|
|
(6 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| 19.10.1 Weapon Artifacts
| | Stuff needs to go here. |
|
| |
|
| Enhanced weapons
| |
| ----------------
| |
| (Note: Any standard weapon that can be forged can be bought as one of three
| |
| levels of enhancement. The ones below are just the ones we've created so
| |
| far.)
| |
|
| |
|
| For 750 credits, you may add the Asp ability to any artifact edged weapon.
| | {{Template:Artifacts}} |
| The Asp ability causes the weapon to hit with a random toxin each time, and
| | [[Category:Artifacts]] |
| 1/3 of the time no specific toxin message is given, so triggers will not
| |
| work against it 1/3 of the time. Please e-mail jeremy@imperian.com if you wish
| |
| to purchase the Asp ability.
| |
| | |
| Damage To-hit Speed Cost
| |
| Longswords:
| |
| Truesilver longsword 125 168 168 350 credits
| |
| Mithril longsword 131 176 173 800 credits
| |
| Doomforge longsword 137 184 180 1600 credits
| |
| | |
| Scimitars:
| |
| Truesilver scimitar 110 173 176 350 credits
| |
| Mithril scimitar 115 181 184 800 credits
| |
| Aesirian scimitar 120 188 192 1600 credits
| |
| | |
| Broadswords:
| |
| Truesilver broadsword 145 160 160 350 credits
| |
| Mithril broadsword 151 167 167 800 credits
| |
| Broadsword of Vahin 158 174 174 1600 credits
| |
| | |
| Sabres:
| |
| Truesilver sabre 86 182 209 350 credits
| |
| Mithril sabre 86 190 219 800 credits
| |
| Souledge sabre 90 198 228 1600 credits
| |
| | |
| Battleaxes:
| |
| Truesilver Battleaxe 159 157 149 350 credits
| |
| Mithril battleaxe 167 165 155 800 credits
| |
| Fleshrender battleaxe 174 172 162 1600 credits
| |
| | |
| Claymores (two-handed):
| |
| Truesilver claymore 204 165 136 350 credits
| |
| Mithril claymore 213 173 143 800 credits
| |
| Dreadscythe claymore 222 180 149 1600 credits
| |
| | |
| Warhammers:
| |
| Truesilver maul 175 142 143 250 credits
| |
| Mithril 183 148 148 600 credits
| |
| Wyrldmaker 191 155 155 1200 credits
| |
| | |
| Throwing axes:
| |
| Sylayan axe 111 198 208 250 credits
| |
| Hunter's Axe 116 207 217 600 credits
| |
| Axe of Asakan Fury 121 216 227 1200 credits
| |
| | |
| Spears:
| |
| Silver-spiked spear 91 215 165 250 credits
| |
| Mithril spear 95 224 173 600 credits
| |
| Spear of the True Hunter 100 234 180 1200 credits
| |
| | |
| Tridents:
| |
| Truesilver Trident 91 215 165 250 credits
| |
| Mithril trident 95 224 173 600 credits
| |
| Trident of Fears 100 234 180 1200 credits
| |
| | |
| Flails:
| |
| a Darkwood flail 110 166 166 350 credits
| |
| a Shadowthorn flail 115 174 174 800 credits
| |
| a flail of Ravening Hunger 120 181 181 1600 credits
| |
| | |
| Maces: (these particular maces can only be used if you have Fayth)
| |
| Truesilver Mace: 165 220 220 350 credits
| |
| Mithril mace: 173 230 230 800 credits
| |
| Mace of Vahin: 180 240 240 1600 credits
| |
| | |
| Whips:
| |
| Bladed whip: 77 187 165 300 credits
| |
| Diamoned-tipped whip: 81 196 173 700 credits
| |
| Whip of Nemesis' fury: 84 204 180 1400 credits
| |
| | |
| Glaives:
| |
| Truesilver glaive: 265 155 88 350 credits
| |
| Mithril glaive: 273 163 99 800 credits
| |
| Wolf's Fang glaive: 280 171 110 1600 credits
| |
| | |
| Javelins:
| |
| Truesilver javelin: 265 155 88 350 credits
| |
| Reinforced mithril javelin: 273 163 99 800 credits
| |
| Swiftviper javelin: 280 171 110 1600 credits
| |
| | |
| Sitaras: (These particular sitaras can only be used if you have Knifeplay)
| |
| Deathwind sitara 85 238 216 350 credits
| |
| Spellscourge sitara 89 249 226 800 credits
| |
| Insidian's Bane 93 261 237 1600 credits
| |
| | |
| Dirks: (These will increase the speed of dstab, which is not dependent on
| |
| weapon stats.)
