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| == Weapon Artifacts ==
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| For 750 credits, you may add the Asp ability to any artifact edged weapon. The Asp ability causes the weapon to hit with a random toxin when not envenomed, and 1/3 of the time no specific toxin message is given, so triggers will not work against it 1/3 of the time.
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| {| class="wikitable" | | {{Template:Artifacts}} |
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| | [[Category:Artifacts]] |
| ! scope="col" height="40px" width="130px" | Weapon
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| ! style="width:170px;" | Weapon
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| ! style="width:80px;" | Damage
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| ! style="width:80px;" | To-Hit
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| ! style="width:80px;" | Speed
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| ! style="width:80px;" | Cost
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Longswords
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| | scope="row" style="padding-left: 1em;" | Truesilver longsword || 125 || 168 || 168 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril longsword || 125 || 176 || 173 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Doomforge longsword || 137 || 184 || 180 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Scimitars
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| | scope="row" style="padding-left: 1em;" | Truesilver scimitar || 110 || 173 || 176 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril scimitar || 115 || 181 || 184 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Aesirian scimitar || 120 || 188 || 192 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Broadswords
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| | scope="row" style="padding-left: 1em;" | Truesilver broadsword || 145 || 160 || 160 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril broadsword || 151 || 167 || 167 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Broadsword of [[Vahin]] || 158 || 174 || 174 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Sabres
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| | scope="row" style="padding-left: 1em;" | Truesilver sabre || 86 || 182 || 209 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril sabre || 86 || 190 || 219 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Souledge sabre || 90 || 198 || 228 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Battleaxes
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| | scope="row" style="padding-left: 1em;" | Truesilver battleaxe || 159 || 157 || 149 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril battleaxe || 167 || 165 || 155 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Fleshrender battleaxe || 174 || 172 || 162 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Claymores (two-handed)
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| | scope="row" style="padding-left: 1em;" | Truesilver claymore || 204 || 165 || 136 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril claymore || 213 || 173 || 143 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Dreadscythe claymore || 222 || 180 || 149 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Warhammers
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| | scope="row" style="padding-left: 1em;" | Truesilver maul || 175 || 142 || 143 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril hammer || 183 || 148 || 148 || 600 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Wyrldmaker || 191 || 155 || 155 || 1200 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Throwing axes
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| | scope="row" style="padding-left: 1em;" | [[Sylayan]] axe || 111 || 198 || 208 || 250 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Hunter's axe || 116 || 207 || 217 || 600 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Axe of [[Asaka|Asakan]] Fury || 121 || 216 || 227 || 1200 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Spears
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| | scope="row" style="padding-left: 1em;" | Silver-spiked spear || 91 || 215 || 165 || 250 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril spear || 95 || 224 || 173 || 600 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Spear of the True Hunter || 100 || 234 || 180 || 1200 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Tridents
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| | scope="row" style="padding-left: 1em;" | Truesilver trident || 91 || 215 || 165 || 250 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril trident || 95 || 224 || 173 || 600 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Trident of Fears|| 100 || 234 || 180 || 1200 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Flails
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| | scope="row" style="padding-left: 1em;" | a Darkwood flail || 110 || 166 || 166 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | a Shadowthorn flail || 115 || 174 || 174 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | a flail of Ravening Hunger || 120 || 181 || 181 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Maces ([[Fayth]])
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| | scope="row" style="padding-left: 1em;" | Truesilver mace || 165 || 220 || 220 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril mace || 173 || 230 || 230 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mace of [[Vahin]] || 180 || 240 || 240 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Whips
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| | scope="row" style="padding-left: 1em;" | Bladed whip || 77 || 187 || 165 || 300 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Diamoned-tipped whip || 81 || 196 || 173 || 700 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Whip of [[Nemesis]]' Fury || 84 || 204 || 180 || 1400 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Glaive
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| | scope="row" style="padding-left: 1em;" | Truesilver glaive || 265 || 155 || 88 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Mithril glaive || 273 || 163 || 99 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Wolf's Fang glaive || 280 || 171 || 110 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Javelins
