Difference between revisions of "Torment Abilities"

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(Created page with 'Torment - Transmute Syntax: TORMENT <flail> WITH TRANSMUTATION This ability allows you to transmute a regular flail into a wooden one, which is necessary for all other Torment …')
 
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Torment - Transmute


Syntax: TORMENT <flail> WITH TRANSMUTATION
== Transmute ==
 
  TORMENT <flail> WITH TRANSMUTATION


This ability allows you to transmute a regular flail into a wooden one, which is necessary for all other Torment abilities.
This ability allows you to transmute a regular flail into a wooden one, which is necessary for all other Torment abilities.


Torment - Ravage
== Ravage ==


Syntax: RAVAGE <target> [<toxin>]
  RAVAGE <target> [<toxin>]


This ability allows you to inflict damage to a target with a transmuted flail.
This ability allows you to inflict damage to a target with a transmuted flail.
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Ravage can be used against both players and mobiles.
Ravage can be used against both players and mobiles.


Torment - Gripping
== Gripping ==


Syntax: GRIP
  GRIP


While using this ability, you will prevent items from being knocked out of your grip.
While using this ability, you will prevent items from being knocked out of your grip.


Torment - Gripping
== Raze ==


Torment - Raze
  RAZE <target>


Syntax: RAZE <target>
This ability allows you to raze shields and rebounding auras that would block your flail attacks.


This ability allows you to raze shields and rebounding auras that would block your flail attacks.
== Thornsprout ==


Torment - Thornsprout
  TORMENT <flail> WITH THORNSPROUT


Syntax: TORMENT <flail> WITH THORNSPROUT
This ability causes several thorns to sprout from a transmuted flail. The thorns cause the Ravage and Devastate abilities to cause extra bleeding, and they are a requirement for several other Torment abilities.


This ability causes several thorns to sprout from a transmuted flail. The thorns cause the Ravage and Devastate abilities to
== Parry ==
cause extra bleeding, and they are a requirement for several other Torment abilities.


Torment - Parry
  PARRY <head/torso/left arm/right arm/left leg/right leg>


Syntax: PARRY <head/torso/left arm/right arm/left leg/right leg>
This ability allows you to parry attacks aimed at the specified body part. You need to be wielding a suitable weapon to use parry.


This ability allows you to parry attacks aimed at the specified body part. You need to be wielding a suitable weapon to use
== Envenom ==
parry.


Torment - Envenom
  ENVENOM <weapon> with <toxin>
  WIPE <weapon>


Syntax: ENVENOM <weapon> with <toxin>
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.
        WIPE <weapon>


With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your
== Devastate ==
opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then
put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your
inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.


Torment - Devastate
  DEVASTATE <target>


Syntax: DEVASTATE <target>
This ability combines the Raze and Ravage abilities. It allows you to raze a defence and immediately inflict damage to the target, or to raze two defences at once if necessary.


This ability combines the Raze and Ravage abilities. It allows you to raze a defence and immediately inflict damage to the
== Entropy ==
target, or to raze two defences at once if necessary.


Syntax: TORMENT <target> WITH ENTROPY
  TORMENT <target> WITH ENTROPY


This attack afflicts the target with a periodically recurring fear.
This attack afflicts the target with a periodically recurring fear.


This ability, as well as several others in the Torment skill, also creates a so-called "entropy effect" in the target, which  
This ability, as well as several others in the Torment skill, also creates a so-called "entropy effect" in the target, which inflicts damage upon hitting the target.
inflicts damage upon hitting the target.


If the target is suffering from a burrowing thornroot, the damage will be absorbed into the root instead, where it is then  
If the target is suffering from a burrowing thornroot, the damage will be absorbed into the root instead, where it is then unleashed all at once if enough is accumulated, or absorbed into splintered seeds - refer to AB TORMENT THORNROOT and AB DESECRATION SPLINTER for details.
unleashed all at once if enough is accumulated, or absorbed into splintered seeds - refer to AB TORMENT THORNROOT and AB  
DESECRATION SPLINTER for details.


Each entropy effect has a cooldown of 10 seconds. If the target is hit by the same Torment attack within the cooldown, it does  
Each entropy effect has a cooldown of 10 seconds. If the target is hit by the same Torment attack within the cooldown, it does not cause the effect again.
not cause the effect again.


Syntax: TORMENT <target> WITH TERROR
== Terror ==


This ability instills great fear into the target, causing him to drop his wielded items in terror if they are not secured in
  TORMENT <target> WITH TERROR
any way.


Syntax: TORMENT <target> WITH SCREAM
This ability instills great fear into the target, causing him to drop his wielded items in terror if they are not secured in any way.
 