| |
| An assassins dirk: 300 credits (8% faster)
| |
| Demon's tooth: 700 credits (15% faster)
| |
| Shadowblade: 1500 credits (23% faster)
| |
| | |
| Daeggers: (These will increase the recovery speed of hunt, which is not
| |
| dependent on weapon stats. They will also increase the accuracy
| |
| and the damage of hunt.)
| |
| Dam To-hit Speed
| |
| A bloodstone daegger: 300 credits (9% faster) 70 210 210
| |
| A scourgebone daegger: 700 credits (18% faster) 74 218 218
| |
| A Sukhder daegger: 1500 credits (27% faster) 78 225 225
| |
| | |
| | |
| Bows: (these shoot more quickly, do more damage, and hit more easily than
| |
| hornbows. The damage and to-hit percentages aren't possible to give
| |
| because they are only one factor in how well you hit and how much
| |
| damage you do, but the bows are more accurate and do more damage as
| |
| they increase in price).
| |
| | |
| Heartwood Bow: 250 (7% faster)
| |
| Cloudpiercer bow: 550 (14% faster)
| |
| Bow of Asaka: 1000 (22% faster)
| |
| | |
| 19.10.2 Special Weapon Artifacts
| |
| | |
| Special Weapons
| |
| ---------------
| |
| Taekate belts: (to increase Taekate punch and kick damage)
| |
| a bronze Taekate belt : 400 credits +10% damage
| |
| a gold Taekate belt : 800 credits +15% damage
| |
| a black Taekate belt : 1600 credits +20% damage
| |
| | |
| Collars:
| |
| - These increase damage done to opponents from abilities that are
| |
| based on intelligence. For instance, even if a spell did cold
| |
| damage, these would increase the damage done, as the spell is of
| |
| the intellect variety. If you'd like to know if one of your
| |
| specific abilities will be increased by one of these collars,
| |
| send Jeremy a message and he will be happy to help you.
| |
| | |
| Collar of Pyralis: 400 credits (+10% damage)
| |
| Collar of Diablerie: 800 credits (+15% damage)
| |
| Collar of Gazali: 1600 credits (+20% damage)
| |
| | |
| Quarterstaves:
| |
| - The increase damage done by Evocation abilities. They provide a straight
| |
| damage increase but do not have increased weapon stats. They are also
| |
| sharpened by default.
| |
| | |
| a polished ebony quarterstaff: 350 cr (+10% damage)
| |
| an elegant mahogany quarterstaff: 700 cr (+20% damage)
| |
| a hardened quarterstaff of the Wilds: 1400 cr (+30% damage)
| |
| | |
| Boomerangs: 350 credits
| |
| - Throw these at someone in your line of sight (up to 10 rooms away) and
| |
| the boomerang will try to bring your target to you.
| |
| | |
| Scorpion's Tail: 400 credits
| |
| - Wear it and then you may sting people with your tail, delivering the
| |
| Formaldehyde toxin (which hits the person with a random toxin).
| |
| | |
| Whip of Taming: 400 credits
| |
| - Gives someone the pacification affliction when hit.
| |
| | |
| Torc of Malkav: 700 credits
| |
| - Lets you use mind paralyse and mind stupidity on people.
| |
| | |
| Bracers of Frost: 500 credits
| |
| - Allows you to 1) Cover the ground in ice. 2) Freeze an opponent.
| |
| 3) Deepfreeze everybody in the room.
| |
| ('freeze ground', 'freeze <player>', 'cast deepfreeze')
| |
| | |
| Bracers of the Wyrm: 500 credits
| |
| - Increase damage done by Wyrmriding cold attacks by 15%.
| |
| - Attacks increased: icecoat, iceblast, bloodfreeze, and deluge.
| |
| | |
| Silver Statuette of a Basilisk: 600 credits
| |
| - Increases damage of basilisk actions by 20%.
