Current Project: Afflictions list

You can send me messages to request page additions if you aren't wikisavvy, but I'm kind of faking it as I go along too.

Ongoing stuff: Cleanup pages when I feel like it


Commodity Production

I'm not sure if primary/non-primary affects the prices. Some of these were non-primary when I was filling them in, so they might not be accurate for primary commodities

Assumes tax rate of 0%, adjust your prices accordingly.

Commodity Extremely Low Very Low Low Neutral Generous Very Generous Extremely Generous -- Refinement cost
Crop 1-5 6-9 10-13 14-26 27-32 33-40 41+ -- 10
Livestock 1-2 3-4 5-6 7-13 14-16 17-20 21+ -- 10
Ore 1-26 27-44 45-62 63-117 118-144 145-180 181+ -- 80
Rock 1-14 15-24 25-35 36-65 66-80 81-100 101+ -- 50
Water 1-22 23-38 39-52 53-98 99-120 121-150 151+ -- 40
Fish 1-2 3-4 5-6 7-13 14-16 17-20 21+ -- 10
Lumber 1-11 12-19 20-27 28-52 53-64 65-80 81+ -- 30


Necromancy Bone information

The chart below marks how much bone you get per given corpse (by area). The long-held theory that creepers were best is not proving to be accurate in modern Imperian, so I'm making a chart, because it's what I do.

Per Garryn: The chance is exactly the same for all mobs that have the requisite weight and level. The only difference that a higher level makes is that higher-level mobiles yield more bones per corpse. Weight is not taken into account beyond ensuring a minimal one (that one being around 100 pounds).

So, the chance to get bone from a given corpse is always the same (if it can give bone at all), but the amount is variable based on its level.


Bone Amounts
Area Mobile Amount
Kilathu a masked tribal warrior 2
Caanae a carrion creeper 2
Menanon a Tanari defender 1
a Tanari warrior 1
an elderly Tanari priest 1
Merc Camp a dark skinned Muamrite female 1
a camouflaged Muamrite mercenary 1
a rough female mercenary 1
a strong Tanari guardsman 1
a muscular Tanari thug 1
Iaemoc Lake a mature sllih 1
an adolescent sllih 1
an aged sllih 1
Nagiri Caverns a Nagiri warrior 2