 8 hours of logged-in time.
 a polished chunk of onyx
  - Gives you 5 free, instant trips out of Dis.
  - Lasts forever until you use them all up.
  - Go to the wooden landing in Dis and RESURRECT IN <ferry destination>
  - For example, RESURRECT IN KINSARMAR will instantly bring you to life near Kinsarmar.