| |
| - Attacks increased: lash, lacerate, and brainmelt
| |
| | |
| Critical Hit Pendants
| |
| These pendants allow you to get extra critical hits when bashing. By way of
| |
| comparison, a level 50 person will get a critical hit about 1.6% of the
| |
| time. A level 65 person will get a critical hit about 6.4% of the time, and
| |
| a level 80 person will get a critical hit about 16.6% of the time.
| |
| | |
| Fire pendant : 200 credits An extra 2/100 critical hits.
| |
| Blood pendant : 500 credits An extra 4/100 critical hits.
| |
| Stygian pendant : 1200 credits An extra 6/100 critical hits.
| |
| | |
| Armbands of the Fist
| |
| - These armbands allow Taekate users to hit more often with their punches and
| |
| kicks. It's difficult to express precisely the effect they have, due to
| |
| the fact that they affect one part of a complicated formula, but the effect
| |
| of them is the same as raising the to-hit of a weapon by 10%, 15% and 20%.
| |
| | |
| Bronze Armband of the Fist: 200 credits Raises to-hit by 10% (see above)
| |
| Copper Armband of the Fist: 500 credits Raises to-hit by 15% (see above)
| |
| Steel Armband of the Fist: 1000 credits Raises to-hit by 20% (see above)
| |
| | |
| Armbands of the Wilds
| |
| - These armbands allow players with Bonding the ability to strike more
| |
| accurately with the scratch, shred, claw, strike, and maul commands.
| |
| It's difficult to express precisely the effect they have, due to the fact
| |
| that they affect one part of a complicated formula, but the effect of them
| |
| is the same as raising the to-hit of a weapon by 10%, 15%, and 20%.
| |
| | |
| Leather Armband of the Wilds: 200 credits Raises to-hit by 10%
| |
| Wyrmskin Armband of the Wilds: 500 credits Raises to-hit by 15%
| |
| Wyvernhide Armband of the Wilds: 1000 credits Raises to-hit by 20%
| |
| | |
| Dartsheaths
| |
| - These dartsheaths will increase the base accuracy and speed of darts.
| |
| Base accuracy is then subject to a number of modifiers based on the
| |
| status of the attacker and the target.
| |
| | |
| Stealth dartsheath: 350 credits (Raises speed by 8%, accuracy by 10%)
| |
| Icewyrm dartsheath: 800 credits (Raises speed by 15%, accuracy by 18%)
| |
| Phantom's Haste 1600 credits (Raises speed by 22%, accuracy by 25%)
| |
| | |
| A Silver Flintlock: 150 Credits
| |
| - No failure when firing, loads 33% faster, does not need ammo.
| |
| | |
| 19.10.3 Defensive Artifacts
| |
| | |
| -------------------
| |
| DEFENSIVE ARTIFACTS
| |
| -------------------
| |
| | |
| Artifact Shields:
| |
| Cutting Blunt Cost
| |
| ------- ------- -------
| |
| Truesilver Shield 20% 20% 250 Credits
| |
| Mithril Shield 30% 30% 500 Credits
| |
| Lunar Shield 43% 43% 800 Credits
| |
|
| |
| - Wardancers will find the Mithril Shield is equivalent to the
| |
| Tower Shield for damage and a buckler for speed and to-hit.
| |
| The Truesilver Shield is 10% less in those stats and the Lunar
| |
| Shield is 10% better.
| |
| | |
| Wand of Reflection: 800 credits
| |
| - Causes reflections of yourself to appear. Most attacks made
| |
| upon you will hit and destroy a reflection, and all reflections
| |
| must be destroyed before you can be hit. Any aggressive moves by
| |
| you will destroy all your reflections. These wands are great for
| |
| when you get jumped, or when you're in battle and need a short
| |
| breather to catch up on healing afflictions. They can be used as
| |
| often as the owner wants on a 2s balance. Each use only generates
| |
| a single reflection.
| |
| | |
| Ring of Magick's Bane: 750 credits
| |
| - Offers protection vs. magickal damage. (Approximately 15%
| |
| protection.)
| |
| | |
| Gem of Cloaking: 400 credits
| |
| - Gives you the ability to hide your location and/or presenceon the
| |
| WHO/BW/QW lists.
| |
| - SAY TULAHUAR to hide your location from WHO.
