Engineering (skill)

Revision as of 18:32, 15 November 2017 by Tonrar (talk | contribs)

The skill of Engineering is the application of science. Those who understand science are able to apply this knowledge to create items to make their lives and the lives of those around them more productive. Those who take the time to learn Engineering will be able to create a variety of items to do just that.


Lantern
Syntax:
FASHION LANTERN
LIGHT LANTERN
EXTINGUISH LANTERN
The lantern will allow you to see in the deepest, darkest places of Imperian. You must have a tinderbox in your inventory to light it.
Commodities: 2 iron, 1 glass (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Clock
Syntax:
FASHION CLOCK
SET CLOCK TIME <HH:MM> [AM or PM]
SET CLOCK <AM or PM or 24>
SET CLOCK ALARM <HH:MM> [AM or PM]
TURN CLOCK ALARM <ON or OFF>
The ability to track time is one of the most important advances of any civilization. This device will let you keep track of time in your own timezone. It can also be set to ring at certain times.
Commodities: 3 iron, 1 glass, 1 silver
Changelog:

{{{AbilityChangelog}}}


Bootspikes
Syntax:
FASHION BOOTSPIKES
ATTACH BOOTSPIKES TO <boots>
Anyone wearing boots with these handy items attached to them will be able to easily traverse any icy conditions, no matter how slippery they may be.

In addition, any person being kicked by someone wearing bootspikes will suffer additional damage and bleeding.
Commodities: 2 iron, 2 leather (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Blackpowder
Syntax:
FASHION <1-10> BLACKPOWDER
This is a powerful commodity used in many items. It can only be created by grinding equal amounts of sulphur, saltpetre and charcoal together. Be warned! This is a dangerous process. Many scientists have died when rushing their work.

Gathering the items needed to create blackpowder can be a difficult process. As such, some direction has been provided on how to acquire these products. (See AB ENGINEERING BLACKPOWDER.)

Commodities: 1 sulphur, 1 saltpetre, 1 charcoal
Changelog:

{{{AbilityChangelog}}}


GlassBubble
Syntax:
FASHION GLASSBUBBLE
WEAR GLASSBUBBLE
This large bowl shaped glass device can be placed over the head and secured around the neck. When swimming in underwater locations it can hold air for breathing. The air supply is limited and you will need to return to a source of air at some point.
Commodities: 5 glass, 3 iron, 3 leather
Changelog:

{{{AbilityChangelog}}}


Firecracker
Syntax:
FASHION FIRECRACKER
LIGHT FIRECRACKER
A fun toy, great for parties and scaring people.
Commodities: 1 blackpowder, 1 cloth
Changelog:

{{{AbilityChangelog}}}


Whetstone
Syntax:
FASHION WHETSTONE
SHARPEN <bladed weapon> WITH WHETSTONE
This stone will put a fine edge on any bladed weapon and increase its cutting damage. The blade will only keep its razor edge for a limited time before it will need to be resharpened. Those with the weaponprobe ability will be able to determine how sharp the weapon is.
Commodities: 1 stone, 1 diamond, 3 obsidian
Cooldown: 5 seconds of balance
Changelog:

{{{AbilityChangelog}}}


Pan
Syntax:
FASHION PAN
With this pan, you can create a multitude of meals that require less cooking time and actual food products, yet are still incredibly filling and rich.
Commodities: 6 iron (requires a forge)
Changelog:

{{{AbilityChangelog}}}


MusicBox
Syntax:
FASHION MUSICBOX
TURN MUSICBOX <ON or OFF>
WIND MUSICBOX
The relaxing music of this box will play if you wind it up.
Commodities: 1 glass, 1 gold, 3 iron
Cooldown: 5 seconds of balance
Changelog:

{{{AbilityChangelog}}}


SewingMachine
Syntax:
FASHION SEWINGMACHINE
Using this pedal driven machine will increase sewing efficiency, reducing the materials needed to craft a tailoring item.
Commodities: 15 iron, 2 gold, 2 silver, 5 wood
Changelog:

