Difference between revisions of "Inventing (skill)"

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Gathering the items needed to create blackpowder can be a difficult process. As such, some direction has been provided on how to acquire these products.
Gathering the items needed to create blackpowder can be a difficult process. As such, some direction has been provided on how to acquire these products.


Sulphur
'''Sulphur'''<br />
The Yhumara volcano shoots up ash and sulphur crystals, which can be found scattered across the nearby isles.
The Yhumara volcano shoots up ash and sulphur crystals, which can be found scattered across the nearby isles.


Charcoal
'''Charcoal'''<br />
This product will burn from wood fires. While hunters, wardens and amazons have specific special skills to make fires, you can also create a simple fire to generate you own charcoal. The commands BUILD FIRE and STOKE FIRE will allow you to do so. The more wood a fire has in it, the faster it will produce charcoal.
This product will burn from wood fires. While hunters, wardens and amazons have specific special skills to make fires, you can also create a simple fire to generate you own charcoal. The commands BUILD FIRE and STOKE FIRE will allow you to do so. The more wood a fire has in it, the faster it will produce charcoal.


Saltpetre
'''Saltpetre'''<br />
Produced naturally from decaying waste, this product can be found in a variety of ways. Swamp and jungle areas will sometimes create it on their own, as will exterminated room. To create it in a more controlled manner, one can CREATE COMPOST HEAP. This will require at least 10 items of food, plants or dead animal matter in the room to create. As time passes saltpetre will slowly form. You can easily add to a compost heap by dropping more items in the room with the heap, which will slowly absorb them. The larger a heap, the faster it will produce. You can LIGHT HEAP to burn away the compost heap. This will result in the heap being destroyed when it can no longer produce anything.
Produced naturally from decaying waste, this product can be found in a variety of ways. Swamp and jungle areas will sometimes create it on their own, as will exterminated room. To create it in a more controlled manner, one can CREATE COMPOST HEAP. This will require at least 10 items of food, plants or dead animal matter in the room to create. As time passes saltpetre will slowly form. You can easily add to a compost heap by dropping more items in the room with the heap, which will slowly absorb them. The larger a heap, the faster it will produce. You can LIGHT HEAP to burn away the compost heap. This will result in the heap being destroyed when it can no longer produce anything.
| AbilityDetails='''Commodities:''' 1 sulphur, 1 saltpetre, 1 charcoal
| AbilityDetails='''Commodities:''' 1 sulphur, 1 saltpetre, 1 charcoal
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<br />
<br />
{{AbilityBox | AbilityName=Smokeless Powder
{{AbilityBox | AbilityName=Smokeless Powder
| AbilitySyntax=
| AbilitySyntax=FASHION <1-10> SMOKELESSPOWDER
| AbilityDescription=
| AbilityDescription=Smokeless powder is an alternative to blackpowder that can only be created by those of the Engineering profession.
| AbilityDetails=
| AbilityDetails='''Commodities:''' 1 clear ash, 10 blackpowder
| AbilityChangelog=
| AbilityChangelog=
}}
}}
<br />
<br />
{{AbilityBox | AbilityName=Flintlock
{{AbilityBox | AbilityName=Flintlock
| AbilitySyntax=
| AbilitySyntax=FASHION FLINTLOCK
| AbilityDescription=
| AbilityDescription=Create a flintlock. This requires a lit forge.
| AbilityDetails=
| AbilityDetails='''Commodities:''' 8 iron, 1 wood, 4 leather
| AbilityChangelog=
| AbilityChangelog=
}}
}}
<br />
<br />
{{AbilityBox | AbilityName=Shot
{{AbilityBox | AbilityName=Shot
| AbilitySyntax=
| AbilitySyntax=FASHION SHOT
| AbilityDescription=
| AbilityDescription=Create the 50 basic shot needed for the flintlock and blunderbuss weapons. This requires a lit forge.
| AbilityDetails=
| AbilityDetails='''Commodities:''' 1 stehl
| AbilityChangelog=
| AbilityChangelog=
}}
}}
<br />
<br />
{{AbilityBox | AbilityName=Bayonet
{{AbilityBox | AbilityName=Bayonet
| AbilitySyntax=
| AbilitySyntax=FASHION BAYONET
| AbilityDescription=
| AbilityDescription=Create a single bayonet for use on your flintlock or blunderbuss. This requires a lit forge.
| AbilityDetails=
| AbilityDetails='''Commodities:''' 3 stehl
| AbilityChangelog=
| AbilityChangelog=
}}
}}
<br />
<br />
{{AbilityBox | AbilityName=Hollow Shot
{{AbilityBox | AbilityName=Hollow Shot
| AbilitySyntax=
| AbilitySyntax=FASHION HOLLOWSHOT
| AbilityDescription=
| AbilityDescription=Create the 50 hollow shot needed for the flintlock and blunderbuss weapons. This requires a lit forge.
| AbilityDetails=
| AbilityDetails='''Commodities:''' 1 stehl
| AbilityChangelog=
| AbilityChangelog=
}}
}}
<br />
<br />
{{AbilityBox | AbilityName=Compounds
{{AbilityBox | AbilityName=Compounds
| AbilitySyntax=
| AbilitySyntax=CREATE <compound><br />CREATE <amount> <compound><br />CRUSH QUARTZ
| AbilityDescription=
| AbilityDescription=You can create the following compounds which are used to create chemicals. Chemicals can be used with your hollow shot to hit targets with powerful afflictions.
 
