Fayth (skill)

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The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.

Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.

Unless there is a help file on an ability (which there are for all the mace-related abilities), the syntax to use an ability is SERAPH <ability name>.

Skill Table

Name Rank Percent Description
Summon Summon your seraph to your side.
Touch Assess the power of your seraph.
Mace Summon a spiritual mace to aid you.
Shine Cause your Seraphic guardian to radiate light.
Call Call your mace to you when you have lost it.
Sear Order your seraph to sear an unlucky player.
Aura Your seraph will shield you with an aura of protection.
Panic Get the seraph to cause terror in a chosen victim.
Fortify Boost your seraph's power with your own health.
Watch Have your seraph keep watch on your enemies.
Smash Deal a crushing blow to one of your opponent's arms.
Rest Causes your seraph to conserve her power.
Drain Gain health from your seraph.
Heresy Summon rage at the heretics and hunt them with fervour.
Raze Burn away the aura of rebounding.
Seek Have your seraph report on another person.
Mindread Your seraph reports to you on local conversations.
Beckon Draws in people from adjacent locations.
Judgement Pass a sentence of death upon the evil.
Strip Order your seraph to strip a defence from a heretic.
Ripples Your seraph watches for demonic ripples.
Ward Cause fear in most demonic entities.
Banding Bind a weapon to its owner.
Chasten Deal a mind-numbing blow to an enemy.
Presences Searches out all in the local area.
Trace Have your seraph report on someone's movement.
Sanctify Fortify your rites against foul magicks.
Sap Order your seraph to sap the mental strength of an enemy.
Care Ask your seraph to cure ailments.
Deflection Make your Seraphic guardian invincible.
Spiritwrack Your angel will torture the spirit of your enemies.
Refuge Have your seraph transport you to a place of safety.
Empathy Have your seraph heal you regularly.
Power Increase your seraphs power through use of mana.
Sacrifice Full restoration of your seraph at great cost to self.
Absolve Command your angel to tear the soul from your enemy.