{{{AbilityChangelog}}}


Icebox
Syntax:
FASHION ICEBOX
Any edible items placed inside an icebox will decay much slower.
Commodities: 3 wood, 2 iron, 1 leather, 1 cloth, 1 ice (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Jigsaw
Syntax:
FASHION JIGSAW
This pedal-driven woodcrafting tool will greatly decrease woodcrafting time and increase efficiency, reducing the amount of commodities required to craft an item.
Commodities: 15 iron, 2 gold, 2 silver, 10 wood (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Fan
Syntax:
FASHION FAN
WIND FAN
TURN FAN <ON or OFF>
TURN FAN <direction> (if it is on the ground)
POINT FAN <direction> (if it is wielded)
SWITCH FAN
Using the same technology behind the clock, this steel fan can be wound up and then released. The fan will push players away who are trying to enter the room in the direction it is pointed. It will also try to pull players in from a direction if the fan is reversed.
Commodities: 10 iron, 2 wood, 1 gold, 1 silver (requires a forge)
Cooldown: 5 seconds of balance
Changelog:

{{{AbilityChangelog}}}


Chisel
Syntax:
FASHION CHISEL
With a clockwork engine, this motorized chisel greatly increases masonry efficiency, reducing the amount of commodities needed to craft an item.
Commodities: 10 iron, 2 diamond (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Recorder
Syntax:
FASHION RECORDER
ATTACH RECORDER TO MUSICBOX
TURN MUSICBOX ON RECORD
TURN MUSICBOX <ON or OFF>
Attaching a recorder to a musicbox will nullify its soothing properties. However, it will allow you record anything said in a room while it is recording. Playing the musicbox will then cause the recording to play.
Commodities: 2 iron, 2 glass, 3 bone (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Lapidary
Syntax:
FASHION LAPIDARY
This tool allows you to cut gemstones into different sizes, thereby decreasing the amount of gemstones needed for a particular piece of jewelry.
Commodities: 10 iron, 10 wood, 2 gold, 2 silver, 1 diamond
Changelog:

{{{AbilityChangelog}}}


Hammer
Syntax:
FASHION HAMMER
The tool of a master metalworker, the clockwork hammer will vastly decrease the time it takes to shape and work metal, and increases efficiency, reducing the number of commodities required to craft an item.
Commodities: 2 wood, 4 iron
Changelog:

{{{AbilityChangelog}}}


Ballista
Syntax:
FASHION BALLISTA
MAN <ballista>
MAN NOTHING
LOAD <ballista>
FIRE <ballista> <direction>
PUSH <ballista> <direction>
DISASSEMBLE <ballista>
REASSEMBLE <ballista>
ORDER <guard> MAN <ballista> (city officials only)
ORDER <guard> MAN NOTHING (city officials only)
The ballista is similar to a giant crossbow, firing a huge stone ball or shot. It will strike a random enemy in the direction that it is fired.

The initial building of the ballista is a long process, taking 15 minutes total. They can be easily be pushed from room to room, but take 10 minutes to disassemble or reassemble.

Guards can be ordered to man these devices and they will fire them at city or council enemies. You must keep them constantly supplied with a shot, which is done by simply giving the ammunition to the guard manning the siege weapon.

In addition, guards can reassemble siege weapons if you give it to them. They will instantly man the weapon once it is done.

You must be manning a weapon to fire or push it, but you do not need to be manning it to load. Thus, with some proper timing, two people can fire a weapon at greater speeds. Players can also assist guards by loading weapons.

Commodities: 10 stehl, 50 wood, 10 iron, 10 leather, 40 rope
Changelog:

{{{AbilityChangelog}}}


Shot
Syntax:
FASHION <1-10> SHOT
The ammunition for ballistas. Each commodity spent will create 10 shots.
Commodities: 1 stone per shot
Changelog:

{{{AbilityChangelog}}}


Bomb
Syntax:
FASHION BOMB
LIGHT BOMB
By filling a small iron ball with gunpowder and affixing a fuse to the top, you can make highly dangerous explosives. The fuse process has yet to be perfected, however, causing some to burn faster than others. It is unwise to hold a bomb or be in the room with one when it goes off.
Commodities: 2 iron, 2 blackpowder (requires a forge)
Changelog:

{{{AbilityChangelog}}}


Repair
Syntax:
REPAIR GATES <direction>
INSPECT GATES <direction>
REPAIR <siege weapon>
City gates will take a beating during war. As such, one must be able to quickly repair them. Different gates will have different commodity requirements for repair. Most gates will only need wood or stone for a single repair, but many repairs will be necessary to fix badly damaged gates.

