Difference between revisions of "Concoctions (skill)"

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Tonrar moved page Concoctions to Concoctions (skill)
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NIGHTSHADE ROOTS
== Harvesting ==
A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction.
=== Plant / Environment Table ===
 
WORMWOOD ROOTS
When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia.
 
Primrose
When eaten, gives thirdeye.
 
GINGER
Used in several concoctions. Harvested in the wilds.
 
MYRRH GUM
Used in several concoctions. Harvested in the wilds.
 
GALINGALE FLOWERS
Cures unnatural tendencies to be excessively pacifistic and generous.
 
VENOM SAC
Used in several concoctions. Harvested from rattlesnakes.
 
IMMUNITY
Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts.
Recipe: 1 Sac, 1 Wormwood, and 2 Violets
 
RIBWORT
Heals one(1) random affliction.
 
NATURALISM
Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.
Syntax: NATURALISM
 
MAIDENHAIR GRASS
A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten.
 
JUNIPER BERRIES
A juicy berry that will cause you to temporarily become deaf.
 
ENDIVE
Used in several concoctions. Harvested in the wilds.
 
EPIDERMAL
This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis.
Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade
 
LINSEED
Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight.
 
DANDELION
Used in several concoctions.
 
MANA
A small sip will refresh your mind, replenishes some of your mana.
Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair
 
MANDRAKE ROOTS
This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten.
 
DRYING
With this ability, you may preserve your perishable plant products forever.
Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH>
 
LOVAGE LEAVES
When smoked these leaves will cure the dishonour affliction and the slickness afflictions.
 
HEALTH
Drink this elixir to repair your body, recovering some of your health.
Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade
 
HYSSOP STEMS
A simple stem that will cause your vision to fade when it is eaten.
 
VIOLET ROOTS
A delicate root that will give you insomnia, preventing you being put to sleep.
 
ORPHINE SEEDS
This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity.
 
PRICKLY PEAR
Gives a bubble of air when diving under the waves.
 
WEED
Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
 
TOADSTOOLS
This common fungus will heal the mind and body.
 
FENUGREEK BERRIES
A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin.
 
SPEARWORT
Heals two(2) random afflictions.
 
KELP LEAVES
This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten.
 
VENOM
A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal.
Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root,
 
FROST
This fluid will increases your resistance to fire-based attacks.
Recipe: 1 Kelp, 1 Nightshade, and 1 Pear
 
CALORIC
This salve not only provides a defence against some cold-based attacks, and will also heal most cold-based afflictions.
Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage
 
FEATHERS
Used in several concoctions. Harvested from Eagles.
 
LEVITATION
A concoction that will make you slightly levitate above the ground.
Recipe: 1 Feather, 2 Kelp, and 1 Pear
 
DIAMOND DUST
Used in several concoctions. Bought in stores.
 
MENDING
Broken or shriveled limbs are common happenings in Imperian, and a mending salve will not only cure broken limbs but burning skin.
Recipe: 1 Diamond Dust, 1 Endive, 2 Ginger, and 1 Kelp
 
MASS
Causes you to become dense and heavy, making it very difficult for others to move you.
Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool
 
SIDEWINDER SKIN
Used in several concoctions. Taken from Sidewinders.
 
SPEED
A powerful fluid that increases your physical ability to dodge attacks and builds a resistance to the slowing of time.
Recipe: 1 Endive, 1 Ginger, 1 Maidenhair, and 2 Sidewinder Skins
 
QUINCE FRUIT
When eaten this useful fruit will allow you to awaken from sleep immediately.
 
LAUREL
This herb can be smoked to cure several dangerous afflictions, such as,hellsight, aeon, curses, and epilepsy.
 
MOONWORT
Heals three(3) random afflictions.
 
GOLD
200 gold sovereigns.
 
RESTORATION
Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE).
Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage
 
 
 
 
{| border="0" cellpadding="1" class="toccolours"
{| border="0" cellpadding="1" class="toccolours"
|+ <font style="font-weight: bold;"><big>Harvesting Months</big></font>
|+ <font style="font-weight: bold;"><big>Harvesting Months</big></font>
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  |Yes
  |Yes
|}
|}
------------------------------------------------------------------------
o  Plant Environments  o


=== Plant Environments ===
Desert        - Olive, Pear, Weed
Desert        - Olive, Pear, Weed


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------------------------------------------------------------------------
=== Plant Growth ===
 
Plant Growth o
 
The useful herbs of Aetherius grow in regular and predictable cycles.  Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.
The useful herbs of Aetherius grow in regular and predictable cycles.  Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.