| |
| - SAY TULAHURI to remove yourself from WHO.
| |
| - Use CONFIG GEMSHOW to hide your online presence from HELP <org>.
| |
| | |
| Golden Lyre of Shallah: 500 credits
| |
| - A divine lyre that allows you to summon a prismatic barrier around
| |
| you. This barrier stops nearly all attacks and cannot be removed by
| |
| almost any abilities. What you can do while in one is, however,
| |
| severely limited.
| |
| | |
| Bracelets: (to increase your maximum health and mana. Only one works at
| |
| a time)
| |
| Silver bracelets: 350 credits (increases by 5%)
| |
| Diamond bracelets: 700 credits (increases by 10%)
| |
| Bracelets of Epiphany's Grace: 1400 credits (increases by 15%)
| |
| | |
| Rings: (to increase how much a health elixir heals you)
| |
| Truesilver ring: 500 credits (increases by 10%)
| |
| Diamond ring: 1000 credits (increases by 20%)
| |
| Ring of Epiphany's Gift: 2000 credits (increases by 30%)
| |
|
| |
| Rings: (to increase how much a mana elixir restores per sip)
| |
| a ring of Sukhder's Fortune: 500 credits (increases by 10%)
| |
| a ring of Moradeim's Favour: 1000 credits (increases by 20%)
| |
| a ring of Aryana's Bounty: 2000 credits (increases by 30%)
| |
| | |
| Quicksilver Boots OR Quicksilver Amulet: 800 credits
| |
| - Lets you avoid the web tattoo attack from players.
| |
| | |
| Veil of the Obtenebrate: 2000 credits
| |
| - Hides you from nearly all mortal abilities that can pinpoint your
| |
| location.
| |
| - Owning a Veil (not just borrowing one), allows you to cut past
| |
| the Veil defence of an opponent when locating him or her. However,
| |
| this will generally only work for one-time abilities, like 'sense'.
| |
| Owning a veil will not aid you in sensing with abilities that trace
| |
| someone on an on-going basis, like seraph trace or forest track.
| |
| - Does NOT hide you from abilities that do more than simply locate
| |
| you, such as Bonding tracking.
| |
| | |
| Regeneration Rings
| |
| ------------------
| |
| - These rings provide the equivalent of level 1 and level 2 racial
| |
| regeneration advantages. They are cumulative with racial advantages,
| |
| and with the runes from Runelore that may provide regeneration.
| |
| Total regeneration may never exceed level 3.
| |
| | |
| Ring of Vitality - Level 1 Health Regen: 300 credits
| |
| Golden Band of Baar - Level 2 Health Regen: 850 credits
| |
| Ring of Meditation - Level 1 Mana Regen: 300 credits
| |
| Ring of Illuminas - Level 2 Mana Regen: 850 credits
| |
| | |
| Stone Rings: 800 Credits
| |
| - Gives the benefit of mass salve while worn, of course along with all
| |
| the disadvantages that mass brings.
| |
| | |
| A Steelweave Surcoat: 750 credits
| |
| - The steelweave surcoat grants a 15% reduction of damage from a
| |
| physical attack.
| |
| | |
| Holy symbol of the Circle: 300 credits
| |
| - Prevents the wearer from being animated.
| |
| | |
| Silvery crest: 750 credits
| |
| - Gives the wearer a 33% chance to be unaffected by Telepathy attacks.
| |
| | |
| A pair of Renascent Armguards: 300 credits
| |
| - These armguards allow you to store all your defences, then
| |
| instantly recall them. Ideal to raise all your necessary
| |
| combat defences instantly, without any delays! Restoring
| |
| defences can only be done once per 60 minutes.
| |
| - TWIST ARMGUARD: stores all (allowed) defences in the armguard.
| |
| Clears any previously-stored defences
| |
| - UNTWIST ARMGUARD: releases defences stored for your current profession,
| |
| including profession-agnostic defences.
| |
| - TAP ARMGUARD: restore saved defences. Does not delete saved
| |
| defences. 60 minute cooldown.
| |
| - Note that certain defences, especially momentum-based
| |
| defences, are excluded, such as engage, most of Kanai,
| |
| shield tattoo, numbness, or kai deliverance.