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| | scope="row" style="padding-left: 1em;" | Truesilver javelin || 265 || 155 || 88 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Reinforced mithril glaive || 273 || 163 || 99 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Swiftviper javelin || 280 || 171 || 110 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Sitaras ([[Knifeplay]])
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| | scope="row" style="padding-left: 1em;" | Deathwind sitara || 85 || 238 || 216 || 350 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Spellscourge sitara || 89 || 249 || 226 || 800 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | [[Insidian]]'s Bane || 93 || 261 || 237 || 1600 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Dirks (doublestab)
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| | scope="row" style="padding-left: 1em;" | An assassins dirk || - || - || +8% || 300 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Demon's tooth || - || - || +15% || 700 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Shadowblade || - || - || +23% || 1500 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Daeggers (hunt)
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| | scope="row" style="padding-left: 1em;" | A bloodstone daegger|| 70 || 210 || 210/+8% || 300 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | A scourgebone daegger || 74 || 218 || 218/+15% || 700 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | A [[Sukhder]] daegger || 78 || 225 || 225/+23% || 1500 credits
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| |-
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| | rowspan= "3" style="padding-left: 2em;" | Bows
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| | scope="row" style="padding-left: 1em;" | Heartwood Bow || - || - || +7% || 250 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Cloudpiercer Bow || - || - || +14% || 550 credits
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| |-
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| | scope="row" style="padding-left: 1em;" | Bow of [[Asaka]] || - || - || +22% || 1000 credits
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| |}
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| == Special Weapon Artifacts ==
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| Taekate belts: (to increase Taekate punch and kick damage)
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| a bronze Taekate belt : 400 credits +10% damage
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| a gold Taekate belt : 800 credits +15% damage
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| a black Taekate belt : 1600 credits +20% damage
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| Collars:
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| - These increase damage done to opponents from abilities that are
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| based on intelligence. For instance, even if a spell did cold
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| damage, these would increase the damage done, as the spell is of
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| the intellect variety. If you'd like to know if one of your
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| specific abilities will be increased by one of these collars,
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| send Jeremy a message and he will be happy to help you.
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| Collar of Pyralis: 400 credits (+10% damage)
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| Collar of Diablerie: 800 credits (+15% damage)
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| Collar of Gazali: 1600 credits (+20% damage)
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| Quarterstaves:
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| - The increase damage done by Evocation abilities. They provide a straight
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| damage increase but do not have increased weapon stats. They are also
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| sharpened by default.
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| a polished ebony quarterstaff: 350 cr (+10% damage)
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| an elegant mahogany quarterstaff: 700 cr (+20% damage)
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| a hardened quarterstaff of the Wilds: 1400 cr (+30% damage)
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| Boomerangs: 350 credits
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| - Throw these at someone in your line of sight (up to 10 rooms away) and
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| the boomerang will try to bring your target to you.
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| Scorpion's Tail: 400 credits
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| - Wear it and then you may sting people with your tail, delivering the
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| Formaldehyde toxin (which hits the person with a random toxin).
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| Whip of Taming: 400 credits
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| - Gives someone the pacification affliction when hit.
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| Torc of Malkav: 700 credits
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| - Lets you use mind paralyse and mind stupidity on people.
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| Bracers of Frost: 500 credits
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| - Allows you to 1) Cover the ground in ice. 2) Freeze an opponent.
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| 3) Deepfreeze everybody in the room.
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| ('freeze ground', 'freeze <player>', 'cast deepfreeze')
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| Bracers of the Wyrm: 500 credits
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| - Increase damage done by Wyrmriding cold attacks by 15%.
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| - Attacks increased: icecoat, iceblast, bloodfreeze, and deluge.
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| Silver Statuette of a Basilisk: 600 credits
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| - Increases damage of basilisk actions by 20%.