== Scream ==
 
  TORMENT <target> WITH SCREAM


This ability stuns the target briefly. It also instills fear into everyone in the room who is not deaf.
This ability stuns the target briefly. It also instills fear into everyone in the room who is not deaf.


Syntax: TORMENT <target> WITH HOUND
  TORMENT <target> WITH HOUND
        HOUND STATUS
  HOUND STATUS
        HOUND TRACK
  HOUND TRACK
        HOUND RETURN
  HOUND RETURN
        DASH <direction>
  DASH <direction>


This ability allows you to summon a demonic hound, attuned to the scent of your chosen individual (who must be in the same room  
This ability allows you to summon a demonic hound, attuned to the scent of your chosen individual (who must be in the same room as you). Once summoned, you can use the hound to travel to its quarry. Being mounted on the hound also allows you to move faster, as well as to use the Dash ability to sprint in a chosen direction.
as you). Once summoned, you can use the hound to travel to its quarry. Being mounted on the hound also allows you to move  
faster, as well as to use the Dash ability to sprint in a chosen direction.


You will summon the same hound upon each attempt, which can be customised in the usual way.
You will summon the same hound upon each attempt, which can be customised in the usual way.


Syntax: TORMENT <target> WITH BILE
== Bile ==
 
  TORMENT <target> WITH BILE


This attack afflicts the target with disloyalty, causing loyal mobiles to turn against their owner.
This attack afflicts the target with disloyalty, causing loyal mobiles to turn against their owner.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Syntax: RAVAGE <target> [<toxin>] WITH THORNROOT
== Thornroot ==
 
Upon a successful Ravage, this ability causes one of the thornroots to split off the flail and start burrowing into the target,
causing periodic increasing damage. The root will wither away after a while.


A target can only be hit with one thornroot at a time - if there already is a thornroot present, the existing one will explode,
  RAVAGE <target> [<toxin>] WITH THORNROOT
releasing the accumulated damage as described below.


While the thornroot is burrowing, any damage from entropy effects will be absorbed into the root, rather than affecting the
Upon a successful Ravage, this ability causes one of the thornroots to split off the flail and start burrowing into the target, causing periodic increasing damage. The root will wither away after a while.
target outright. Then, several things may happen:


- If a root accumulates no damage at all, it withers away with no effect.
A target can only be hit with one thornroot at a time - if there already is a thornroot present, the existing one will explode, releasing the accumulated damage as described below.


- If a root accumulates less than 25%, it will release all the accumulated damage in a single outburst.
While the thornroot is burrowing, any damage from entropy effects will be absorbed into the root, rather than affecting the target outright. Then, several things may happen:


- Finally, if the root accumulates damage worth 25% of target's health or more, if will release all the stored damage, -and-  
* If a root accumulates no damage at all, it withers away with no effect.
evolve into a demonic seed, if the Defiler has learned the Evolve ability in Desecration (AB DESECRATION EVOLVE).
* If a root accumulates less than 25%, it will release all the accumulated damage in a single outburst.
* Finally, if the root accumulates damage worth 25% of target's health or more, if will release all the stored damage, -and- evolve into a demonic seed, if the Defiler has learned the Evolve ability in Desecration (AB DESECRATION EVOLVE).


Torment - Paranoia
== Paranoia ==


Syntax: TORMENT <target> WITH PARANOIA
  TORMENT <target> WITH PARANOIA


This attack hits the target with the paranoia affliction.
This attack hits the target with the paranoia affliction.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Torment - Arachnids
== Arachnids ==


Syntax: TORMENT <target> WITH ARACHNIDS
  TORMENT <target> WITH ARACHNIDS
        ARACHNIDS WEB <target>
  ARACHNIDS WEB <target>


This ability allows you to summon a swarm of arachnids that will periodically attack the designated target, causing poison  
This ability allows you to summon a swarm of arachnids that will periodically attack the designated target, causing poison damage. You can also order the arachnids to web a target of your choice - this is not limited to the person that the arachnids are attacking.
damage. You can also order the arachnids to web a target of your choice - this is not limited to the person that the arachnids  
are attacking.


The arachnids will fade away after 30 seconds. Only one swarm can be summoned at a time.
The arachnids will fade away after 30 seconds. Only one swarm can be summoned at a time.


Torment - Claustrophobia
== Claustrophobia ==


Syntax: TORMENT <target> WITH CLAUSTROPHOBIA
  TORMENT <target> WITH CLAUSTROPHOBIA


This attack hits the target with the claustrophobia affliction.
This attack hits the target with the claustrophobia affliction.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Torment - Tears
== Tears ==


Syntax: TORMENT <target> WITH TEARS
  TORMENT <target> WITH TEARS
        LICK <target>
  LICK <target>


This attack causes the target's eyes to periodically start shedding tears of blood. Each time this occurs, the Defiler can LICK  
This attack causes the target's eyes to periodically start shedding tears of blood. Each time this occurs, the Defiler can LICK the tears from the target to regain some lost health.
the tears from the target to regain some lost health.