| |
| | |
| 19.10.4 Statistic Altering Artifacts
| |
| | |
| ----------------------------
| |
| STATISTIC-ALTERING ARTIFACTS
| |
| ----------------------------
| |
| | |
| Gauntlets: (to increase strength)
| |
| Ogre's Gauntlets: 500 credits (+1 strength)
| |
| Gauntlets of Aesir: 1250 credits (+2 strength)
| |
| Gauntlets of Avasyu: 2500 credits (+3 strength)
| |
| | |
| Belts: (to increase constitution)
| |
| Hunter's Belt: 400 credits (+1 constitution)
| |
| Girdle of the Titans: 1000 credits (+2 constitution)
| |
| Girdle of Aesir: 2000 credits (+3 constitution)
| |
| | |
| Sashes: (to increase intelligence)
| |
| Scholar's Sash: 500 credits (+1 intelligence)
| |
| Sash of Wisdom: 1250 credits (+2 intelligence)
| |
| Sash of Malkav: 2500 credits (+3 intelligence)
| |
| | |
| Boots: (to increase dexterity)
| |
| Pixie's Boots: 500 credits (+1 dexterity)
| |
| Boots of Dexterity: 1250 credits (+2 dexterity)
| |
| Ethereal Boots: 2500 credits (+3 dexterity)
| |
| | |
| 19.10.5 Miscellaneous Artifacts
| |
| | |
| -----------------------
| |
| MISCELLANEOUS ARTIFACTS
| |
| -----------------------
| |
| | |
| Orphanim Angel Wings: 800 credits
| |
| - Enables you to fly to 'On the clouds' where there are exits to
| |
| various parts of the land.
| |
| | |
| Seraphim Angel Wings: 2000 credits
| |
| - Enables you to fly to a room above where the Orphanim wings take
| |
| you. It has more exits, and you can get to the Orphanim wings
| |
| rooms from there too.
| |
| | |
| Rings of Flying: 400 credits
| |
| - Enables you to fly like an owl.
| |
| | |
| Earrings of Gazalis: 800 credits
| |
| (e-mail avasyu@imperian.com for purchasing)
| |
| - A pair of earrings. You wear one, and somebody else wears the
| |
| other. As long as you are both wearing yours, you can travel to
| |
| each other, provided that you're on the same continent, plane,
| |
| and phase.
| |
| - Syntax: TRAVEL <person>
| |
| - These earrings are unlike other artifacts in that they are
| |
| permanently bound and linked to the buyer and one other person.
| |
| That other person must be specified to Avasyu when the artifact
| |
| is purchased. The link and binding of the earrings cannot be
| |
| changed, like all other artifacts.
| |
| | |
| Band of Fasting: 550 credits
| |
| - A bracelet that, while worn, will obviate your need for sleep
| |
| and food.
| |
| | |
| Wolverine's Claws: 400 credits
| |
| - Specially designed claws you wear on your hands which will allow
| |
| you to burrow like an Arboreal bonded with a wolverine.
| |
| | |
| A Liturgical Symbol: 250 credits
| |
| - Reduces all ritual belief and faith costs by 25%
| |
| | |
| Saboteur's bone: 800 credits
| |
| - Enables you to warp through wormholes in space-time.
| |
| | |
| Cloak of Obfuscate: 800 credits
| |
| - A cloak that lets you use the shroud ability.
| |
| - The shroud defence wears off after forty minutes.
| |
| - The shroud defence is identical to the defence granted by Trailblazing's
| |
| Camouflage.
| |
| | |
| Diadem of the Quickening: 850 credits
| |
| - Reduces the time it takes to recover equilibrium, by about 15%.
| |
| | |
| Gem of Transmutation: 1000 credits
| |
| - Enables you to change race and statpack up to once an Imperian month
| |
| (once per RL day).
| |
| - This will not work for anyone but the owner.
| |
| | |
| Hammer of Forging: 400 credits
| |
| - A hammer that cuts smithing balance time in half.
| |
| - Increases the average quality of weapons that a Smith creates.
| |
| | |
| Mask of Lifevision: 750 credits
| |
| - Enables you to use lifevision to see most hidden people.
| |
| | |
| Darrinic Robes: 1000 credits
| |
| - Cuts your mana usage by 1/3.