BlackIce  : 1 Coal, 1 Ice<br />
BoneSlate  : 1 Obsidian, 1 Bone<br />
ClearAsh  : 1 Sinn, 1 Glass<br />
SandFlake  : 1 Isan, 1 Quartz Dust<br />
LusterChip : 1 Silver, 1 Emerald<br />
ProsperDust: 1 Gold, 1 Diamond<br />
 
Each fashion will create a group of 15 compounds. If you use FASHION <amt> <compound>, you will fashion the compound that many times. Thus, if you fashion 10, you will get a group of 150.
 
Note: Quartz Dust is made from the Quartz commodity with the command CRUSH QUARTZ.
| AbilityDetails=
| AbilityDetails=
| AbilityChangelog=
| AbilityChangelog=
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<br />
<br />
{{AbilityBox | AbilityName=Hydroite
{{AbilityBox | AbilityName=Hydroite
| AbilitySyntax=
| AbilitySyntax=MIX COMPOUNDS FOR HYDROITE<br />LOAD SHOT WITH HYDROITE
| AbilityDescription=
| AbilityDescription=You can load hydroite into a hollow shot in preparation for shooting an enemy with it. The chemical will eventually destroy the shot, making it unstable and the chemical will become inert.
| AbilityDetails=
 
Hydroite is a chemical slowly corroding the skin doing periodic poison damage. This chemical may be stacked on an opponent three times doing more damage per stack.
 
It is cured by eating a domecap.
| AbilityDetails='''
| AbilityChangelog=
| AbilityChangelog=
}}
}}

Latest revision as of 19:21, 12 November 2018

Inventing is a special skillset that allows the Engineer to create a wide variety of items to assist in and out of combat. While there are dozens of items that can be made, chemicals are arguably the most important for the engineer to master. Chemicals can be combined with Ballistics and Focus to help wear your opponents down.

Chemicals can only be purged from the bloodstream with a new curative known as domecap. This new fungi reacts differently depending on the number of chemicals in the bloodstream. A person with only one chemical in their body will find that it takes a long time before they can use it again. Whereas someone with many chemicals will be find themselves quickly recovered from the effects of the domecap. It is important to note that domecap and toadstools share the same balance.

Be aware that inventing is expensive skill to use. Every item, compound, and chemical has a cost associated with it.

Black Powder
Syntax:
FASHION <1-10> BLACKPOWDER
This is a powerful commodity used in many items. It can only be created by grinding equal amounts of sulphur, saltpetre and charcoal together. Be warned! This is a dangerous process. Many scientists have died when rushing their work.

Gathering the items needed to create blackpowder can be a difficult process. As such, some direction has been provided on how to acquire these products.

Sulphur
The Yhumara volcano shoots up ash and sulphur crystals, which can be found scattered across the nearby isles.

Charcoal
This product will burn from wood fires. While hunters, wardens and amazons have specific special skills to make fires, you can also create a simple fire to generate you own charcoal. The commands BUILD FIRE and STOKE FIRE will allow you to do so. The more wood a fire has in it, the faster it will produce charcoal.

