Difference between revisions of "Nation States"

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==[[Antioch]]==
===Capital City===
The shining jewel of the desert, the capital city of Antioch stands as a beacon against the corrupting influences of Magick.
The Antiochians are led by the Shah, their chosen prophet, and guided also by the four other Mukhtar leaders. While the city council is democratically elected, these seats are often considered to be ceremonial positions held by influential members of each of the dominant [[Sects]].
===Guilds===
The major guilds that play a dominant role in Antiochian society are:
* the [[Avengers]],
* the [[Crusaders]],
* the [[Wardancers]], and
* the [[Dunestriders]]
===Townes===
The townes of Antioch include:
* [[Anhir]]
* [[Arkaskarr]]
* [[El'Jazira]]
* [[Tylaran]]
* [[Whistlerock]]
===Diplomacy===
The Antiochians hold a grudging respect for [[Ithaqua]], the only forest council to abstain from Magick.
All other nation states are considered dangerous heretics, straining any temporary alliances that may form from time time.
==[[Celidon]]==
===Governing Council===
The ancestral home of the Celidon Council lies in the majestic Phoenix Crest that rises high above [[Celidon Forest]]. The caves have been magickally enhanced to provide an enchanted sanctuary for all Celidonians seeking refuge, and to provide a fortified watch over the surrounding forests.
The Council of Celidon is headed by five Advisors elected by the people of the Crest, one of whom is elevated to serve as the Emeris.
===Guilds===
Celidonian society is dominated by three major guilds:
* the [[Hunters]],
* the [[Stormweavers]], and
* the [[Silvari]]
===Townes===
Under the protection of Phoenix Crest, the following townes have declared their allegiance to Celidon:
* [[Dakker]]
* [[Kipos]]
* [[Sintcega]]
* [[Ssyra]]
* [[Trabine]]
===Diplomacy===
The Celidonians maintain an uneasy alliance with the citizens of Kinsarmar.


== See Also ==
== See Also ==
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