| |
| | |
| Wand of Portals: 800 credits
| |
| - Opens up a portal between you and another player. Takes 6 seconds
| |
| and is stopped by a monolith sigil, a rapped fork, a hazeward stone,
| |
| and holy ground.
| |
| | |
| Clay flowerpot: 200 credits
| |
| - 33% chance of growing one random flower (out of 36 types) every day.
| |
| - The flowerpot can hold up to 6 flowers, at which time it will stop
| |
| producing them until you pick one. Open your own flower business!
| |
| | |
| Staff of Illusion: 500 credits
| |
| - Cast an illusion in your room. Takes a 2 second equilibrium.
| |
| - Syntax: CONJURE ILLUSION <target>|ALL <illusion>
| |
| | |
| Anklet of Dashing: 500 credits
| |
| - Enables you to use the DASH/SPRINT ability to move through multiple
| |
| rooms at once.
| |
| | |
| Armband of Celerity: 500 credits
| |
| - Gives you an extra move/second before the "Don't be so hasty"
| |
| message kicks in.
| |
| | |
| Harp of Harmonies: 450 credits
| |
| - This is a powerful artifact, allowing the bard to play any Thespia
| |
| song without the use of any other instruments.
| |
| | |
| Silver Papermill: 100 credits
| |
| - This small device will allow bards to create 50 pieces of paper with
| |
| only 10 wood commodities, instantly.
| |
| - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL
| |
| | |
| Truesilver Quill: 350 credits
| |
| - Allows you to create sketches with 100 attacks.
| |
| | |
| Torc of Enunciation: 750 credits
| |
| - Increases the duration of your Yoth Voice attack by 50%.
| |
| | |
| | |
| Mark of the Patron Lord: 200 credits
| |
| - This item can be attached to an instrument, making it reset to its
| |
| owner, not decay, and increases song length by 40% for songs that
| |
| require one instrument, 20% for songs that require two instruments.
| |
| - The effect is cumulative. A song that requires two instruments
| |
| played with both instruments having Marks attached will be increased
| |
| by 40%.
| |
| | |
| Goggles of Whitesight: 150 credits
| |
| - Enables you to see in blizzards.
| |
| | |
| Dagger of Reincarnation: 100 credits
| |
| - Allows you to reincarnate once.
| |
| - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>.
| |
| - The dagger is destroyed upon sacrificing yourself.
| |
| | |
| Gloves of Harvesting: 300 credits
| |
| - If you can harvest, cuts your balance recovery for harvesting
| |
| approximately in half.
| |
| - Doubles the number of plants you can harvest per 24 hour period.
| |
| | |
| Silver Keyring: 50 credits
| |
| - Can be used to store your keys on. Only the owner can remove keys
| |
| from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING
| |
| are the required commands.
| |
| | |
| Brooch of the Tempest: 50 credits
| |
| - You will never be blown laterally while flying, or blown out of the
| |
| trees.
| |
| - See also: an Icecloak Brooch in HELP ICECLOAK WARES.
| |
| | |
| Permanent Tattoos: 100 credits
| |
| - Reverie can give you a permanent tattoo with the command:
| |
| BUY <tattoo> ON <bodypart> PERMANENT.
| |
| - Starburst Tattoos cannot be made permanent.
| |
| | |
| A Vorpal Knife: 400 Credits
| |
| - Cut the time it take to splice and cancel wormholes. You must have
| |
| the skills in order to use this.
| |
| - The knife must be wielded to benefit from its effect.
| |
| | |
| Orb of Suppression: 200 Credits
| |
| - Hides your worn artifacts from people looking at your description.
| |
| | |
| Silvery neck guard: 400 Credits
| |
| - Has a chance to prevent behead/cleave from removing your head or
| |
| chopping you in two.
| |
| | |
| A Prism Pouch: 200 Credits
| |
| - Randomly generates inks. Ooer....
| |
| | |
| Horn of Terror: 300 Credits
| |
| - Causes fear to everyone in the room.
| |
| - BLOW HORN
| |
| | |
| Prayer Beads: 300 Credits
| |
| - Reduces devotion usage by 1/2.
| |
| | |
| Zydramir Journal: 300 Credits
| |
| - Reduces essence loss by 1/2.
| |
| | |
| Ivory Brooch: 100 Credits
| |
| - Hides your might on honors.