Saltpetre
Produced naturally from decaying waste, this product can be found in a variety of ways. Swamp and jungle areas will sometimes create it on their own, as will exterminated room. To create it in a more controlled manner, one can CREATE COMPOST HEAP. This will require at least 10 items of food, plants or dead animal matter in the room to create. As time passes saltpetre will slowly form. You can easily add to a compost heap by dropping more items in the room with the heap, which will slowly absorb them. The larger a heap, the faster it will produce. You can LIGHT HEAP to burn away the compost heap. This will result in the heap being destroyed when it can no longer produce anything.

Commodities: 1 sulphur, 1 saltpetre, 1 charcoal
Changelog:


Smokeless Powder
Syntax:
FASHION <1-10> SMOKELESSPOWDER
Smokeless powder is an alternative to blackpowder that can only be created by those of the Engineering profession.
Commodities: 1 clear ash, 10 blackpowder
Changelog:


Flintlock
Syntax:
FASHION FLINTLOCK
Create a flintlock. This requires a lit forge.
Commodities: 8 iron, 1 wood, 4 leather
Changelog:


Shot
Syntax:
FASHION SHOT
Create the 50 basic shot needed for the flintlock and blunderbuss weapons. This requires a lit forge.
Commodities: 1 stehl
Changelog:


Bayonet
Syntax:
FASHION BAYONET
Create a single bayonet for use on your flintlock or blunderbuss. This requires a lit forge.
Commodities: 3 stehl
Changelog:


Hollow Shot
Syntax:
FASHION HOLLOWSHOT
Create the 50 hollow shot needed for the flintlock and blunderbuss weapons. This requires a lit forge.
Commodities: 1 stehl
Changelog:


Compounds
Syntax:
CREATE <compound>
CREATE <amount> <compound>
CRUSH QUARTZ
You can create the following compounds which are used to create chemicals. Chemicals can be used with your hollow shot to hit targets with powerful afflictions.

BlackIce  : 1 Coal, 1 Ice
BoneSlate  : 1 Obsidian, 1 Bone
ClearAsh  : 1 Sinn, 1 Glass
SandFlake  : 1 Isan, 1 Quartz Dust
LusterChip : 1 Silver, 1 Emerald
ProsperDust: 1 Gold, 1 Diamond

Each fashion will create a group of 15 compounds. If you use FASHION <amt> <compound>, you will fashion the compound that many times. Thus, if you fashion 10, you will get a group of 150.

Note: Quartz Dust is made from the Quartz commodity with the command CRUSH QUARTZ.

Changelog:


Hydroite
Syntax:
MIX COMPOUNDS FOR HYDROITE
LOAD SHOT WITH HYDROITE
You can load hydroite into a hollow shot in preparation for shooting an enemy with it. The chemical will eventually destroy the shot, making it unstable and the chemical will become inert.

Hydroite is a chemical slowly corroding the skin doing periodic poison damage. This chemical may be stacked on an opponent three times doing more damage per stack.

It is cured by eating a domecap.

Changelog:


Circular Glass
Syntax:
Changelog:


Glycerite
Syntax:
Changelog:


Light Shot
Syntax:
Changelog:


Cryosite
Syntax:
Changelog:


Domecap
Syntax:
Changelog:


Leather Apron
Syntax:
Changelog:


Chlorite
Syntax:
Changelog:


Heavy Shot
Syntax:
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Spectacles
Syntax:
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Neuroite
Syntax:
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Gyrocopter
Syntax:
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Methite
Syntax:
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Brass Scope
Syntax:
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Mushroom Shot
Syntax:
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Ephrite
Syntax:
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Lodestone
Syntax:
Changelog:


Ironite
Syntax:
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Aetheric Relay
Syntax:
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Blunderbuss
Syntax:
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Silence
Syntax:
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Psiloite
Syntax:
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Aetheric Disruptor
Syntax:
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Monogoggle
Syntax:
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Aqualite
Syntax:
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Belcher
Syntax:
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Dragon Flame
Syntax:
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Dystite
Syntax:
Changelog:


Toggle Switch
Syntax:
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Incendite
Syntax:
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Pocket Watch
Syntax:
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Phosphorite
Syntax:
Changelog:


Familiar
Syntax:
Changelog: