| Ability
|
Description
|
| Handspring
|
Spring into the room, striking your foe.
|
| Breakfall
|
Learn to fall properly.
|
| WarPaint
|
The sign of the true wardancer.
|
| * Kickflip
|
Flip forward, kicking your foe.
|
| Flexibility
|
Escape that which binds you.
|
| Streamers
|
Beautiful, yet deadly.
|
| Cartwheel
|
Kick your opponent while passing through.
|
| FrontFlip
|
Evade your foes, despite your afflictions.
|
| * Spurn
|
A healing dance of the desert warrior.
|
| Backflip
|
Escape the traps of the enemy.
|
| Block
|
Nay let them escape.
|
| Garde
|
Be aware of movement about you.
|
| Bind
|
Tie them to the ground.
|
| Relax
|
It is all in your mind.
|
| BackHandSpring
|
Hit them while fleeing the room.
|
| Sandburrow
|
Burrow into the shifting desert sands.
|
| HighJump
|
Leap into the trees.
|
| * Dive
|
Death from above.
|
| Balancing
|
Stay on your feet.
|
| Escape
|
Escape those whom threaten you.
|
| * Bemuse
|
An erratic dance to confuse your foes.
|
| WarChant
|
Increase the morale of your allies.
|
| WarMask
|
The mark of the Master Wardancer.
|
| * SplitLeap
|
Strike your foe in the head.
|
| BlindFighting
|
Fight while blind.
|
| * Elusion
|
The fluid, weaving dance of the warrior.
|
| Mirage
|
Escape into the desert sun.
|
| * SuicideDrop
|
Bad for you, worse for them.
|
| KipUp
|
Instantly regain your feet.
|
| * ForwardRoll
|
Bring them down to your level.
|
| Doubledance
|
Combine elements of multiple dances into one.
|
| KipKick
|
Strike them while regaining your feet.
|
| Transfix
|
Confound your foe with your grace.
|
| DoubleTime
|
Speed kills, as do you.
|
| [*] indicates an ability that may be combined with others.
|