| |
| | |
| Mahogany Reservoir: 250 credits
| |
| - Evocation Imbue/Feather last 50% longer.
| |
| | |
| Pendant of Nature: 500 credits
| |
| - All Naturebinding roots can do all actions.
| |
| | |
| Foreboding Stone: 400 Credits
| |
| - Be warned whenever someone on your enemy list enters your area.
| |
| - Use TOUCH <stone> to activate/deactivate the stone.
| |
| | |
| Ironwood Mask: 350 Credits
| |
| - This mask can only be used by wardancers and will hold 2 ink
| |
| colors on it.
| |
| - PAINT IRONWOOD WITH <colour>
| |
| - Paints will wear off 12 months after the first ink is painted.
| |
| - Paint can be scrubbed early using SAND IRONWOOD.
| |
| | |
| The Neelamic Reservoir: 100 Credits
| |
| - Holding this gem in your inventory will increase your reserve
| |
| regeneration by 33%.
| |
| | |
| A Quicksilver Pole: 100 Credits
| |
| - This pole reels faster, casts faster, and catches better fish more
| |
| often.
| |
| | |
| A Bait Bucket: 100 Credits
| |
| - This wonderful item is filled with an endless supply of bait.
| |
| | |
| A Collar of Taming: 100 Credits
| |
| - This item will cause any killed pets to be revived one hour from the
| |
| time of death. It will also allow you to NAME your animal.
| |
| - Usage: ATTACH <collar> TO <animal>.
| |
| | |
| Money Pouch: 100 credits
| |
| - Only holds gold, only you can take it out, not forceable.
| |
| | |
| Fishing Lure: 100 credits
| |
| - Increased chance of catching a better fish. BAIT POLE WITH LURE to
| |
| attach it. It must be used in conjunction with bait.
| |
| | |
| A Stone Totem: 350 credits
| |
| - Totems with eight slots. If uprooted, it returns to the owners
| |
| inventory.
| |
| | |
| Caravan Crop: 75 credits
| |
| - Moves your caravan 25% faster.
| |
| | |
| Smoked Glass Pipet: 100 credits
| |
| - Preserve toxins 33% faster.
| |
| - Slightly increases the "sips" of toxins you can fit in a vial.
| |
| | |
| An Ornately Wrought Tablet: 250 Credits
| |
| - Automatically contains all flareable runes, never needs to be reinked.
| |
| | |
| Ivory Figurine: 50 credits
| |
| - Increases the amount of people allowed on your enemy, ally, and
| |
| marked lists, from 20 to 30.
| |
| | |
| Lamiran Amulet: 100 credits
| |
| - If worn, this amulet will allow you to breathe underwater.
| |
| | |
| An Aqueous Ring: 800 credits
| |
| - Can create water rooms and part water rooms. POINT RING AT GROUND
| |
| to flood a room POINT RING <dir> to part a room.
| |
| | |
| Piccolo of the Pests: 75 credits
| |
| - Doubles the vermin allowed in any rooms you are in, if you have
| |
| vermin on.
| |
| | |
| A Steel Mallet: 100 credits
| |
| - Construct, assemble, and disassemble siege weapons 33% faster.
| |
| | |
| Wheel Grease: 50 credits
| |
| - This powerful lubricant will allow you to move siege weapons 33%
| |
| faster.
| |
| | |
| Monocle of Acuity: 100 credits
| |
| - You will not use equilibrium when using the glance or observe
| |
| skills.
| |
| - If you do not have the observe skill, it will give it to you.
| |
| | |
| An Aphotic Sieve: 300 Credits
| |
| - Reduces haze cost by 1/2
| |
| | |
| Ivory Pipe: 50 Credits
| |
| - This wonderful pipe will stay lit under any circumstance! Not
| |
| smokeable underwater.
| |
| | |
| A glowing soulstone: 25 credits
| |
| - Crushing this stone will give you a temporary bonus of doubled
| |
| bashing and questing experience gained for 8 hours of logged-in
| |
| time.
| |
| - The double experience bonus does not stack with achievement timer
| |
| bonuses or double experience days, but it will not count down while
| |
| you have timers or during those days, either.
| |
| | |
| Intellect Crown: 500 credits
| |
| - Decreases the amount of time it takes to acquire a mindlock by
| |
| 40%.