In addition, you may repair damaged siege weapons which have been battered by the enemy.

Changelog:

{{{AbilityChangelog}}}


Spyglass
Syntax:
FASHION SPYGLASS
PEER IN SPYGLASS
An extraordinary item that will allow you to see great distances. Using it in an outdoors locations will allow you to see anyone in the same area as you.
Commodities: 2 iron, 1 gold, 1 glass
Changelog:

{{{AbilityChangelog}}}


NetThrower
Syntax:
TRANSMUTE <0-100>
TRANSMUTE TO <percentage/MAX>
This will instantly turn the specified amount of mana into health. You can specify the amount of mana to use, or the health % that you want to get to.
Changelog:

{{{AbilityChangelog}}}


Net
Syntax:
NUMB
With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
Changelog:

{{{AbilityChangelog}}}


Charger
Syntax:
KAI TRANCE
BREAK TRANCE
This is the basis for the most powerful Kaido abilities. It is the ability which allows you to gather Kai energy to use in later abilities.

While you are in the trance, you will lose some mana, but periodically gain kai energy, for use in several Kaido abilities.

You generate 10 kai every 5 seconds in this trance.
Changelog:

{{{AbilityChangelog}}}


Flintlock
Syntax:
KAI CHOKE <target>
By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area.

While one monk may repeatedly choke a single target effectively, multiple monks choking the same target will find that their efforts are weakened.
Resource: 10 kai
Changelog:

{{{AbilityChangelog}}}


GunShot
Syntax:
KAI CRIPPLE <target>
By sending out a crushing whip of Kai, you can crush the limbs of your target.
Resource: 41 kai
Changelog:

{{{AbilityChangelog}}}


Earhorn
Syntax:
KAI HEAL
Although this may only be performed at yourself, it is a very powerful healing ability.
Resource: 40 kai
Changelog:

{{{AbilityChangelog}}}


BoltThrower
Syntax:
KAI STRIKE <target> LEFT/RIGHT LEG/ARM
Similar to Kai Cripple, this attack will focus your Kai energy into a single limb of your opponent, damaging it immensely.
Resource:30 kai
Changelog:

{{{AbilityChangelog}}}


Bolt
Syntax:
KAI BANISH <target>
An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports them temporarily to an area between time.
Resource: 51 kai
Changelog:

{{{AbilityChangelog}}}


Ram
Syntax:
KAI BOOST
As you become more efficient in the art of handling Kai, you gain the ability to double the amount of Kai energy you get. You receive 20 kai per tick.
Resource: 11 kai
Changelog:

{{{AbilityChangelog}}}


TimeBomb
Syntax:
KAI ENFEEBLE <target>
This ability will throw a massive shockwave of kai energy at your opponent, removing 20% of their current health and mana.

This ability does not take balance or equilibrium, but can only be used every 6 seconds.
Resource: 41 kai
Changelog:

{{{AbilityChangelog}}}


Catapult
Syntax:
KAI IMMOLATE
This skill will greatly increase the skin temperature of your foe, making it impossible for translucent shields to form around them, as well as preventing the tree tattoos from working.

It wears off after a small amount of time.
Resource: 40 kai
Changelog:

{{{AbilityChangelog}}}


SappingCharge
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


TuningFork
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


Tripwire
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


ChargeBomb
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


Blunderbuss
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


Trebuchet
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


CannonBall
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}


Cannon
Syntax:
KAI DELIVERANCE
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy.
Resource: 81 kai
Changelog:

{{{AbilityChangelog}}}