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| - Attacks increased: lash, lacerate, and brainmelt
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| Critical Hit Pendants
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| These pendants allow you to get extra critical hits when bashing. By way of
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| comparison, a level 50 person will get a critical hit about 1.6% of the
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| time. A level 65 person will get a critical hit about 6.4% of the time, and
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| a level 80 person will get a critical hit about 16.6% of the time.
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| Fire pendant : 200 credits An extra 2/100 critical hits.
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| Blood pendant : 500 credits An extra 4/100 critical hits.
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| Stygian pendant : 1200 credits An extra 6/100 critical hits.
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| Armbands of the Fist
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| - These armbands allow Taekate users to hit more often with their punches and
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| kicks. It's difficult to express precisely the effect they have, due to
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| the fact that they affect one part of a complicated formula, but the effect
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| of them is the same as raising the to-hit of a weapon by 10%, 15% and 20%.
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| Bronze Armband of the Fist: 200 credits Raises to-hit by 10% (see above)
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| Copper Armband of the Fist: 500 credits Raises to-hit by 15% (see above)
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| Steel Armband of the Fist: 1000 credits Raises to-hit by 20% (see above)
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| Armbands of the Wilds
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| - These armbands allow players with Bonding the ability to strike more
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| accurately with the scratch, shred, claw, strike, and maul commands.
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| It's difficult to express precisely the effect they have, due to the fact
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| that they affect one part of a complicated formula, but the effect of them
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| is the same as raising the to-hit of a weapon by 10%, 15%, and 20%.
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| Leather Armband of the Wilds: 200 credits Raises to-hit by 10%
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| Wyrmskin Armband of the Wilds: 500 credits Raises to-hit by 15%
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| Wyvernhide Armband of the Wilds: 1000 credits Raises to-hit by 20%
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| Dartsheaths
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| - These dartsheaths will increase the base accuracy and speed of darts.
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| Base accuracy is then subject to a number of modifiers based on the
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| status of the attacker and the target.
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| Stealth dartsheath: 350 credits (Raises speed by 8%, accuracy by 10%)
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| Icewyrm dartsheath: 800 credits (Raises speed by 15%, accuracy by 18%)
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| Phantom's Haste 1600 credits (Raises speed by 22%, accuracy by 25%)
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| A Silver Flintlock: 150 Credits
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| - No failure when firing, loads 33% faster, does not need ammo.
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| == Defensive Artifacts ==
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| Artifact Shields:
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| Cutting Blunt Cost
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| ------- ------- -------
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| Truesilver Shield 20% 20% 250 Credits
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| Mithril Shield 30% 30% 500 Credits
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| Lunar Shield 43% 43% 800 Credits
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|
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| - Wardancers will find the Mithril Shield is equivalent to the
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| Tower Shield for damage and a buckler for speed and to-hit.
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| The Truesilver Shield is 10% less in those stats and the Lunar
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| Shield is 10% better.
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| Wand of Reflection: 800 credits
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| - Causes reflections of yourself to appear. Most attacks made
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| upon you will hit and destroy a reflection, and all reflections
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| must be destroyed before you can be hit. Any aggressive moves by
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| you will destroy all your reflections. These wands are great for
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| when you get jumped, or when you're in battle and need a short
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| breather to catch up on healing afflictions. They can be used as
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| often as the owner wants on a 2s balance. Each use only generates
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| a single reflection.
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| Ring of Magick's Bane: 750 credits
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| - Offers protection vs. magickal damage. (Approximately 15%
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| protection.)
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| Gem of Cloaking: 400 credits
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| - Gives you the ability to hide your location and/or presenceon the
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| WHO/BW/QW lists.
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| - SAY TULAHUAR to hide your location from WHO.
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| - SAY TULAHURI to remove yourself from WHO.
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| - Use CONFIG GEMSHOW to hide your online presence from HELP <org>.
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| Golden Lyre of Shallah: 500 credits
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| - A divine lyre that allows you to summon a prismatic barrier around
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| you. This barrier stops nearly all attacks and cannot be removed by
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| almost any abilities. What you can do while in one is, however,
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| severely limited.
