Predation Abilities

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These are all the abilities in the skill of Predation.

Hide

 HIDE
 EMERGE

Use this skill to hide yourself from general view.

Subsistence

 SUBSISTENCE

Should you find yourself in want of sustenance, scavenging in the wilderness will often yield enough in the way of food to hold you over.

Evade

 EVADE <dir>

Lose your foes and those following you with this ability. Movement with evade will also be undetected by most abilities that detect movement.

Secret

 SECRET <item> TO <player>

Drop an item into a player's inventory without them knowing.

Goad

 GOAD <TARGET>

Your frustrating movements will confound and anger your foe, making him lash out indiscriminately when attacking for several seconds.

Palm

 PALM <item>
 PALM NOTHING

Whether in your inventory or on the ground, you can secretly take an item using this skill and hide it in your palm, making it invisible to those who might check your inventory while at the same time leaving no evidence as to who manipulated the object.

Listen

 LISTEN <direction>

Listen in on conversations in an adjacent room.

Shadow

 SHADOW <player>

From on the ground or in the trees you are able to shadow a player from an adjacent location. This will cause you to enter their location and begin following them.

Regeneration

 REGENERATION ON/OFF

So great is the control you wield over your body and its internal workings that you can now will it to heal itself steadily and constantly, though such an effort requires mental strength.

Eavesdrop

 EAVESDROP <direction>

Your skills have improved to the point where you can now listen even through closed doors.

Await

 AWAIT <player>

Once activated, this ability will allow you to stand still and wait for another player unnoticed. When he enters the location, you will begin to follow him.

Pacing

 PACING ON/OFF

At a constant endurance drain, you will be able to follow those while they sprint away.

Swinging

 SWING UP
 SWING DOWN

When in a forest location, you will be able to swing up into the trees.

Scan

 SCAN

While in the treetops, you can scan the ground for those who pass by underneath you.

Secondwind

 SECONDWIND ON/OFF

Your physical and mental conditioning are such that you can now awake from a sleep faster than you normally could;

Fashion

 FASHION DARTS

Requiring 1 wood and 1 steel, this skill will allow you to fashion 40 darts.

Flingdarts

 FLING DART AT <target> [<dir>] [<toxin>]
 DART SELECT <toxin>
 INS(HEATH) [amt] DART
 OUTS(HEATH) [amt] DART
 INSPECT DARTSHEATH

A long-time favorite of desert dwellers, these darts can be stored within a forearm bracer, and delivered to your foe with a mere flick of the wrist.

You may also optionally select a specific toxin-type to throw from your dartsheath at the time that you execute the fling command by appending the toxin name to the end of your command.

Envenom

 ENVENOM <amount> DARTS WITH <toxin>
 DART SELECT <toxin>
 DART BACKUP <toxin>
 INSPECT DARTSHEATH

You may cover the tips of darts or weapons with a toxin if you have a vial of that toxin or have the appropriate skill.

Pheromones

 BLOW DUST AT <TARGET>

Knowledge of certain chemistries allows you to create a powder which imitates the effects of natural pheromones when inhaled.

Mask

 SECURE MASK
 REMOVE MASK

Should you have a mask in your possession, you may secure it across your face to conceal your identity, allowing you to speak and perform certain actions without being revealed. Keep in mind you cannot perform aggressive acts with your mask secured. Learning to change your entire appearance makes this a much more effective skill.

While you are in an enemy city, the guards will not immediately see through your disguise unless you linger too long. Should the guards recognise you as an enemy, they will attack you and continue to recognise you for some time after. They will not immediately forget you, even if they are successful in killing you.

Accuracy

This is an automatic ability that will increase your chance to hit with darts.

Windwalk

 WINDWALK ON/OFF

With this in effect, you will now be able to move in and out of areas without notice.

Constitution

 CONSTITUTION

This ability will gain you a stomach of steel.

Smokebomb

 CRAFT SMOKEBOMB
 THROW SMOKEBOMB AT GROUND
 THROW SMOKEBOMB <dir>
 EVADE <dir> WITH SMOKEBOMB

Requires: 1 iron

With the ability to create this small sphere, you can throw it to the ground, causing an explosion of smoke which will fill the room and allow you to escape easily from your enemies.

Alternatively, you may throw a smokebomb to the ground while leaving the room, preventing others from following you immediately.

Nightsight

 NIGHTSIGHT

You will gain the ability to see in normal darkness.

Clinging

 CLING <target>
 CLING <none>

With a trained eye, you can now predict the moment when your enemy will take to the skies, allowing you time to latch on him and drag him back down with you.

Lure

 LURE <player>
 LURE <mob> <direction>

You are now able to lure your prey towards you. If used against a player, who has to be in the same room as you, this will cause the player to start following you around. If used against a mob, you need to be in an adjacent room, and luring will cause the mob to move towards you.

This ability will not cause mobiles to leave their natural environment or area, if they have one. It will not work on any mobiles loyal to a player or to an organization.

Lartosis

Lartosis is one of the few toxins known to be naturally thick enough to adhere to a sitara, and only to a sitara. Those affected by this toxin will find that their blood blackens and burns the veins of its owner should enough other hostile substances be introduced into the blood system.

While afflicted with blackened blood, Bloodscourge ticks will additionally cause damage if the target is afflicted with at least more than two physical afflictions. The damage depends on how many physical afflictions the target suffers from.

Blackened blood is a persistant effect and curing it is not easy - one has to eat a toadstool plant three times to be successfully rid of the toxin. Fortunately, the toadstool still also has its usual effect while attempting to cure blackened blood, and being afflicted with the toxin while already suffering its effects does not restore the toxin's full strength.

Blackened blood does not count as a toxin affliction for the purposes of the cirisosis toxin or abilities such as purge blood.

Required venoms: Frog, Meadowhawk, Fire ant

Preservation

 PRESERVATION

Utilizing your survival training, you may now survive in harsh environments for extended periods of time without the threat of exposure. This ability increases your fire and cold resistance, as well as allows you to periodically cure the effects of being put on fire or frozen.

Refresh

 REFRESH BODY

Physical training in pacing yourself has allowed you to swiftly close your wounds. Should you find yourself low on health, refreshing yourself will replace half of your total.

This ability has a moderate cooldown before it may be used again.

Mindnumb

 MINDNUMB <target>

With a swift elbow to the temple, you can give your enemy a brief episode of amnesia.

Whitesight

Training in the frozen north has left your senses enhanced under the pressures of survival in that desolate place, allowing you to see in even the most severe of snowstorms.

Kipup

 KIPUP

This skill will allow you to get up from the ground, providing your legs are not damaged, at any time even if you should not have the balance to perform such a move.

Aversion

 AVERT EYES
 AVERT OFF

By averting your eyes from directly peering over the top of your mask, you will avoid seeing any magickal totems in the rooms that you enter, as well as avoid traps and other unpleasant results awaiting you in your destination.

Pindown

 PINDOWN <TARGET>

Should you find your opponent prone, you may utilize a flipdart to nail him to the ground, effectively disabling him for a period of time. THis ability can be combined with Knifeplay attacks, but only at the beginning of a combo.

Shrugging

 SHRUG <toxin>

This ability allows you to focus on shrugging off the effect of a toxin of your choice. The next time you are hit by the chosen toxin, you will be able to shrug it off without feeling any of its usual effects. Only one toxin will be shrugged - you need to pick a new toxin afterwards.

Changing a toxin to shrug, or picking a new one, can be done every 8 seconds.

Dodging

 BEGIN DODGING
 CEASE DODGING

Though you're unable to use this skill in conjunction with Prowess, dodging will allow you to redirect your enemy's blows to hit another person in the room should you successfully parry the attack.

Dash

 DASH <direction>

Sprint quickly in a particular direction.

Cycle

 CYCLE

Using this technique, you will be able to fling a different colour dart each time you attack with one, effectively hitting your target with a different toxin with each projectile, should your darts be properly prepared.

Decoy

 MARK <target> AS DECOY

This ability allows you to mark a target of your choosing as your decoy. Doing so will cause tracing and awareness abilities to react on the decoy's movements as if they were your own, while not reacting on your own movement at all.

The effect will wear off after some time, or if the target scrubs off the scent. The ability does not affect close-range detection abilities, such as Alertness.

Lariat

 CRAFT LARIAT
 PREPARE LARIAT FOR <target>
 DASH <direction>

Using a length of rope, you may now craft a lariat, which can be used to drag your target from a room while you are on the move. Simply prepare your lariat once you've marked your target and dash in his direction. You will loop your lariat around your target and attempt to drag him with you to the end of your dash.

Threadtrap

 LAY THREADTRAP

Using a spool of cloth, you can strip the threads and set them over an area consisting of the rooms surrounding your current location. Should anyone on your enemy list enter any of the rooms that you have trapped, you will pull them to you with a tug of the cunningly crafted threads. The trap will be ruined if you move.

Feigning

 FEIGN DEATH
 FEIGN DEATH ON ATTACK
 FEIGN OFF

Utilising practiced methods of internal control, you can stop your heart and breathing for a limited period of time, presenting a convincing facade of death. Should anyone on your 'enemies' list attempt to pick up your corpse, you will immediately break your trance and deal a crippling blow to the offending party.

Should anyone attempt to decapitate your 'corpse', regardless of enemy status, you will attack them.

Optionally, you may time your play to trigger when an enemy lands a blow upon you, causing you to lose health. For all intents and purposes, it will look as if you were slain by your enemy, allowing you to trick them into manipulating your corpse.

Keep in mind that remaining in this suspended state beyond a certain point will result in actual death; the brain can only survive without blood or oxygen for so long.

Twinshot

 TWINSHOT <target> [<direction>] [<toxin 1>] [<toxin 2>]
 DART SELECT <toxin>
 DART BACKUP <toxin>

Using this technique, you can fling two poisoned darts at your enemy at once, though it will take you longer to recover your balance than it would with only one.

You may also optionally select one or two specific toxin-types to throw from your dartsheath at the time that you execute the twinshot command by appending the toxin name(s) to the end of your command. If you only specify one toxin in this way, the backup dart is used as the other one.

Obfuscation

 OBFUSCATE
 OBFUSCATE OFF

Your knowledge of the intricate chemical properties of pheromones, combined with your skill in making your presence undetected allows you to make your presence nearly undetectable. So nondescript is your demeanor that those who attempt to sense your location from afar, whether it be through sense, psychic manipulation, or the foul taint of magick, they will instead pick up the location of somebody else. Your disguise is complete enough that any seekers will be fooled such that they do not even know that they have homed in on a different target.

Prowling

 PROWLING ON/OFF

This ability will allow you to walk without being attacked by any aggressive creatures of the wilds. City guards and entities loyal to players will not be fooled, however. Any aggressive action will stop this.

You must be windwalking in order to use it successfully.

== Cirisosis ==

This deadly, thick morphing toxin is the one of the few toxins that have the proper consistency to be envenomed on a sitara, but only on a sitara.

It is known to interact with the various toxins already in a target's system. For this reason, it has been nicknamed the "morphing toxin".

If your target is currently afflicted with three other toxins when cirisosis is introduced into their system, cirisosis will then morph into a random toxin that the target is not currently affected by. The following toxins can be morphed by cirisosis: ether, mebaral, noctec, calotropis, cyanide, butisol, mazanor, ketamine, metrazol, luminal, digitalis, xeroderma, atropine, mercury, ciguatoxin, strychnine, vitriol, botulinum, arsenic, lindane, bromine, and iodine.

Furthermore, some remnant of cirisosis will stay in the target's system for a short time. Should your target continue to be afflicted with six or more toxins shortly after cirisosis has been introduced, the victim will go into toxic shock, and subsequently die shortly after.

Requires venoms: Two each of Rattlesnake, Frog, Spider, Meadowhawk, Centipede, and Fire Ant.

Hostage

 TAKE <target> HOSTAGE
 RELEASE HOSTAGE
 EXECUTE HOSTAGE
 RIFLE HOSTAGE

Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference between life and death in a situation which threatens your own well-being. While hiding and windwalking, you may execute this measure, with the chance of taking your target at knifepoint.

While you have your target held hostage, you may perform no aggressive actions, but neither may your hostage. Should your hostage attempt to struggle against you, you will give him one warning, that being your blade at his throat. Should he persist in his struggles, you will automatically slit his throat and throw him to the ground to leave him to die.

Alternatively, you may speed up the process by executing your hostage.

While you have a hostage, you may rifle through their possessions in an effort to steal a random item from them. This item will then be useful for having your wolf hunt your prey. However, while your attention is distracted, your hostage may be able to escape your grip.