User:Roven/Thespia

< User:Roven
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Game Description

Music itself has long been popular among mortals, and since the Awakening, has taken on a new importance. The very ethereal tides of Magick released at that time seem to respond to certain vibrations, such as that of sound. By playing instruments and matching the sounds made with ones voice, the ripples of magick can be redirected to cause many different effects, from travel to healing, from giving strength to calming the angry. Music indeed can soothe the savage beast, but music now may also slay it.

Ability List

Thespia offers the following abilities:

Name Description Required Skill Required Instrument Effects
Revelation Force unwilling participants to see your performances. Inept 0% - Targets enemy, strips blindness or deafness defences periodically
Syntax: SING REVELATION <target>
The first of the songs that a Bard learns, this song, once bound to a person's being, will routinely 
attempt to strip the target of blindness or deafness.
Mimicry Take on the basic appearance of others. Novice 0% - Duplicates another player on WHO list
Syntax: MIMIC <person>
Your proficiencies at performing have allowed you the ability to mimic another person, such that 
very casual observers will see that person, instead of you.
Therapeutics Let the peaceful tones of a mandolin cure what ails you. Novice 33% Mandolin Targets ally, periodically cures an affliction
Syntax: SING THERAPEUTICS <person>/ME
Requires: Playing a mandolin
The first of the Thespia songs that requires the playing of an instrument, you must have a beechwood 
mandolin in order to sing it. To play an instrument, you must first be wielding the instrument, and 
then PLAY <instrument>. You may stop playing the instrument by unwielding it, or use CEASE PLAYING 
<instrument>. The Song of Therapeutics will randomly draw an affliction from the body of the person 
that the song is bound to.
Dissonance Harm your target with sonic waves of force. Novice 66% Drum Targets enemy, periodically causes damage
Syntax: SING DISSONANCE <player>
Requires: Playing a drum
This song, as it is based upon sonic vibrations, will not be deflected by the deafness or blindness 
of a target. It will periodically cause damage to those that it is bound to.
Elusiveness Move about without being followed. Apprentice 0% - Defence, prevents players using FOLLOW on you
Syntax: ELUSIVENESS ON/OFF
Make it impossible for others to follow you.
Feign Create realistic illusions. Apprentice 33% - Creates an illusion seen by others in your room
Syntax: FEIGN <performance>
Using your impressive acting abilities, you can act out a performance that all in the room will see.
You may put a new line in your illusion with the special character sequence "\n" (a backslash 
followed by an n).
Lullaby Slowly lull your target into sleep. Apprentice 66% Mandolin Targets enemy, periodically causes either sleep or loss of sleep defences
Syntax: SING LULLABY <target>
Requires: Playing a mandolin
This song will attempt to lull its target to sleep, first stripping away insomnia and quince.
Songs The ability to find and end songs. Capable 0% - Shows remaining duration of songs on a target or in the room, and allows removal of a particular song
Syntax: SONGS <player>/HERE/ME
        SONG END <song> <player>/HERE/ME
You may see what songs are affecting a person or place, as well as an estimate as to how long the 
song will last. However, keep in mind that music is an unpredictable beast at best, and one can only 
gain a rough estimate as to when the song will end. Furthermore, if you have the ability to sing a 
certain song, you may prematurely end that song.
Restoration Regenerate your health through the power of music. Capable 33% Panpipes Targets ally, periodically restores some health
Syntax: SING RESTORATION <target>/ME
Requires: Playing a set of panpipes
The Song of Restoration will periodically restore some of the targets health.
Ward Shield yourself with sonic waves. Capable 66% Drum Targets ally, reduces cutting/blunt damage taken while active
Syntax: SING WARD <target>/ME
Requires: Playing a drum
The Song of Warding will decrease the amount of physical damage one receives.
Contortionism Wriggle easily out of things that bind you. Adept 0% - Defence, makes WRITHE commands faster
Syntax: CONTORTIONISM
You are able to manipulate your body such to the point that you can wriggle out of things that bind 
you with increased speed.
Flight Soar free on the wings of your music. Adept 33% Flute Targets ally, allows them to FLY/LAND while the song lasts
Syntax: SING FLIGHT <target>/ME
Requires: Playing a flute
The Song of Flight grants one the ability to fly for a short time.
Duet Become a one person orchestra! Adept 66% - Passive ability, allows wielding/playing of instruments without consuming equilibrium
Your skill at playing instruments has increased to the point so that you may now wield and play an 
instrument without using equilibrium.
Disharmony Pitch your performance in such a way to damage vibrations. Skilled 0% Panpipes Targets room, periodically destroys Mage vibrations
Syntax: SING DISHARMONY
Requires: Playing a set of panpipes
Unlike most songs, this song is bound to a room, rather than a person. This song will periodically 
attempt to destroy crystalline vibrations.
Corescate A song to increase mental activity. Skilled 33% Mandolin Targets ally, increases Intelligence while song is active
Syntax: SING CORESCATE <target>/ME
Requires: Playing a mandolin
The Song of Corescation will temporarily increase the intelligence of the one that it is bound to.

Befuddle Confuse your enemy, make yourself harder to hit! Juggling Astound your friends! Dazzle your foes! Empower A song to increase physical strength. Requiem Pay homage to the dead through your music. Serendipity Play multiple instruments at once. Circles Specialize in the Bardic Arts. Earthquake Cause the very ground to obey the power of music. Enliven A song to increase one's speed of movement. Bedazzlement Bedazzle your foes with your hypnotic dance. Songbird Summon a loyal companion to accompany you. Awakening Stave off sleep. Waymark Step across great distances with a simple song. Geis Reuse your offensive songs. Fortify A song to increase one's constitution. Assumption Assume the form of anyone you study. Battlemarch The adrenaline of battle prevents fear. Feignwalk The master of disguise. Lamia Force hostile creatures to defend you. Cruellament A true manifestation of the power of music.