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| Bracelets: (to increase your maximum health and mana. Only one works at
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| a time)
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| Silver bracelets: 350 credits (increases by 5%)
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| Diamond bracelets: 700 credits (increases by 10%)
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| Bracelets of Epiphany's Grace: 1400 credits (increases by 15%)
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| Rings: (to increase how much a health elixir heals you)
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| Truesilver ring: 500 credits (increases by 10%)
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| Diamond ring: 1000 credits (increases by 20%)
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| Ring of Epiphany's Gift: 2000 credits (increases by 30%)
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|
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| Rings: (to increase how much a mana elixir restores per sip)
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| a ring of Sukhder's Fortune: 500 credits (increases by 10%)
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| a ring of Moradeim's Favour: 1000 credits (increases by 20%)
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| a ring of Aryana's Bounty: 2000 credits (increases by 30%)
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| Quicksilver Boots OR Quicksilver Amulet: 800 credits
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| - Lets you avoid the web tattoo attack from players.
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| Veil of the Obtenebrate: 2000 credits
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| - Hides you from nearly all mortal abilities that can pinpoint your
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| location.
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| - Owning a Veil (not just borrowing one), allows you to cut past
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| the Veil defence of an opponent when locating him or her. However,
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| this will generally only work for one-time abilities, like 'sense'.
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| Owning a veil will not aid you in sensing with abilities that trace
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| someone on an on-going basis, like seraph trace or forest track.
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| - Does NOT hide you from abilities that do more than simply locate
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| you, such as Bonding tracking.
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| | |
| Regeneration Rings
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| ------------------
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| - These rings provide the equivalent of level 1 and level 2 racial
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| regeneration advantages. They are cumulative with racial advantages,
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| and with the runes from Runelore that may provide regeneration.
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| Total regeneration may never exceed level 3.
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| | |
| Ring of Vitality - Level 1 Health Regen: 300 credits
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| Golden Band of Baar - Level 2 Health Regen: 850 credits
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| Ring of Meditation - Level 1 Mana Regen: 300 credits
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| Ring of Illuminas - Level 2 Mana Regen: 850 credits
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| Stone Rings: 800 Credits
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| - Gives the benefit of mass salve while worn, of course along with all
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| the disadvantages that mass brings.
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| | |
| A Steelweave Surcoat: 750 credits
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| - The steelweave surcoat grants a 15% reduction of damage from a
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| physical attack.
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| Holy symbol of the Circle: 300 credits
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| - Prevents the wearer from being animated.
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| Silvery crest: 750 credits
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| - Gives the wearer a 33% chance to be unaffected by Telepathy attacks.
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| | |
| A pair of Renascent Armguards: 300 credits
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| - These armguards allow you to store all your defences, then
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| instantly recall them. Ideal to raise all your necessary
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| combat defences instantly, without any delays! Restoring
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| defences can only be done once per 60 minutes.
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| - TWIST ARMGUARD: stores all (allowed) defences in the armguard.
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| Clears any previously-stored defences
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| - UNTWIST ARMGUARD: releases defences stored for your current profession,
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| including profession-agnostic defences.
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| - TAP ARMGUARD: restore saved defences. Does not delete saved
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| defences. 60 minute cooldown.
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| - Note that certain defences, especially momentum-based
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| defences, are excluded, such as engage, most of Kanai,
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| shield tattoo, numbness, or kai deliverance.
