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[[ | The '''Hunters''' are a sect of people who found discontent with the demands | ||
[[Category:Guilds | of urban life and longed for the more wild side of life. The Hunters are | ||
those who have found themselves best suited for a life of freedom, where | |||
they can move like the breath of the Wind. They have found that their | |||
shelter and love stems from the forests and hills of Imperian. They are | |||
the tradesmen of Nature, trapping and hunting to support their | |||
lifestyle. | |||
They hold the life of every plant and animal sacred, paying deep respect | |||
to those that give their lives for the sake of the Hunters' survival. | |||
The members of this guild have learned lands of Imperian perfectly, | |||
being wonderful guides for those who would happen to get lost in their | |||
surrounding environment, should they feel in the mood to provide such | |||
assistance. | |||
Upon exploring deep within the [[Western Celidon Forest]], the Hunters | |||
discovered a peak rising between the trees. They fondly named this | |||
natural wonder Phoenix Crest, since the peak seems to alight with fire | |||
as the blazing sun rises and sets behind it. Within Phoenix Crest is a | |||
maze of caves that were converted into the perfect living quarters and | |||
now serves as a base for the Hunters. Over time, they have settled | |||
enough to watch their community flourish and grow, though that wild | |||
spirit will never leave their souls. | |||
The skill of [[Shapeshifting]] grants them the ability to transform into | |||
fearsome wyverns. Through the power of [[Supremacy]], the Hunters can call | |||
upon the aid of the deadly basilisk to aid them in combat. And finally, | |||
they are gifted with the skill of [[Terrestrialism]] to supplement the often dangerous | |||
path that they embark on in their daily lives. | |||
[[Category:Former Guilds]] | |||
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