Wardance (skill)
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Abilities in Wardance
Ability | Description |
Handspring | Spring into the room, striking your foe. |
Breakfall | Learn to fall properly. |
WarPaint | The sign of the true wardancer. |
* Kickflip | Flip forward, kicking your foe. |
Flexibility | Escape that which binds you. |
Streamers | Beautiful, yet deadly. |
Cartwheel | Kick your opponent while passing through. |
FrontFlip | Evade your foes, despite your afflictions. |
* Spurn | A healing dance of the desert warrior. |
Backflip | Escape the traps of the enemy. |
Block | Nay let them escape. |
Garde | Be aware of movement about you. |
Bind | Tie them to the ground. |
Relax | It is all in your mind. |
BackHandSpring | Hit them while fleeing the room. |
Sandburrow | Burrow into the shifting desert sands. |
HighJump | Leap into the trees. |
* Dive | Death from above. |
Balancing | Stay on your feet. |
Escape | Escape those whom threaten you. |
* Bemuse | An erratic dance to confuse your foes. |
WarChant | Increase the morale of your allies. |
WarMask | The mark of the Master Wardancer. |
* SplitLeap | Strike your foe in the head. |
BlindFighting | Fight while blind. |
* Elusion | The fluid, weaving dance of the warrior. |
Mirage | Escape into the desert sun. |
* SuicideDrop | Bad for you, worse for them. |
KipUp | Instantly regain your feet. |
* ForwardRoll | Bring them down to your level. |
Doubledance | Combine elements of multiple dances into one. |
KipKick | Strike them while regaining your feet. |
Transfix | Confound your foe with your grace. |
DoubleTime | Speed kills, as do you. |
[*] indicates an ability that may be combined with others. |