User:Roven/Thespia

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Game Description

Music itself has long been popular among mortals, and since the Awakening, has taken on a new importance. The very ethereal tides of Magick released at that time seem to respond to certain vibrations, such as that of sound. By playing instruments and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.

Ability List

Thespia offers the following abilities:

Name Description Required Skill Required Instrument Effects
Revelation Force unwilling participants to see your performances. Inept 0% - Strips blindness or deafness periodically
Syntax: SING REVELATION <target>
The first of the songs that a Bard learns, this song, once bound to a person's being, will routinely 
attempt to strip the target of blindness or deafness.
Mimicry Take on the basic appearance of others. Novice 0% - Duplicates another player on WHO list
Syntax: MIMIC <person>
Your proficiencies at performing have allowed you the ability to mimic another person, such that 
very casual observers will see that person, instead of you.
Therapeutics Let the peaceful tones of a mandolin cure what ails you. Novice 33% Mandolin On ally, periodically cures an affliction
Syntax: SING THERAPEUTICS <person>/ME
Requires: Playing a mandolin
The first of the Thespia songs that requires the playing of an instrument, you must have a beechwood 
mandolin in order to sing it. To play an instrument, you must first be wielding the instrument, and 
then PLAY <instrument>. You may stop playing the instrument by unwielding it, or use CEASE PLAYING 
<instrument>. The Song of Therapeutics will randomly draw an affliction from the body of the person 
that the song is bound to.
Dissonance Harm your target with sonic waves of force. Novice 66% Drum On enemy, periodically causes damage
Syntax: SING DISSONANCE <player>
Requires: Playing a drum
This song, as it is based upon sonic vibrations, will not be deflected by the deafness or blindness 
of a target. It will periodically cause damage to those that it is bound to.
Elusiveness Move about without being followed. Apprentice 0% - Defence, prevents players using FOLLOW on you
Syntax: ELUSIVENESS ON/OFF
Make it impossible for others to follow you.
Feign Create realistic illusions. Apprentice 33% - Creates an illusion seen by others in your room
Syntax: FEIGN <performance>
Using your impressive acting abilities, you can act out a performance that all in the room will see.
You may put a new line in your illusion with the special character sequence "\n" (a backslash 
followed by an n).
Lullaby Slowly lull your target into sleep. Apprentice 66% Mandolin On enemy, periodically causes either sleep or loss of sleep defences
Syntax: SING LULLABY <target>
Requires: Playing a mandolin
This song will attempt to lull its target to sleep, first stripping away insomnia and quince.
Songs The ability to find and end songs. Capable 0% - Shows remaining duration of songs on a target or in the room, and allows removal of a particular song
Syntax: SONGS <player>/HERE/ME
        SONG END <song> <player>/HERE/ME
You may see what songs are affecting a person or place, as well as an estimate as to how long the 
song will last. However, keep in mind that music is an unpredictable beast at best, and one can only 
gain a rough estimate as to when the song will end. Furthermore, if you have the ability to sing a 
certain song, you may prematurely end that song.

Restoration Regenerate your health through the power of music. Ward Shield yourself with sonic waves. Contortionism Wriggle easily out of things that bind you. Flight Soar free on the wings of your music. Duet Become a one person orchestra! Disharmony Pitch your performance in such a way to damage vibrations. Corescate A song to increase mental activity. Befuddle Confuse your enemy, make yourself harder to hit! Juggling Astound your friends! Dazzle your foes! Empower A song to increase physical strength. Requiem Pay homage to the dead through your music. Serendipity Play multiple instruments at once. Circles Specialize in the Bardic Arts. Earthquake Cause the very ground to obey the power of music. Enliven A song to increase one's speed of movement. Bedazzlement Bedazzle your foes with your hypnotic dance. Songbird Summon a loyal companion to accompany you. Awakening Stave off sleep. Waymark Step across great distances with a simple song. Geis Reuse your offensive songs. Fortify A song to increase one's constitution. Assumption Assume the form of anyone you study. Battlemarch The adrenaline of battle prevents fear. Feignwalk The master of disguise. Lamia Force hostile creatures to defend you. Cruellament A true manifestation of the power of music.