Difference between revisions of "Minotaur"

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(Created page with '{{Infobox | above = Asuwan Thing | image = 220px | caption = More words | label1 = Statpack | data1 = Strong | label2 = Language | data2 = …')
 
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| data1  = [[Strong]]
| data1  = [[Strong]]
| label2  = Language
| label2  = Language
| data2  = Common, Elan, Asuwan
| data2  = Common, Erdan, Minotaur
}}
}}


== Description ==
== Description ==
Soaring overhead with predatory stealth, these bat-like creatures glide swiftly on leather wings. Large ears allow them the alertness to stalk from afar, while their stout nose and wide mouth combine to emit fear inducing screeches. Their race had long been lost until Christof discovered their power within an ancestral stone, releasing them into the world.
Born within the darkness of the earth, minotaurs generally shy from the bright lights of the seven suns. Their bull-like forms are topped with sharpened horns and a short stout nose, allowing them to survive within caves of the world. Their race has been locked away in the ground itself, until Christof discovered their power within an ancestral stone, releasing them onto the world.


== Racial Skills ==
== Racial Skills ==
* Mana Regeneration: Is constantly regenerating mana
* Heaviness: Has a natural mass defense via the INCREASE MASS command.
* Alertness: Be notified whenever someone moves into any adjacent room. Usage: ALERTNESS ON/OFF.
* Burrowing: Can burrow though many environments with the BURROW DOWN, BURROW <direction>, BURROW ABOVE commands.
* Screech: Afflicts players with fear. SCREECH AT <player>.
* Barge: Can BARGE <player> <direction> to knock the player from the room. You must start in an adjacent room.
* Flight: Has the ability to fly around with the FLY command.
* Gore: Wound your foes with your deadly horns. GORE <player>.


== See Also ==
== See Also ==

Revision as of 22:58, 14 May 2014

Asuwan Thing
Kohdon.jpg
More words
Statpack Strong
Language Common, Erdan, Minotaur

Description

Born within the darkness of the earth, minotaurs generally shy from the bright lights of the seven suns. Their bull-like forms are topped with sharpened horns and a short stout nose, allowing them to survive within caves of the world. Their race has been locked away in the ground itself, until Christof discovered their power within an ancestral stone, releasing them onto the world.

Racial Skills

  • Heaviness: Has a natural mass defense via the INCREASE MASS command.
  • Burrowing: Can burrow though many environments with the BURROW DOWN, BURROW <direction>, BURROW ABOVE commands.
  • Barge: Can BARGE <player> <direction> to knock the player from the room. You must start in an adjacent room.
  • Gore: Wound your foes with your deadly horns. GORE <player>.

See Also