Difference between revisions of "Weapons"

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(Created page with 'Weapons in Imperian may be crucially important or not-so-important, depending on your class. For instance, those of the monk class fight primarily with their hands and the power …')
 
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Weapons in Imperian may be crucially important or not-so-important, depending
Weapons in Imperian may be crucially important or not-so-important, depending on your class. For instance, those of the [[Monk|monk]] class fight primarily with their hands and the power of their minds, and a weapon in their hands only inhibits the power of their martial arts skills. A [[Templar|templar]], on the other hand, depends on his trusty longswords, and to be without them is to be rendered significantly less powerful. Having said this, all classes may benefit from occasional use of a weapon.
on your class. For instance, those of the monk class fight primarily with their
hands and the power of their minds, and a weapon in their hands only inhibits
the power of their martial arts skills. A Justicar, on the other hand, depends
on his trusty longswords, and to be without them is to be rendered
significantly less powerful. Having said this, all classes may benefit from
occasional use of a weapon.


What follows is a discussion of weapons in Imperian, and how they work.
What follows is a discussion of weapons in [[Imperian]], and how they work.


Using Weapons
==Using Weapons==
-------------


Using a weapon in a basic fashion is easy. Simply PROBE the weapon to get a
Using a weapon in a basic fashion is easy. Simply PROBE the weapon to get a list of commands that may be used with it, wield it, and then use one of the weapon's commands. For instance, if it is a sword, JAB  will work.
list of commands that may be used with it, wield it, and then use one of the
weapon's commands. For instance, if it is a sword, JAB  will work.


In order to wield a weapon, simply type WIELD . If you want to wield
To wield/unwield your weapons, use the following:
Type MORE to continue reading. (24% shown)
* '''WIELD <weapon>'''
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* '''WIELD LEFT/RIGHT <weapon>'''
Mass down.
* '''UNWIELD <weapon>'''
def- density.
* '''UNWIELD LEFT/RIGHT''' - will unwield anything you hold in your left or right hand, and unwield a double-handed item.
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Autocuring: apply mass
Applied mass.
Mass up.
def+ density.
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[EDEN] Rebounding going up on Sarrius
If you are wearing a sheath or a scabbard, you can quickly sheath the weapon using '''SHEATH <weapon> [LEFT/RIGHT] [scabbard]'''. The left/right and the scabbard are not required, but will allow you to specify which wielded weapon to sheath and which sheath you want it placed in. Only edge weapons can be sheathed.
it in a specific hand, do WIELD RIGHT/LEFT . UNWIELD  will
unwield it.


If you are wearing a sheath or a scabbard, you can quickly sheath the weapon
To draw a weapon from a sheath, use '''DRAW <weapon>'''.
using SHEATH  [LEFT|RIGHT] []. The left/right and the
scabbard are not required, but will allow you to specify which wielded weapon
to sheath and which sheath you want it placed in. Only edge weapons can be
sheathed.


To draw a weapon from a sheath, use DRAW .
==Weapon Statistics==


Weapon Statistics
All non-missile weapons in Imperian possess three common factors that distinguish how well they work in combat. These are DAMAGE, SPEED, and TO-HIT. Bows are covered in the individual class-specific ability help files.
-----------------


All non-missile weapons in Imperian possess three common factors that
The higher the damage number, the more damage you will do. The higher the speed number, the faster you will be at using the weapon, and the higher the to-hit number, the more easily you will hit your opponents.
distinguish
how well they work in combat. These are DAMAGE, SPEED, and TO-HIT. Bows are
covered in the individual class-specific ability help files.


The higher the damage number, the more damage you will do. The higher the
You may discover the statistics of a weapon once you have gained the '''WEAPONPROBE''' ability in [[Weaponry]]. This ability is fairly low in the skill, so if you intend to use weapons, it may be worth getting this ability as soon as possible.
Type MORE to continue reading. (44% shown)
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Salve balance.
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speed number, the faster you will be at using the weapon, and the higher the
to-hit number, the more easily you will hit your opponents.


You may discover the statistics of a weapon once you have gained the
Now, these are not the only factors that affect how effective you are with a weapon. The other factors are covered in the HELP WEAPONRY file.
WEAPONPROBE ability in Weaponry. This ability is fairly low in the skill, so
if you intend to use weapons, it may be worth getting this ability as soon as
possible.


Now, these are not the only factors that affect how effective you are with a
weapon. The other factors are covered in the HELP WEAPONRY file.


Weapon Types
==Weapon Types==
------------


Below is a list of some of Imperian's weapons (all do cutting physical damage
Below is a list of some of Imperian's weapons (all do cutting physical damage
unless otherwise specified):
unless otherwise specified):


Longsword    : The standard sword against which all else is measured.
*Longsword    : The standard sword against which all else is measured.
Broadsword  : Cousin to the longsword. Some prefer it, some do not.
*Broadsword  : Cousin to the longsword. Some prefer it, some do not.
Shortsword  : A smaller, quicker version of the large swords.
*Shortsword  : A smaller, quicker version of the large swords.
Type MORE to continue reading. (67% shown)
*Scimitar    : A curving sword favoured by those in the east.
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*Claymore    : A long, straight, two-handed sword.
Scimitar    : A curving sword favoured by those in the east.
*Sabre        : More accurate, but less damage than a longsword.
Claymore    : A long, straight, two-handed sword.
*Battleaxe    : A one-handed battleaxe.
Sabre        : More accurate, but less damage than a longsword.
*Handaxe      : A weapon designed to be thrown.
Battleaxe    : A one-handed battleaxe.
*Club        : The weapon of the very poor.  (blunt physical damage)
Handaxe      : A weapon designed to be thrown.
*Dagger      : A throwing weapon.
Club        : The weapon of the very poor.  (blunt physical damage)
*Dirk        : A long dagger used to stab with. Fairly fast.
Dagger      : A throwing weapon.
*Flail        : Similar stats to a longsword. (blunt physical damage)
Dirk        : A long dagger used to stab with. Fairly fast.
*Mace        : Much like a flail. (blunt physical damage)
Flail        : Similar stats to a longsword. (blunt physical damage)
*Javelin      : The strongest of the thrown weapons, it is quite slow. (Two-handed)
Mace        : Much like a flail. (blunt physical damage)
*Glaive:      : Similar to a javelin, the preferred weapon of the Wardens.
Javelin      : The strongest of the thrown weapons, it is quite slow. (2h)
*Halberd      : A two-handed polearm with high damage.
Glaive:      : Similar to a javelin, the preferred weapon of the Wardens.
*Morning Star : Slightly slower than a flail or mace, but with more damage. (blunt physical damage)
Halberd      : A two-handed polearm with high damage.
*Spear        : A cheap but effective two-handed weapon.
Morning Star : Slightly slower than a flail or mace, but with more damage.
*Warhammer    : A massive two-handed hammer. Slow but with good damage. (blunt physical damage)
              (blunt physical damage)
*Trident      : Faster than a longsword, with slightly less damage.
Spear        : A cheap but effective two-handed weapon.
*Whip        : A stylish weapon that is fairly quick.
Warhammer    : A massive two-handed hammer. Slow but with good damage.
*Bardiche    : A polearm, similar to the halberd.
              (blunt physical damage)
Trident      : Faster than a longsword, with slightly less damage.
Whip        : A stylish weapon that is fairly quick.
Type MORE to continue reading. (97% shown)
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Bardiche    : A polearm, similar to the halberd.


See also: HELP WEAPONRY, HELP THROWING
==See Also==
*[[Weaponry]]
*[[Missiles]]
*[[Smithing]]
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