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Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive
Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive


------------------------------------------------------------------------
== Skill Table ==
{{Skill Table
|[[Concoctions_Abilities#Nightshade|Nightshade]]|Inept|0|An herb that may purify the blood when eaten.
|[[Concoctions_Abilities#Wormwood|Wormwood]]|Novice|0|A swamp-dwelling plant.
|[[Concoctions_Abilities#Primrose|Primrose]]|Apprentice|0|The yellow-coneflower that grows in the forests.
|[[Concoctions_Abilities#Ginger|Ginger]]|Apprentice|75|A low-lying forest plant.
|[[Concoctions_Abilities#Myrrh|Myrrh]]|Capable|20|A sticky bush used to brew certain elixirs.
|[[Concoctions_Abilities#Galingale|Galingale]]|Adept|0|A flower that counters the effects of altruism.
|[[Concoctions_Abilities#Sac|Sac]]|Adept|50|The venom sac of a rattlesnake.
|[[Concoctions_Abilities#Immunity|Immunity]]|Adept|50|A brew to help you shrug off deadly poisons.
|[[Concoctions_Abilities#RibWort|Ribwort]]*|Skilled|0|An uncommon plant, with random healing power.
|[[Concoctions_Abilities#Naturalism|Naturalism]]*|Skilled|0|Discover who exterminated a room last.
|[[Concoctions_Abilities#Maidenhair|Maidenhair]]|Skilled|40|An underground fernlike plant.
|[[Concoctions_Abilities#Juniper|Juniper]]|Gifted|0|The berry of the hill-dwelling juniper bush.
|[[Concoctions_Abilities#Endive|Endive]]|Gifted|33|The fast-growing forest vine.
|[[Concoctions_Abilities#Epidermal|Epidermal]]|Gifted|33|A salve to cure certain exterior afflictions.
|[[Concoctions_Abilities#Linseed|Linseed]]|Gifted|66|The seeds of this plant can be smoked.
|[[Concoctions_Abilities#Dandelion|Dandelion]]|Expert|0|The dandelion can be found in the Heartlands.
|[[Concoctions_Abilities#Mana|Mana]]|Expert|0|A brew to replenish your mental strength.
|[[Concoctions_Abilities#Mandrake|Mandrake]]|Expert|25|This Heartland-dwelling plant restores harmony when eaten.
|[[Concoctions_Abilities#Drying|Drying]]|Expert|50|The ability to preserve your herbs.
|[[Concoctions_Abilities#Lovage|Lovage]]|Expert|75|A mountain-dwelling plant with smokeable properties.
|[[Concoctions_Abilities#Health|Health]]|Expert|75|A brew that will heal your wounds.
|[[Concoctions_Abilities#Hyssop|Hyssop]]|Virtuoso|0|A hill-dwelling tree with valuable bark.
|[[Concoctions_Abilities#Violet|Violet]]|Virtuoso|11|The white plant that induces insomnia.
|[[Concoctions_Abilities#Orphine|Orphine]]|Virtuoso|33|A pink and white wildflower with healing properties.
|[[Concoctions_Abilities#Pear|Pear]]|Virtuoso|66|The fruit of the prickly pear cactus.
|[[Concoctions_Abilities#Weed|Weed]]|Virtuoso|88|The mind-altering cactus weed.
|[[Concoctions_Abilities#Toadstool|Toadstool]]|Fabled|0|Toadstools growing underground.
|[[Concoctions_Abilities#Fenugreek|Fenugreek]]|Fabled|27|A lush, berry-bearing plant which grows in valleys.
|[[Concoctions_Abilities#SpearWort|Spearwort]]*|Fabled|36|A rare flower with uncommon properties.
|[[Concoctions_Abilities#Kelp|Kelp]]|Fabled|54|The grass of the sea. It has strengthening attributes.
|[[Concoctions_Abilities#Venom|Venom]]|Fabled|54|A brew to increase your resistance to poison damage.
|[[Concoctions_Abilities#Frost|Frost]]|Fabled|54|A mixture to increase your resistance to fire.
|[[Concoctions_Abilities#Caloric|Caloric]]|Fabled|81|A salve to increase your resistance to the cold.
|[[Concoctions_Abilities#Feathers|Feathers]]|Fabled|81|The feathers of various birds.
|[[Concoctions_Abilities#Levitation|Levitation]]|Fabled|81|A mixture that allows you to hover.
|[[Concoctions_Abilities#Diamond|Diamond]]|Mythical|0|Powdered diamond dust.
|[[Concoctions_Abilities#Mending|Mending]]|Mythical|0|A salve to repair your broken body.
|[[Concoctions_Abilities#Mass|Mass]]|Mythical|0|A salve that will greatly increase your weight.
|[[Concoctions_Abilities#Sidewinder|Sidewinder]]|Mythical|23|The powdered skin of a sidewinder.
|[[Concoctions_Abilities#Speed|Speed]]|Mythical|23|An elixir to slow your perception of time.
|[[Concoctions_Abilities#Quince|Quince]]|Mythical|46|The fruit of this jungle tree can keep you quite alert.
|[[Concoctions_Abilities#Laurel|Laurel]]|Mythical|69|Laurel pulp from the laurel shrub.
|[[Concoctions_Abilities#MoonWort|Moonwort]]*|Mythical|84|The most powerful healing agent.
|[[Concoctions_Abilities#Gold|Gold]]|Transcendent|0|Liquid gold.
|[[Concoctions_Abilities#Restoration|Restoration]]|Transcendent|0|A necessary salve for healing mutilated body parts.}}
<sub>Abilities marked with [*] are used by the Druid, Hunter and Outrider Professions.</sub>
{{Skills}}
[[Category:Skills]]
[[Category:General Skills]]

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