| |
| | |
| Cardtable: 300 Credits
| |
| - Cardtables allow players to play custom card games.
| |
| - There are a variety of pre-defined games available to play.
| |
| | |
| Dragonskin Quiver: 75 Credits
| |
| - Unlike regular quivers, this dragonskin will never decay and
| |
| cause you to lose your valuable arrows.
| |
| | |
| A pair of ivory dice: 50 credits
| |
| - A cosmetic item that allows you to use the ROLLDICE command
| |
| | |
| A wyrmskin pack: 100 credits
| |
| - This pack can store twice as many items (100) as other packs,
| |
| and will never decay.
| |
| | |
| A vorpal key: 75 credits
| |
| - This artifact allows the owner to be able to add 4000 commodities
| |
| into a shop cache.
| |
| | |
| A fragrant sachet of potpourri: 50 credits.
| |
| - Never smell foul again! When you are suffering from the stinky
| |
| affliction, holding this potpourri will nullify the intermittent
| |
| messages of your stench.
| |
| | |
| An diamond-tipped spade: 100 credits.
| |
| - This artifact decreases the time it takes to dig or bury by 66%.
| |
| | |
| A miniature generator: 100 credits.
| |
| - This little generator can be carried with you wherever you go,
| |
| and any corpses placed into it will act as though placed in your
| |
| city or council's generator. Note: if your city or council does
| |
| not currently have a generator, this artifact will not work.
| |
| | |
| A truesilver mug: 100 credits.
| |
| - This mug, when filled with a libations fluid, will never empty!
| |
| | |
| A botanical guidebook: 150 credits.
| |
| - Doubles the number of plants you find in a room when using
| |
| SEARCH FOR PLANTS.
| |
| Note: does not work with terrariums.
| |
| | |
| A truesilver pike: 50 credits.
| |
| - Heads piked upon this pike do not decay - the pike remains
| |
| erected until its owner uses BECKON ARTIFACT <id>. Additionally,
| |
| the description when piked includes your name for everyone to see!
| |
| | |
| A silver knife: 200 credits
| |
| - Ideal for all the trophy hunters, this knife allows you to
| |
| cut off ears from player corpses!
| |
| - Once you have 5 or more ears, you can create a necklace
| |
| from the trophies, and then add more as you acquire them
| |
| - The necklace decays in 30 RL days, but adding new ears to
| |
| it resets the timer back to 30 days - you can get the ear
| |
| count quite high if you keep them coming regularly!
| |
| - The necklace can be worn, and the short description
| |
| (visible on LOOK <player>) includes the head count
| |
| - The created necklace -can- be kept safe in stockrooms and
| |
| similar locations
| |
| - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the
| |
| same command both creates it and adds more ears)
| |
| | |
| A headshrinker's kit: 200 credits
| |
| - This kit provides everything necessary to shrink decapitated
| |
| heads, significantly extending their decay time.
| |
| - Usage: SHRINK HEAD
| |
| | |
| Shamanic Gloves: 600 credits
| |
| - While worn, these gloves increase the power of Wytch curses
| |
| and Shamanism Marks by behaving as if your target was affected
| |
| by one extra curse.
| |
| - This increases damage caused by burning Marks, allows Marks
| |
| to automatically ignite sooner and last longer once burning,
| |
| as well as reduces the time needed to activate the Mark of Marduk.
| |
| | |
| A polished bone hammer: 200 credits
| |
| - Having this hammer in the inventory doubles the amount of bone
| |
| dust gained by the Wytch when crushing bones.
| |
| | |
| A rainbow-colored sieve: 250 credits
| |
| - Carrying this multi-colored sieve allows a Wytch to colorize
| |
| bone dust without needing inks.
| |
| - Additionally, colorizing bone dust takes no balance!
| |
| | |
| A vialbelt of truesilver kegs: 100 credits
| |
| - Can store up to 5,000 sips of each fluid (regular vialbelts
| |
| store 3,000), and it never decays.
| |
| | |
| A crystehl whetstone: 350 credits
| |
| - Increases the effect of sharpening a weapon by 50% - this affects
| |
| the damage that the weapon causes. Additionally, sharpening with this
| |
| whetstone does not damage the weapon.
| |