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| | |
| == Statistic Altering Artifacts ==
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| | |
| Gauntlets: (to increase strength)
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| Ogre's Gauntlets: 500 credits (+1 strength)
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| Gauntlets of Aesir: 1250 credits (+2 strength)
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| Gauntlets of Avasyu: 2500 credits (+3 strength)
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| | |
| Belts: (to increase constitution)
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| Hunter's Belt: 400 credits (+1 constitution)
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| Girdle of the Titans: 1000 credits (+2 constitution)
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| Girdle of Aesir: 2000 credits (+3 constitution)
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| | |
| Sashes: (to increase intelligence)
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| Scholar's Sash: 500 credits (+1 intelligence)
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| Sash of Wisdom: 1250 credits (+2 intelligence)
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| Sash of Malkav: 2500 credits (+3 intelligence)
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| Boots: (to increase dexterity)
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| Pixie's Boots: 500 credits (+1 dexterity)
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| Boots of Dexterity: 1250 credits (+2 dexterity)
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| Ethereal Boots: 2500 credits (+3 dexterity)
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| | |
| == Miscellaneous Artifacts ==
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| | |
| Orphanim Angel Wings: 800 credits
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| - Enables you to fly to 'On the clouds' where there are exits to
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| various parts of the land.
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| | |
| Seraphim Angel Wings: 2000 credits
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| - Enables you to fly to a room above where the Orphanim wings take
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| you. It has more exits, and you can get to the Orphanim wings
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| rooms from there too.
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| | |
| Rings of Flying: 400 credits
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| - Enables you to fly like an owl.
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| | |
| Earrings of Gazalis: 800 credits
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| (e-mail avasyu@imperian.com for purchasing)
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| - A pair of earrings. You wear one, and somebody else wears the
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| other. As long as you are both wearing yours, you can travel to
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| each other, provided that you're on the same continent, plane,
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| and phase.
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| - Syntax: TRAVEL <person>
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| - These earrings are unlike other artifacts in that they are
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| permanently bound and linked to the buyer and one other person.
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| That other person must be specified to Avasyu when the artifact
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| is purchased. The link and binding of the earrings cannot be
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| changed, like all other artifacts.
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| | |
| Band of Fasting: 550 credits
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| - A bracelet that, while worn, will obviate your need for sleep
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| and food.
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| | |
| Wolverine's Claws: 400 credits
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| - Specially designed claws you wear on your hands which will allow
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| you to burrow like an Arboreal bonded with a wolverine.
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| | |
| A Liturgical Symbol: 250 credits
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| - Reduces all ritual belief and faith costs by 25%
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| | |
| Saboteur's bone: 800 credits
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| - Enables you to warp through wormholes in space-time.
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| | |
| Cloak of Obfuscate: 800 credits
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| - A cloak that lets you use the shroud ability.
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| - The shroud defence wears off after forty minutes.
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| - The shroud defence is identical to the defence granted by Trailblazing's
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| Camouflage.
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| | |
| Diadem of the Quickening: 850 credits
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| - Reduces the time it takes to recover equilibrium, by about 15%.
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| | |
| Gem of Transmutation: 1000 credits
| |
| - Enables you to change race and statpack up to once an Imperian month
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| (once per RL day).
| |
| - This will not work for anyone but the owner.
| |
| | |
| Hammer of Forging: 400 credits
| |
| - A hammer that cuts smithing balance time in half.
| |
| - Increases the average quality of weapons that a Smith creates.
| |
| | |
| Mask of Lifevision: 750 credits
| |
| - Enables you to use lifevision to see most hidden people.
| |
| | |
| Darrinic Robes: 1000 credits
| |
| - Cuts your mana usage by 1/3.
| |
| | |
| Wand of Portals: 800 credits
| |
| - Opens up a portal between you and another player. Takes 6 seconds
| |
| and is stopped by a monolith sigil, a rapped fork, a hazeward stone,
| |
| and holy ground.
| |
| | |
| Clay flowerpot: 200 credits
| |
| - 33% chance of growing one random flower (out of 36 types) every day.
| |
| - The flowerpot can hold up to 6 flowers, at which time it will stop
| |
| producing them until you pick one. Open your own flower business!
| |
| | |
| Staff of Illusion: 500 credits
| |
| - Cast an illusion in your room. Takes a 2 second equilibrium.
| |
| - Syntax: CONJURE ILLUSION <target>|ALL <illusion>
| |
| | |
| Anklet of Dashing: 500 credits
| |
| - Enables you to use the DASH/SPRINT ability to move through multiple
| |
| rooms at once.
