Alchemy
Alchemy is the skill of either enchanting pre-existing items with magickal powers, or creating magickal items. Doing either an enchantment or a creation involves three things:
1) The presence of two silver cauldrons. 2) Some commodities. 3) Performing a sequence of ritualistic actions.
Each ability help file for enchantment will show you the syntax for creating and using that item, what commodities are required, and what actions you need to perform.
How to
Once you have obtained the necessary commodities, put them in one of the cauldrons. If you are enchanting an item (as opposed to creating), then put the item to be enchanted into the other cauldron.
After doing this, you will need to do either:
- BEGIN CREATION OF <whatever>
- or
- BEGIN ENCHANTMENT OF <whatever> WITH <enchantment>
The exact syntaxes for each one are in the ab help files.
After this, you simply have to perform the relevant actions in the proper order. Once you've done this, merely type END RITUAL. If you've performed everything properly, you will succeed. If not, you will fail, destroying your commodities and item (if enchanting as opposed to creating) in the process.
In the ab file, you will see an "actions" field. These are the actions you must perform for each item.
The actions are as follow:
1) RING BELL 2) CHANT <phrase> (different phrase for different products) 3) BANG DRUM 4) SPIN AROUND THRICE 5) LIGHT CANDLE 6) CLAP HANDS 7) BURN THE POLYGON 8) POINT SWORD 9) BURN INCENSE 10) PLAY HORN 11) STRUM LUTE 12) FLIPCOIN 13) ROLL DICE 14) WAVE ARMS 15) CRUSH QUINCE 16) WAVE FEATHER 17) SQUARE THE CIRCLE
Key: 10x12,9,3x7
do #12 (flipcoin) 10 times do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.
Skill List
Name | Rank | Percent | Description |
---|---|---|---|
Worrystone | Inept | 0 | An unpredictable magical item. |
Firelash | Novice | 0 | A lash of burning fire. |
Hearing | Apprentice | 0 | Hear while otherwise deaf. |
Fist | Capable | 0 | The fist sigil. |
Cold | Capable | 40 | Enchant rings with the power to resist cold. |
Waterwalking | Capable | 60 | Enchant shoes with the power to walk on water. |
Flame | Adept | 0 | The flame sigil. |
Beads | Adept | 25 | Coat yourself in an elemental essence. |
Electric | Adept | 50 | Enchant rings with electric resistance. |
Firewall | Adept | 75 | Create a wall of fire. |
Brooch | Skilled | 0 | Create a brooch of Thanatos. |
Enchantprobe | Skilled | 20 | See what enchantments are on an item. |
Key | Skilled | 40 | The key sigil. |
Eye | Skilled | 60 | A sigil dealing with souls and other dimensions. |
Chimes | Skilled | 80 | Announce your arrival. |
Augment | Gifted | 0 | Increase the power of weapons and armour. |
Meteor | Gifted | 16 | Turn arrows into flaming meteors. |
Magick | Gifted | 33 | Enchant rings with magick resistance. |
Knife | Gifted | 50 | The knife sigil. |
Comprehension | Gifted | 66 | Understand all mortal languages for a time. |
Magicklist | Gifted | 75 | Check the status of your magickal items. |
Icewall | Expert | 0 | Create a blocking wall of ice. |
Mushroom | Expert | 25 | The mushroom sigil. |
Whirlwind | Expert | 50 | The roaring whirlwind of the storm. |
Robes | Expert | 75 | A set of element infused robes. |
Concealment | Virtuoso | 0 | The obfuscating orb of concealment. |
Fire | Virtuoso | 22 | Enchant rings with fire resistance. |
Bauble | Virtuoso | 44 | A magically scented bauble to attract falcons. |
Monolith | Virtuoso | 72 | The monolith sigil. |
Dreamcatcher | Fabled | 0 | Increase regeneration while sleeping. |
Negation | Fabled | 22 | The powerful gem of negation. |
Cube | Fabled | 45 | The vibration-dampening cube sigil. |
Pestilence | Fabled | 72 | Create a ring of pestilence. |
Stasis | Mythical | 0 | Items in the bag of stasis decay more slowly. |
Lattice | Mythical | 25 | Stabilise the flows of magick you control. |
Orb | Mythical | 50 | The demon destroying orb sigil. |
Trinket | Mythical | 75 | Conceal the details of your status from others. |
Purity | Transcendent | 0 | Create a necklace of purity. |