This ability causes the entropy effect.
This ability causes the entropy effect.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Torment - Rebuke
== Rebuke ==


Upon a successful parry with a thornsprouted flail, this will allow you to fire one of the thorns at the target, causing the  
Upon a successful parry with a thornsprouted flail, this will allow you to fire one of the thorns at the target, causing the same effect as the Thornroot and Thornfire abilities.
same effect as the Thornroot and Thornfire abilities.


This is a passive ability, it is automatically in effect if you are wielding a suitable flail.
This is a passive ability, it is automatically in effect if you are wielding a suitable flail.
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Unlike a regular thornroot, a root fired using the Thornfire or Rebuke ability will only unleash 80% of the absorbed entropy.
Unlike a regular thornroot, a root fired using the Thornfire or Rebuke ability will only unleash 80% of the absorbed entropy.


Torment - Thornfire
== Thornfire ==


Syntax: TORMENT <target> WITH THORNFIRE
  TORMENT <target> WITH THORNFIRE
        TORMENT <target> <direction> WITH THORNFIRE
  TORMENT <target> <direction> WITH THORNFIRE


If you have sprouted thorns from your flail, this ability allows you to fire one of them at a target, causing it to burrow into  
If you have sprouted thorns from your flail, this ability allows you to fire one of them at a target, causing it to burrow into his flesh and cause periodic damage.
his flesh and cause periodic damage.


This ability can be used on targets within your line of sight.
This ability can be used on targets within your line of sight.


Torment - Iceshroud
== Iceshroud ==


Syntax: ICESHROUD ON|OFF
  ICESHROUD ON|OFF
        ICESHROUD EXPLODE
  ICESHROUD EXPLODE


This ability surrounds you in a shroud of ice which reduces damage taken from cold attacks and has a chance to block attacks  
This ability surrounds you in a shroud of ice which reduces damage taken from cold attacks and has a chance to block attacks that would set you on fire. Additionally, the shroud rebounds a part of received damage back at the attacker as cold damage.
that would set you on fire. Additionally, the shroud rebounds a part of received damage back at the attacker as cold damage.


You can cause the shroud to explode, inflicting massive cold damage to everyone in the room (including allies).
You can cause the shroud to explode, inflicting massive cold damage to everyone in the room (including allies).
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Only one shroud can be active at a time.
Only one shroud can be active at a time.


Torment - Blooddrinker
== Blooddrinker ==


Syntax: BLOODDRINKER [ON|OFF]
  BLOODDRINKER [ON|OFF]


While this ability is active, you will be healed for a portion of the damage caused by thornroots from your flail. This will  
While this ability is active, you will be healed for a portion of the damage caused by thornroots from your flail. This will only work if the affected individual is at the same location as you.
only work if the affected individual is at the same location as you.


Torment - Unseeneye
== Unseeneye ==


Syntax: TORMENT <target> WITH THE UNSEEN EYE
  TORMENT <target> WITH THE UNSEEN EYE
        UNSEENEYE <target> LOOK
  UNSEENEYE <target> LOOK
        UNSEENEYE <target> LISTEN [ON|OFF]
  UNSEENEYE <target> LISTEN [ON|OFF]
        UNSEENEYE LIST
  UNSEENEYE LIST


This ability silently summons a demonic eye to the individual in your room. The target will not be notified about this in any  
This ability silently summons a demonic eye to the individual in your room. The target will not be notified about this in any way. Once summoned, you can use the eye to view the target's room, or to listen to anything that the target hears.
way. Once summoned, you can use the eye to view the target's room, or to listen to anything that the target hears.


The only way to remove the eye is by using the Discernment ability in Perception on the individual.
The only way to remove the eye is by using the Discernment ability in Perception on the individual.


Torment - Hallucinations
== Hallucinations ==


Syntax: TORMENT <target> WITH HALLUCINATIONS
  TORMENT <target> WITH HALLUCINATIONS


This attack afflicts the target with hallucinations.
This attack afflicts the target with hallucinations.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Torment - Bileshroud
== Bileshroud ==


Syntax: BILESHROUD ON|OFF
  BILESHROUD ON/OFF
        BILESHROUD EXPLODE
  BILESHROUD EXPLODE


This ability surrounds you in a shroud of bile which reduces damage taken from poison attacks and has a chance to block toxins  
This ability surrounds you in a shroud of bile which reduces damage taken from poison attacks and has a chance to block toxins before they affect you. Additionally, the shroud rebounds a part of received damage back at the attacker as poison damage.
before they affect you. Additionally, the shroud rebounds a part of received damage back at the attacker as poison damage.


