Groves (skill)

Revision as of 01:41, 16 November 2011 by Vashir (talk | contribs) (added skill ranks)

Groves

Groves is the skill of interacting with the great forests of Imperian. It will allow you to establish a private Grove from which you will base your power. Groves absorb and accumulate sunlight, which you use to power the abilities. Every night, you will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy.

Before you can make a Grove of your own, you must use your abilities to discover an unclaimed forest location. Think about it wisely, for this is permanent until you reach great power in this skill.

Skill Table

Name Rank Percent Description
Perceive Inept 0 Determine if a room is an Druidic grove.
Imprint Inept 0 Choose a location as your Druidic grove.
Energy Inept 0 Determine how much sunlight your grove has stored.
Who Inept 50 Sense who is in your grove environment.
Status Novice 0 Discover information on the status of your grove.
Look Novice 50 See through the eyes of a forest into a distant location.
Shake Apprentice 0 Send a tremor throughout your grove.
Elevate Apprentice 37 Ascend into the treetops.
Watch Apprentice 62 Command your grove to report certain activity within it.
Eject Capable 0 Toss all but yourself out of your grove.
Cage Capable 20 Command the branches of your grove to seal it closed.
Return Capable 60 Return instantly to your grove.
Eyes Adept 0 Locate everyone in the same environment as your grove.
Naturewatch Adept 25 Know all entry and exit from the environment.
Seal Adept 50 Prevent night-time draining sunlight from your grove.
Tend Adept 75 Lovingly caring for your grove.
Vigour Adept 87 Absorb energy from your grove directly into your body.
Mountains Skilled 0 Create an affinity with the Mountains and Hills.
Screen Skilled 20 Raise a screen against telepathy within your grove.
Roots Skilled 40 Secure yourself to the ground with tree roots.
Preservation Skilled 60 For one year, shield your grove from damage.
Smudge Skilled 70 Remove ground-based runes from your Grove.
Quarterstaff Skilled 80 Summon a Druidic quarterstaff from your grove.
Sprout Skilled 80 Temporarily move your Grove into an arena.
Calling Gifted 0 Call your loyal creatures back to your grove.
Swamp Gifted 0 Create an affinity with the hidden swamps.
Thorns Gifted 16 Give life to the surrounding undergrowth to harm your foes.
Track Gifted 33 Constantly track the movement of someone.
Portal Gifted 50 Open a portal to your grove for another.
Entangle Gifted 66 Command your grove to bind your enemies.
Summon Gifted 83 After a time, bring anyone to your grove.
Flow Expert 0 Slip instantly from your grove to nearby players.
Beach Expert 0 Create an affinity with the beaches and oceans.
Cure Expert 12 Cure someone of an affliction.
Isolation Expert 25 Send everyone in your room to the Grove of Isolation
Channel Expert 37 Transfer energy to another Druid's grove.
Trap Expert 50 Form a cage of branches around anyone in the forest.
Sever Expert 62 Erase your imprint permanently from your grove.
Rain Expert 87 Conjuring a magical shower of rejuvenating rain.
Fertility Virtuoso 0 Speed herb growth throughout the area.
Exorcise Virtuoso 22 Drive entities of Hell from your grove.
Storage Virtuoso 33 Hide your precious items in your grove.
Lightning Virtuoso 44 During a storm, strike at your foe from the heavens.
Clearskies Virtuoso 55 Clear the skies to reveal the heavens.
Concealment Virtuoso 66 Hide all those within your grove from prying eyes.
DarkForest Virtuoso 66 Create an affinity with the forbidden forests.
Flash Virtuoso 88 Send a flash of revealing light about your grove.
Sharing Fabled 9 Granting the use of your grove to your allies.
Gate Fabled 27 Open a gateway of light.
Rainstorm Fabled 36 Soak the forest with the healing rains.
Hive Fabled 45 Create a hive of stinging bees to defend your Grove.
Rejuvenate Fabled 63 Restore an exterminated room to its natural state.
Displacement Fabled 81 Swap places with a target.
Canopy Fabled 90 Increase upper tree growth.
Hinder Mythical 0 Call upon the land to impede the progress of a foe.
Tundra Mythical 0Create an affinity with the frozen tundras.
Barrier Mythical 15 Tap into the earth to enable an impenetrable defense.
Naturebinding Mythical 30 Prevent all entry and exit from the area.
Resurrection Mythical 46 Restore yourself or a friend to life.
Guardian Mythical 53 Summon an earth golem to guard your grove.
Dampen Mythical 61 Destroy Mage vibrations in your grove.
Snowstorm Mythical 69 Cover the forest in a powerful blizzard.
Hypercure Mythical 76 Constant healing of afflictions.
Maelstrom Mythical 92 Use the power of the storm to slay enemies of the forest.
Desert Transcendent 0 Create an affinity with the scorching deserts.
Evolution Transcendent 0 Extend your affinity with the land.
Portability Transcendent 0 The ultimate expression of the bond with your Grove.