Iniar

Joined 12 April 2013
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== The Basics of Imperian ==
== Legacy Stuff ==
 
The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent.
 
This can be achieved in several ways -
* Dealing damage until their [[Health]] reaches zero.
* Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'')
* Utilizing toxins like cyanide and xeroderma
 
[[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time.
 
=== Afflictions ===
 
[[Afflictions]] are then a second dynamic in [[Player Killing]]. They are statuses on your character until they are [[Cures|cured]], and inflict a variety of effects on you. For example, [[paralysis]] stops you from attacking, [[dizziness]] makes you walk east when you intend to walk west, and [[healthleech]] periodically drains your [[Health|health]]. Players can and will use [[Afflictions|afflictions]] to try and hinder your offense while augmenting their own.
 
=== Classes ===
 
This second dynamic (of afflictions) introduces the concepts of '''damage''' and '''affliction''' [[Professions|professions]]. (Or known as ''classes'')
 
As a rule of thumb, '''damage''' classes dish out large amounts of damage and if you are not careful in timing blocks and/or shielding, you will succumb quickly.
 
On the flipside, '''affliction''' classes tend to deal smaller amounts of damage, and they primarily achieve victory by overwhelming your curing with [[Afflictions|afflictions]] until you are no longer able to move and/or attack, and then perform their professions instantkill on you.
 
=== Resource Management ===
 
That brings us to resource management, one of the primary differentiations between successful and unsuccessful combatants. The two primary resources you will be managing are your '''[[Balance_and_Equilibrium|balance]]''' and '''[[Balance_and_Equilibrium|equilibrium]]'''.
 
As a rule of thumb,
* most attacks ''require'' both '''balance''' and '''equilibrium'''.
* most physical attacks consume '''[[Balance_and_Equilibrium|balance]]''', while
* most mental attacks consume '''[[Balance_and_Equilibrium|equilibrium]]'''.
 
The resources work in a binary format: you either have it or you don't, and you either spend it or you don't.
 
For example, a [[Wytch|wytch]] ''requires'' and ''consumes'' '''[[Balance_and_Equilibrium|balance]]''' when they [[Curses|curse]] their enemy. A [[Statpacks|fast]] wytch swiftcurses at 1.40 seconds. This '''consumes''' their ''balance'' but not their ''equilibrium''. They cannot cast another curse for 1.40 seconds. However if, for example, within that 1.40 second window, the team reports that the enemy is within 30 health of dying, the wytch can choose to [[Runelore|flare]] a [[Runelore|sowulu]] rune at the enemy, sealing the kill. This particular skill '''consumes''' ''equilibrium'', but does '''not require''' ''balance''.
 
 


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Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.
Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.
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