| |
| | |
| Armband of Celerity: 500 credits
| |
| - Gives you an extra move/second before the "Don't be so hasty"
| |
| message kicks in.
| |
| | |
| Harp of Harmonies: 450 credits
| |
| - This is a powerful artifact, allowing the bard to play any Thespia
| |
| song without the use of any other instruments.
| |
| | |
| Silver Papermill: 100 credits
| |
| - This small device will allow bards to create 50 pieces of paper with
| |
| only 10 wood commodities, instantly.
| |
| - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL
| |
| | |
| Truesilver Quill: 350 credits
| |
| - Allows you to create sketches with 100 attacks.
| |
| | |
| Torc of Enunciation: 750 credits
| |
| - Increases the duration of your Yoth Voice attack by 50%.
| |
| | |
| | |
| Mark of the Patron Lord: 200 credits
| |
| - This item can be attached to an instrument, making it reset to its
| |
| owner, not decay, and increases song length by 40% for songs that
| |
| require one instrument, 20% for songs that require two instruments.
| |
| - The effect is cumulative. A song that requires two instruments
| |
| played with both instruments having Marks attached will be increased
| |
| by 40%.
| |
| | |
| Goggles of Whitesight: 150 credits
| |
| - Enables you to see in blizzards.
| |
| | |
| Dagger of Reincarnation: 100 credits
| |
| - Allows you to reincarnate once.
| |
| - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>.
| |
| - The dagger is destroyed upon sacrificing yourself.
| |
| | |
| Gloves of Harvesting: 300 credits
| |
| - If you can harvest, cuts your balance recovery for harvesting
| |
| approximately in half.
| |
| - Doubles the number of plants you can harvest per 24 hour period.
| |
| | |
| Silver Keyring: 50 credits
| |
| - Can be used to store your keys on. Only the owner can remove keys
| |
| from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING
| |
| are the required commands.
| |
| | |
| Brooch of the Tempest: 50 credits
| |
| - You will never be blown laterally while flying, or blown out of the
| |
| trees.
| |
| - See also: an Icecloak Brooch in HELP ICECLOAK WARES.
| |
| | |
| Permanent Tattoos: 100 credits
| |
| - Reverie can give you a permanent tattoo with the command:
| |
| BUY <tattoo> ON <bodypart> PERMANENT.
| |
| - Starburst Tattoos cannot be made permanent.
| |
| | |
| A Vorpal Knife: 400 Credits
| |
| - Cut the time it take to splice and cancel wormholes. You must have
| |
| the skills in order to use this.
| |
| - The knife must be wielded to benefit from its effect.
| |
| | |
| Orb of Suppression: 200 Credits
| |
| - Hides your worn artifacts from people looking at your description.
| |
| | |
| Silvery neck guard: 400 Credits
| |
| - Has a chance to prevent behead/cleave from removing your head or
| |
| chopping you in two.
| |
| | |
| A Prism Pouch: 200 Credits
| |
| - Randomly generates inks. Ooer....
| |
| | |
| Horn of Terror: 300 Credits
| |
| - Causes fear to everyone in the room.
| |
| - BLOW HORN
| |
| | |
| Prayer Beads: 300 Credits
| |
| - Reduces devotion usage by 1/2.
| |
| | |
| Zydramir Journal: 300 Credits
| |
| - Reduces essence loss by 1/2.
| |
| | |
| Ivory Brooch: 100 Credits
| |
| - Hides your might on honors.
| |
| | |
| Mahogany Reservoir: 250 credits
| |
| - Evocation Imbue/Feather last 50% longer.
| |
| | |
| Pendant of Nature: 500 credits
| |
| - All Naturebinding roots can do all actions.
| |
| | |
| Foreboding Stone: 400 Credits
| |
| - Be warned whenever someone on your enemy list enters your area.
| |
| - Use TOUCH <stone> to activate/deactivate the stone.
| |
| | |
| Ironwood Mask: 350 Credits
| |
| - This mask can only be used by wardancers and will hold 2 ink
| |
| colors on it.
