Hunting (skill)

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Hunting

Hunting is a skill composed of four types of abilities:

Setting traps
Summoning animal guardians
Weapon abilities
Survival abilities

Traps

- Each trap is constructed of commodities. When laying a trap, you must have
  the required commodities (listed in the AB HELP files) in your inventory.
- Traps get laid in directions. The general syntax is LAY <trap> <direction>.
- Traps are set off _only_ by those on your enemies list. They will be set
  off when someone either enters or leaves the room by the direction you
  specified.
- Some traps will stop movement when sprung. For instance, if you are leaving
  a room with a snare trap in it set to the direction you are leaving, you
  will set off the snare before you leave the room, and it will prevent you
  from moving.


Animal Guardians

- The animals you summon may be ordered about with the commands in
  HELP MOBILES.
- If you leave Imperian and do not come back quickly, they will disappear back
  into the forest.
- You may call your summoned animals to you with CALL ANIMALS.
- You can dismiss you animals with DISMISS <animal>.

Weapon Abilities

- When you gain the skill of hunting, you are given the axe proficiency and
  given the choice between the spear and trident proficiency. Spear and
  trident are exactly the same for the purposes of Hunting, so choose
  whichever you prefer. CHOOSE SPEAR or CHOOSE TRIDENT. The choice is
  irreversible.

Survival Abilities

- These abilities assist you in surviving out on your own.


Skill Table

Name Rank Percent Description
Hide Conceal yourself in the shadows.
Swinging Swing up into the trees to evade the enemy.
Traps The ability to search for traps in your location.
Dart A trap that shoots out a poisoned dart at its victim.
Affinity Create an affinity with the natural world.
Fox Summon a lithe vixen to attack your enemies.
Coyote Summon a cunning coyote to attack your enemies.
Ocelot Summon a striped ocelot to attack your enemies.
Barkskin Make your skin tough like bark.
Trip Knock an unruly foe to the ground.
Snare Trap your enemies like the stupid beasts they are.
Lemming Summon a suspiciously helpful lemming to your aid.
Ferret Summon a helpful ferret to your side.
Tamarin Summon a helpful tamarin to your side.
Returning The ability to throw an axe such that it will return.
Firstaid Use your knowledge of healing to reduce bleeding.
Disarm Attempt to disarm a trap.
Noose A trap to strangle your enemies.
Bowmanship Use of the valued projectile weapon.
Raven Call a raven to aid you in combat.
Hawk Call a red-tailed hawk to aid you in combat.
Bat Call a black bat to aid you in combat.
Wind Further increase your accuracy through wind compensation.
Catapult A trap that will throw your enemies out of the room.
Aiming Increase your accuracy in shooting.
Campfire Build a campfire to soothe the body and soul.
Badger Call for the aid of a very grumpy badger.
Antelope Call for the aid of a pronghorn antelope.
Anteater Call for the aid of a bristly anteater.
Clothesline A trap that will rip open the jugular of a victim.
Alarm Put an alarm on a trap.
Grab Use an axe to pull someone in from a nearby room.
Impale Impale attackers on a spear or trident.
Dustbomb Numb the senses of this trap's victims.
Butterfly Summon a butterfly to assist you in combat.
Sparrow Summon a small sparrow to assist you in combat.
Eagle Summon a sleek eagle to assist you in combat.
Horseshoe A trap that stuns its victims with a blow to the head.
Thornspray Attack your enemies with a flurry of flying thorns.
Conceal Conceal the nature of a trap's effect.
Spinning Set up a defensive shield with a spear or trident.
Wolf Call the mighty grey wolf to your side.
Cheetah Call the swift cheetah to your side.
Panther Call the sleek black panther to your side.
Darts A trap to quickly overload an enemy with poisons.
Evolution Develop an extended affinity with the land.