You can cause the shroud to explode, inflicting massive poison damage to everyone in the room (including allies).
You can cause the shroud to explode, inflicting massive poison damage to everyone in the room (including allies).
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Only one shroud can be active at a time.
Only one shroud can be active at a time.


Torment - Haemophilia
== Haemophilia ==


Syntax: TORMENT <target> WITH HAEMOPHILIA
  TORMENT <target> WITH HAEMOPHILIA


This attack afflicts the target with haemophilia, completely preventing their blood from clotting.
This attack afflicts the target with haemophilia, completely preventing their blood from clotting.
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This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.
This attack can be used off-balance, but it doesn't inflict any damage in this case, nor does it cause the entropy effect.


Torment - Shadow
== Shadow ==


Syntax: TORMENT <target> WITH SHADOW
  TORMENT <target> WITH SHADOW


This ability summons a shadow of the individual that will follow them around, causing damage whenever the victim attempts to  
This ability summons a shadow of the individual that will follow them around, causing damage whenever the victim attempts to use any aggressive ability, as well as occasionally cause fear. The shadow is able to evade attacks made by anyone other than its victim.
use any aggressive ability, as well as occasionally cause fear. The shadow is able to evade attacks made by anyone other than  
its victim.


You can only summon one shadow at a time. After the shadow has been killed, you cannot summon another for 30 seconds. The  
You can only summon one shadow at a time. After the shadow has been killed, you cannot summon another for 30 seconds. The shadow will disappear if its target becomes unreachable for any reason.
shadow will disappear if its target becomes unreachable for any reason.


Torment - Flameshroud
== Flameshroud ==


Syntax: FLAMESHROUD ON|OFF
  FLAMESHROUD ON|OFF
        FLAMESHROUD EXPLODE
  FLAMESHROUD EXPLODE


This ability surrounds you in a shroud of flames which reduces damage taken from fire attacks and has a chance to burn webs and  
This ability surrounds you in a shroud of flames which reduces damage taken from fire attacks and has a chance to burn webs and ropes before they reach you. Additionally, the shroud rebounds a part of received damage back at the attacker as fire damage.
ropes before they reach you. Additionally, the shroud rebounds a part of received damage back at the attacker as fire damage.


You can cause the shroud to explode, inflicting massive fire damage to everyone in the room (including allies).
You can cause the shroud to explode, inflicting massive fire damage to everyone in the room (including allies).
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Only one shroud can be active at a time.
Only one shroud can be active at a time.


Torment - Behead
== Behead ==


Syntax: BEHEAD <target>
  BEHEAD <target>


Using your flail, this ability allows you to behead another player, who must be incapacitated in some way. This is a delayed  
Using your flail, this ability allows you to behead another player, who must be incapacitated in some way. This is a delayed ability during which you can do nothing else.
ability during which you can do nothing else.


Torment - Gutwyrm
== Gutwyrm ==


Syntax: TORMENT <target> WITH GUTWYRM
  TORMENT <target> WITH GUTWYRM


This allows you to summon a gutwyrm demon which burrows into the target's stomach, reducing the effect of health and mana  
This allows you to summon a gutwyrm demon which burrows into the target's stomach, reducing the effect of health and mana elixirs by half, as well as having a chance to cause damage each time the target eats any curative plant.
elixirs by half, as well as having a chance to cause damage each time the target eats any curative plant.


The exceptions are galingale, ginger, and toadstool, which do not cause damage, but instead weaken the gutwyrm when eaten. Each  
The exceptions are galingale, ginger, and toadstool, which do not cause damage, but instead weaken the gutwyrm when eaten. Each gutwyrm requires a different amount of plants to be killed - from 1 to 4 - and the only way to find out is to eat sufficient amount. Once the gutwyrm has been sufficiently weakened, it perishes.
gutwyrm requires a different amount of plants to be killed - from 1 to 4 - and the only way to find out is to eat sufficient  
amount. Once the gutwyrm has been sufficiently weakened, it perishes.


Torment - Corrosion
== Corrosion ==


Syntax: TORMENT <flail> WITH CORROSION
  TORMENT <flail> WITH CORROSION


This ability allows you to corrode a flail, which causes any toxins inflicted by the flail to invoke the entropy effect in a  
This ability allows you to corrode a flail, which causes any toxins inflicted by the flail to invoke the entropy effect in a target.
target.


The cooldown effect applies on a per-toxin basis - if a player is hit by ciguatoxin from a corroded flail, further hits with  
The cooldown effect applies on a per-toxin basis - if a player is hit by ciguatoxin from a corroded flail, further hits with ciguatoxin will not trigger the entropy effect during the cooldown, but other toxins will.
ciguatoxin will not trigger the entropy effect during the cooldown, but other toxins will.
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