| |
| - PAINT IRONWOOD WITH <colour>
| |
| - Paints will wear off 12 months after the first ink is painted.
| |
| - Paint can be scrubbed early using SAND IRONWOOD.
| |
| | |
| The Neelamic Reservoir: 100 Credits
| |
| - Holding this gem in your inventory will increase your reserve
| |
| regeneration by 33%.
| |
| | |
| A Quicksilver Pole: 100 Credits
| |
| - This pole reels faster, casts faster, and catches better fish more
| |
| often.
| |
| | |
| A Bait Bucket: 100 Credits
| |
| - This wonderful item is filled with an endless supply of bait.
| |
| | |
| A Collar of Taming: 100 Credits
| |
| - This item will cause any killed pets to be revived one hour from the
| |
| time of death. It will also allow you to NAME your animal.
| |
| - Usage: ATTACH <collar> TO <animal>.
| |
| | |
| Money Pouch: 100 credits
| |
| - Only holds gold, only you can take it out, not forceable.
| |
| | |
| Fishing Lure: 100 credits
| |
| - Increased chance of catching a better fish. BAIT POLE WITH LURE to
| |
| attach it. It must be used in conjunction with bait.
| |
| | |
| A Stone Totem: 350 credits
| |
| - Totems with eight slots. If uprooted, it returns to the owners
| |
| inventory.
| |
| | |
| Caravan Crop: 75 credits
| |
| - Moves your caravan 25% faster.
| |
| | |
| Smoked Glass Pipet: 100 credits
| |
| - Preserve toxins 33% faster.
| |
| - Slightly increases the "sips" of toxins you can fit in a vial.
| |
| | |
| An Ornately Wrought Tablet: 250 Credits
| |
| - Automatically contains all flareable runes, never needs to be reinked.
| |
| | |
| Ivory Figurine: 50 credits
| |
| - Increases the amount of people allowed on your enemy, ally, and
| |
| marked lists, from 20 to 30.
| |
| | |
| Lamiran Amulet: 100 credits
| |
| - If worn, this amulet will allow you to breathe underwater.
| |
| | |
| An Aqueous Ring: 800 credits
| |
| - Can create water rooms and part water rooms. POINT RING AT GROUND
| |
| to flood a room POINT RING <dir> to part a room.
| |
| | |
| Piccolo of the Pests: 75 credits
| |
| - Doubles the vermin allowed in any rooms you are in, if you have
| |
| vermin on.
| |
| | |
| A Steel Mallet: 100 credits
| |
| - Construct, assemble, and disassemble siege weapons 33% faster.
| |
| | |
| Wheel Grease: 50 credits
| |
| - This powerful lubricant will allow you to move siege weapons 33%
| |
| faster.
| |
| | |
| Monocle of Acuity: 100 credits
| |
| - You will not use equilibrium when using the glance or observe
| |
| skills.
| |
| - If you do not have the observe skill, it will give it to you.
| |
| | |
| An Aphotic Sieve: 300 Credits
| |
| - Reduces haze cost by 1/2
| |
| | |
| Ivory Pipe: 50 Credits
| |
| - This wonderful pipe will stay lit under any circumstance! Not
| |
| smokeable underwater.
| |
| | |
| A glowing soulstone: 25 credits
| |
| - Crushing this stone will give you a temporary bonus of doubled
| |
| bashing and questing experience gained for 8 hours of logged-in
| |
| time.
| |
| - The double experience bonus does not stack with achievement timer
| |
| bonuses or double experience days, but it will not count down while
| |
| you have timers or during those days, either.
| |
| | |
| Intellect Crown: 500 credits
| |
| - Decreases the amount of time it takes to acquire a mindlock by
| |
| 40%.
| |
| | |
| Cardtable: 300 Credits
| |
| - Cardtables allow players to play custom card games.
| |
| - There are a variety of pre-defined games available to play.
| |
| | |
| Dragonskin Quiver: 75 Credits
| |
| - Unlike regular quivers, this dragonskin will never decay and
| |
| cause you to lose your valuable arrows.
| |
| | |
| A pair of ivory dice: 50 credits
| |
| - A cosmetic item that allows you to use the ROLLDICE command
| |
| | |
| A wyrmskin pack: 100 credits
| |
| - This pack can store twice as many items (100) as other packs,
| |
| and will never decay.
| |
| | |
| A vorpal key: 75 credits
| |
| - This artifact allows the owner to be able to add 4000 commodities
| |
| into a shop cache.
| |
| | |
| A fragrant sachet of potpourri: 50 credits.
| |
| - Never smell foul again! When you are suffering from the stinky
| |
| affliction, holding this potpourri will nullify the intermittent
| |
| messages of your stench.
| |
| | |
| An diamond-tipped spade: 100 credits.
| |
| - This artifact decreases the time it takes to dig or bury by 66%.
| |
| | |
| A miniature generator: 100 credits.
| |
| - This little generator can be carried with you wherever you go,
| |
| and any corpses placed into it will act as though placed in your
| |
| city or council's generator. Note: if your city or council does
| |
| not currently have a generator, this artifact will not work.
| |
| | |
| A truesilver mug: 100 credits.
| |
| - This mug, when filled with a libations fluid, will never empty!
| |
| | |
| A botanical guidebook: 150 credits.
| |
| - Doubles the number of plants you find in a room when using
| |
| SEARCH FOR PLANTS.
| |
| Note: does not work with terrariums.
| |
| | |
| A truesilver pike: 50 credits.
| |
| - Heads piked upon this pike do not decay - the pike remains
| |
| erected until its owner uses BECKON ARTIFACT <id>. Additionally,
| |
| the description when piked includes your name for everyone to see!
| |
| | |
| A silver knife: 200 credits
| |
| - Ideal for all the trophy hunters, this knife allows you to
| |
| cut off ears from player corpses!
| |
| - Once you have 5 or more ears, you can create a necklace
| |
| from the trophies, and then add more as you acquire them
| |
| - The necklace decays in 30 RL days, but adding new ears to
| |
| it resets the timer back to 30 days - you can get the ear
| |
| count quite high if you keep them coming regularly!
| |
| - The necklace can be worn, and the short description
| |
| (visible on LOOK <player>) includes the head count
| |
| - The created necklace -can- be kept safe in stockrooms and
| |
| similar locations
| |
| - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the
| |
| same command both creates it and adds more ears)
| |
| | |
| A headshrinker's kit: 200 credits
| |
| - This kit provides everything necessary to shrink decapitated
| |
| heads, significantly extending their decay time.
| |
| - Usage: SHRINK HEAD
| |
| | |
| Shamanic Gloves: 600 credits
| |
| - While worn, these gloves increase the power of Wytch curses
| |
| and Shamanism Marks by behaving as if your target was affected
| |
| by one extra curse.
| |
| - This increases damage caused by burning Marks, allows Marks
| |
| to automatically ignite sooner and last longer once burning,
| |
| as well as reduces the time needed to activate the Mark of Marduk.
| |
| | |
| A polished bone hammer: 200 credits
| |
| - Having this hammer in the inventory doubles the amount of bone
| |
| dust gained by the Wytch when crushing bones.
| |
| | |
| A rainbow-colored sieve: 250 credits
| |
| - Carrying this multi-colored sieve allows a Wytch to colorize
| |
| bone dust without needing inks.
| |
| - Additionally, colorizing bone dust takes no balance!
| |
| | |
| A vialbelt of truesilver kegs: 100 credits
| |
| - Can store up to 5,000 sips of each fluid (regular vialbelts
| |
| store 3,000), and it never decays.
| |
| | |
| A crystehl whetstone: 350 credits
| |
| - Increases the effect of sharpening a weapon by 50% - this affects
| |
| the damage that the weapon causes. Additionally, sharpening with this
| |
| whetstone does not damage the weapon.
| |